artillery contest
34 posts • Page 1 of 2 • 1, 2
artillery contest
in this contest, you must make an artillery unit.
requirements
-must auto-reload, with 5+ shots
-no thyme
-must be able to rotate the barrel
scoring
you will be scored depending on...
-power of the shot (measured in algodoo with the graph. it will be measured in joules)
-ability to hit the same spot more than once within a 1 meter radius
-speed of reload
-ability to move with good maneuverability
your artillery will be tested on a course for the maneuverability.
post the scene with the name 'artillery contest entry'
the contest ends January 6
good luck!
ps- ill PM you if you win the contest.
requirements
-must auto-reload, with 5+ shots
-no thyme
-must be able to rotate the barrel
scoring
you will be scored depending on...
-power of the shot (measured in algodoo with the graph. it will be measured in joules)
-ability to hit the same spot more than once within a 1 meter radius
-speed of reload
-ability to move with good maneuverability
your artillery will be tested on a course for the maneuverability.
post the scene with the name 'artillery contest entry'
the contest ends January 6
good luck!
ps- ill PM you if you win the contest.
Last edited by mold999 on Sun Jan 02, 2011 6:51 am, edited 4 times in total.
Phundementalism?
Ain't nobody got thyme fo dat.
Ain't nobody got thyme fo dat.
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mold999 - Posts: 225
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Re: artillery contest
You should show the course so we know the scale.
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RicH - [Funniest Person 2010]
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Re: artillery contest
i just uploaded it to the scenes. check it out there.
Phundementalism?
Ain't nobody got thyme fo dat.
Ain't nobody got thyme fo dat.
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mold999 - Posts: 225
- Joined: Sun Jan 02, 2011 1:35 am
- Location: [176436, 3763234]
Re: artillery contest
Put it in the first post.
Btw, make a box so we all know how big the artillery should be. We can't just guesstimate the size.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
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Re: artillery contest
got it. im a noob, so thanks.
and how do you save the scene to these?
and how do you save the scene to these?
Phundementalism?
Ain't nobody got thyme fo dat.
Ain't nobody got thyme fo dat.
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mold999 - Posts: 225
- Joined: Sun Jan 02, 2011 1:35 am
- Location: [176436, 3763234]
Re: artillery contest
I am going to enter, but I am not done yet. Hopefully, I will be soon.
I will post my creation here as soon as I am done.
I think this is not such a bad contest. Not excellent, but somewhere in the middle.
If you are wondering how to implant a scene in a post, copy the scene tag on the left side of description page for the scene and paste it here. I will look something like this:
Hope that helps.
I will post my creation here as soon as I am done.
I think this is not such a bad contest. Not excellent, but somewhere in the middle.
If you are wondering how to implant a scene in a post, copy the scene tag on the left side of description page for the scene and paste it here. I will look something like this:
- Code: Select all
[scene]47621[/scene]
Hope that helps.
Matthias Wandel is epic, in my humble opinion.
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Thymechanic/Phundamentalist
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Due to this, I may not be as active as usual for a while.
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Someone Else - Posts: 1147
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- Location: The Milky Way Galaxy
Re: artillery contest
Damn no thyme. :/ I could make a artillery turret that could hit an ant from a distance of 10km...
make sure to check out my work.
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Rideg - Posts: 948
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Re: artillery contest
You rely on Thyme too much.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
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Re: artillery contest
I rely on zero Thyme. Aside from the occasional onCollide e.other.collideSet = [some constant], I am completely Phundamentalist. I only tolerate collideSet because it is the only way to simulate something moving in the third dimension. In other words, I only use scripts to help simulate some spatial mechanism.
And I could also build something that could hit an ant ten kilometers off- assuming the ant wasn't in a hole. It would simply roll a really big circle down a really, really big ramp. But the default positions for the killer planes only give you two kilometers.
But that's not what I will be submitting. The only way to get a ball of such colossal size to fit within that box in the scene would be to hinge together a gazillion parts, which would lag horribly and be squishy. Besides, it would totally fail against the requirements.
