Killer option for lasers
5 posts • Page 1 of 1
Killer option for lasers
I think that there should be a killer option for lasers. Just like there is the option to make a geometry a killer but we could also set it to lasers.
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Killer option for lasers
e.geom.density = 0 should work
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: Killer option for lasers
RA2lover wrote:e.geom.density = 0 should work
I know that. I meant for this be an option for people who don't script.
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Killer option for lasers
ofcourse you could make the object a killer, and then use the cut of the laser ?
If you have a question, have a dollar and call somebody that cares.
No really just PM me if you have a problem
No really just PM me if you have a problem
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Sniperkasa - Posts: 493
- Joined: Tue Sep 01, 2009 5:34 pm
- Location: The bottom of a lake.
Re: Killer option for lasers
Sniperkasa wrote:ofcourse you could make the object a killer, and then use the cut of the laser ?
standardtoaster wrote:RA2lover wrote:e.geom.density = 0 should work
I know that. I meant for this be an option for people who don't script.
......
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
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