OpenCL / Nvidia PhysX support.

Suggest changes and improvements to Algodoo.

OpenCL / Nvidia PhysX support.

Postby Legend286 » Sat Jan 08, 2011 10:29 pm

A good optional feature to have in Algodoo would be GPU physics, this could allow for much larger physical scenes including much larger water simulations. It's fairly simple to implement PhysX with OpenGL, which Algodoo uses. Of course you would still retain the original CPU physics for people without a powerful ATI / Nvidia graphics card but it's still a nice feature to have for people like me who want insane amounts of water but, even running an i7 like myself can't because of how intense the calculations are on the CPU.
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Re: OpenCL / Nvidia PhysX support.

Postby electronicboy » Sat Jan 08, 2011 10:58 pm

already suggested.

And i think emilk (creator of algodoo) has already said that he wish's to add Opencl.

Shamefully there is only a internal todo list which is fully upto date :(
P.s. That is a hint to the dev's to create a public one!
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Re: OpenCL / Nvidia PhysX support.

Postby Rrobba » Sun Jan 09, 2011 12:50 am

I think this has been suggested before, but nonetheless it would allow for much more physics-and-water-heavy scenes (which I would very much like). However, I doubt this will be implemented, or at least not any time soon.
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Re: OpenCL / Nvidia PhysX support.

Postby Mystery » Mon Jan 10, 2011 4:00 am

I believe they stated they had some experimental models going, i think something like one million water particles running at 1Hz of a Gpu. From memory though, CBF finding the original post.
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