But I won't even build that. My thing probably won't even shoot 100 meters, but it will fit in the box and get its power from springs, as opposed to gravity.
And I could also build something that could hit an ant ten kilometers off- assuming the ant wasn't in a hole. It would simply roll a really big circle down a really, really big ramp. But the default positions for the killer planes only give you two kilometers.
But that's not what I will be submitting. The only way to get a ball of such colossal size to fit within that box in the scene would be to hinge together a gazillion parts, which would lag horribly and be squishy. Besides, it would totally fail against the requirements.
But I won't even build that. My thing probably won't even shoot 100 meters, but it will fit in the box and get its power from springs, as opposed to gravity.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
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Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
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Re: artillery contest
RicH wrote:You rely on Thyme too much.
I could do something similar without thyme but I could make a ballistic computer to calculate how to aim the artillery to hit a position.
make sure to check out my work.
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: artillery contest
Rideg wrote:RicH wrote:You rely on Thyme too much.
I could do something similar without thyme but I could make a ballistic computer to calculate how to aim the artillery to hit a position.
*ahem*
Sorry, you don't need Thyme for that.
(I just had to.)
But anyway,
here is my entry.
It's not great, but it works.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
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Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
Re: artillery contest
uh, not to burst your bubble or anything someone else, but your artillery flies backward and kills the plane. it also sort of gets messed up, i dont know what the problem is. pm me or post here again if you think its working fine. ill check it out again.
Phundementalism?
Ain't nobody got thyme fo dat.
Ain't nobody got thyme fo dat.
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mold999 - Posts: 225
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- Location: [176436, 3763234]
Re: artillery contest
What version of Algodoo are you using? It works fine for me.
Also, await my artillery.
Also, await my artillery.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
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Re: artillery contest
Lol you think I haven't seen conundrumer's scene? That's one of those you can't miss, plus, I never said it was impossible to do it without thyme I just said that I could do that.
make sure to check out my work.
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Rideg - Posts: 948
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Re: artillery contest
i might have an older version. can you judge that scene then? use the graph for the total energy and accuracy. you know how to do the rest, i think. thanks.
Phundementalism?
Ain't nobody got thyme fo dat.
Ain't nobody got thyme fo dat.
-
mold999 - Posts: 225
- Joined: Sun Jan 02, 2011 1:35 am
- Location: [176436, 3763234]
Re: artillery contest
Uh no. I would be bias. Just download the newest version.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
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Re: artillery contest
Btw, shouldn't we have like, a target for the artillery. Just to get a visual of how powerful it is without the use of the graph?
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
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Re: artillery contest
hm scoring by joule is kind of lame
if i would make an exploding bullet than it wouldnt count
only the mass and speed of the bullet would count
hi richy ^^
if i would make an exploding bullet than it wouldnt count
only the mass and speed of the bullet would count
hi richy ^^
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Newest Scene
Newest Scene
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Tank2333 - Posts: 105
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Re: artillery contest
Computing range mechanically does not need to be so complicated, here with air friction:
And btw if You want to judge power by kinetic energy, make some mass limit for cannon or for bullet.
And btw if You want to judge power by kinetic energy, make some mass limit for cannon or for bullet.
Phundamentalist
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davidz40 - Posts: 438
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Re: artillery contest
ill still measure in joules, but i will make a target, rich
Phundementalism?
Ain't nobody got thyme fo dat.
Ain't nobody got thyme fo dat.
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mold999 - Posts: 225
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p.jackson - Posts: 4
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Re: artillery contest
I'm working on a huge Naval artillery. It's not going to e finished soon but I'm working hard on it.
Here's the energy of the projectile 3.8m from the barell: 53116297.562 Joules. A real projectile have around that times 14
Here's the energy of the projectile 3.8m from the barell: 53116297.562 Joules. A real projectile have around that times 14
make sure to check out my work.
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Rideg - Posts: 948
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