Changine inertia Multiplier variable deletes object.

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Changine inertia Multiplier variable deletes object.

Postby Rideg » Wed Jan 19, 2011 9:12 pm

I had a boc with inertia Multiplier at -10.0 and when I tryed to change it to 0.0 it was deleted. This happens everytime I try to change the number. I don't know what could cause it.
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Re: Changine inertia Multiplier variable deletes object.

Postby Kilinich » Thu Jan 20, 2011 12:02 pm

Well, it's a bit logical since you make completely unreal geom. It must be > 0 to make any sense. :mrgreen:
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Re: Changine inertia Multiplier variable deletes object.

Postby Rideg » Thu Jan 20, 2011 5:10 pm

So it's supossed to delete when it's set to 0?
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Re: Changine inertia Multiplier variable deletes object.

Postby Someone Else » Thu Jan 20, 2011 6:20 pm

I guess so... I remember it happening when I did the same thing, and the smallest positive number I could get it to not auto-delete was 1e-6. 1e-7 still auto-deleted, but not before the box started to swing. I didn't test negative numbers, so I will have to try that sometime.
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