tank cannon

About advanced scenes, and the Thyme scripting language used in Algodoo.

tank cannon

Postby mold999 » Mon Jan 03, 2011 1:18 am

i have a tank with a cannon that uses this script:

Code: Select all
sim.time - e.this.controllerAcc >= 1 ? {
        scene.addCircle({
            radius = 0.1;
            color = [0, 0, 0, 1];
            pos = e.pos;
            density = 100;
            vel := 100 * e.normal
        });
        e.this.controllerAcc = sim.time
    } : {}


but it doesnt shoot when i want it to. it takes about ten seconds for it to shoot.

any advice?
Phundementalism?

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thyme fo dat.
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Re: tank cannon

Postby Rideg » Mon Jan 03, 2011 2:26 am

mold999 wrote:but it doesnt shoot when i want it to. it takes about ten seconds for it to shoot.

Set the controller acc to 0. :thumbup:
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Re: tank cannon

Postby mold999 » Mon Jan 03, 2011 2:33 am

thanks, it works better now
Phundementalism?

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thyme fo dat.
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