Spawn engine help.
5 posts • Page 1 of 1
Spawn engine help.
Hello. I'm trying to make a missile that's controllable. I'm not so experienced with thyme engines. Perhaps you are. If so, please share your tips here. The best I've done is a water engine that can't be controlled at all. What are the basics? How can I make it controllable? How should the spawner be designed and similar stuff.
I hope you know more than I do
I hope you know more than I do
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: Spawn engine help.
attach a bucket to the bottom of your rocket, where the water comes out. make the sides collide with water, but the bottom should be uncollideable. make sure you use hinges, and no fixates for the bucket.then, attack the bucket sides to the end of your rocket with hinges. make them motors, so you can change the flow of water.
Phundementalism?
Ain't nobody got thyme fo dat.
Ain't nobody got thyme fo dat.
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mold999 - Posts: 225
- Joined: Sun Jan 02, 2011 1:35 am
- Location: [176436, 3763234]
Re: Spawn engine help.
mold999 wrote:attach a bucket to the bottom of your rocket, where the water comes out. make the sides collide with water, but the bottom should be uncollideable. make sure you use hinges, and no fixates for the bucket.then, attack the bucket sides to the end of your rocket with hinges. make them motors, so you can change the flow of water.
But how would I Make water delete after a certain amount of time? I can spawn it and the size and the spaz factor is huge.
- nightfox26
- Posts: 3
- Joined: Sat Jan 15, 2011 6:08 am
Re: Spawn engine help.
Spawning is good solution if You want to avoid lag.
My new rocket engines spawn two circles close to each other so they overlap.
Both circles are killers, so they kill each other automatically. Rocket has a -1000 attraction box with the same collision group as the circles.
Here's my tutorial about water spawning rocket, but the spawner can be used with the method described above. Assigning keys to spawner motor will make it controllable.
viewtopic.php?f=14&t=525
My new rocket engines spawn two circles close to each other so they overlap.
Both circles are killers, so they kill each other automatically. Rocket has a -1000 attraction box with the same collision group as the circles.
Here's my tutorial about water spawning rocket, but the spawner can be used with the method described above. Assigning keys to spawner motor will make it controllable.
viewtopic.php?f=14&t=525
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: Spawn engine help.
davidz40 wrote:Spawning is good solution if You want to avoid lag.
My new rocket engines spawn two circles close to each other so they overlap.
Both circles are killers, so they kill each other automatically. Rocket has a -1000 attraction box with the same collision group as the circles.
Here's my tutorial about water spawning rocket, but the spawner can be used with the method described above. Assigning keys to spawner motor will make it controllable.
viewtopic.php?f=14&t=525
I made an engine that can propel a rocket. I think I'll upload it in the following days. It can follow the mouse perfectly.
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
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