Mouse Homing Missile
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Mouse Homing Missile
Instructions are in the scene. I made the engine myself and I haven't seen it before on Algobox so I put it up.
Last edited by Rideg on Thu Feb 10, 2011 10:17 pm, edited 1 time in total.
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Rideg - Posts: 948
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Re: Mouse Homing Missile
That's is quite amazing! It was alot more agile than I expected.
I tried to figure out how it works, but failed horribly.
Anyway, 10/10!
I tried to figure out how it works, but failed horribly.
Anyway, 10/10!
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- Ravenplucker
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Re: Mouse Homing Missile
Ravenplucker wrote:That's is quite amazing! It was a lot more agile than I expected.
I tried to figure out how it works, but failed horribly.
Anyway, 10/10!
I think it works by spawning boxes that rotate (using angvel) according to the mouse position, and are later deleted. I just don't know my app.mousepos scripting (I wish now that I had actually taken the time to learn that
Great scene, Raydeg! I think Nxtd made an engine similar to this, but not quite the same. It's a shame that the tracers in algodoo aren't solid circles like they were in Phun...
11/10!
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TC42 - Posts: 984
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Re: Mouse Homing Missile
TC42 wrote:It's a shame that the tracers in algodoo aren't solid circles like they were in Phun...
Agree. It ruins so many effects and I don't think it improves anything. You should be able to toggle the "borders".
It spawns boxes that the surrounding boxes can slide on using material velocity. It turns with the use of angVel.
I'm making a new engine now. this could get up to 40m/s without failing. This morning I measured the speed 350m/s working. I hope I can get it to work completetly flawless.
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Rideg - Posts: 948
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Re: Mouse Homing Missile
Great scene, I love it!


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Rrobba - [Best Sig 2010]
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Re: Mouse Homing Missile
If anyone know how to get rid of the annoying borders please inform me here or in the PM I don't mind either. 
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Rideg - Posts: 948
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Re: Mouse Homing Missile
Awesome scene.
Setting the skin to Classic will solve the tracer problem, but...
[off-topic]
I was used to the Algodoo GUI...
Hmm, maybe someone could create a skin combining the tracer look from the Classic skin with everything else from the Default skin.
Hmm, maybe bring forward the 1.8.0 default skin.
[/off-topic]
Setting the skin to Classic will solve the tracer problem, but...
[off-topic]
I was used to the Algodoo GUI...
Hmm, maybe someone could create a skin combining the tracer look from the Classic skin with everything else from the Default skin.
Hmm, maybe bring forward the 1.8.0 default skin.
[/off-topic]
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Someone Else - Posts: 1147
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