Spawn engine help.

About advanced scenes, and the Thyme scripting language used in Algodoo.

Spawn engine help.

Postby Rideg » Wed Dec 29, 2010 8:15 pm

Hello. I'm trying to make a missile that's controllable. I'm not so experienced with thyme engines. Perhaps you are. If so, please share your tips here. The best I've done is a water engine that can't be controlled at all. What are the basics? How can I make it controllable? How should the spawner be designed and similar stuff.

I hope you know more than I do :)
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Re: Spawn engine help.

Postby mold999 » Mon Jan 03, 2011 12:05 am

attach a bucket to the bottom of your rocket, where the water comes out. make the sides collide with water, but the bottom should be uncollideable. make sure you use hinges, and no fixates for the bucket.then, attack the bucket sides to the end of your rocket with hinges. make them motors, so you can change the flow of water.
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Re: Spawn engine help.

Postby nightfox26 » Thu Jan 20, 2011 5:50 am

mold999 wrote:attach a bucket to the bottom of your rocket, where the water comes out. make the sides collide with water, but the bottom should be uncollideable. make sure you use hinges, and no fixates for the bucket.then, attack the bucket sides to the end of your rocket with hinges. make them motors, so you can change the flow of water.


But how would I Make water delete after a certain amount of time? I can spawn it and the size and the spaz factor is huge.
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Re: Spawn engine help.

Postby davidz40 » Thu Jan 20, 2011 5:07 pm

Spawning is good solution if You want to avoid lag.
My new rocket engines spawn two circles close to each other so they overlap.
Both circles are killers, so they kill each other automatically. Rocket has a -1000 attraction box with the same collision group as the circles.

Here's my tutorial about water spawning rocket, but the spawner can be used with the method described above. Assigning keys to spawner motor will make it controllable.
viewtopic.php?f=14&t=525
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Re: Spawn engine help.

Postby Rideg » Thu Jan 20, 2011 11:08 pm

davidz40 wrote:Spawning is good solution if You want to avoid lag.
My new rocket engines spawn two circles close to each other so they overlap.
Both circles are killers, so they kill each other automatically. Rocket has a -1000 attraction box with the same collision group as the circles.

Here's my tutorial about water spawning rocket, but the spawner can be used with the method described above. Assigning keys to spawner motor will make it controllable.
viewtopic.php?f=14&t=525

I made an engine that can propel a rocket. I think I'll upload it in the following days. It can follow the mouse perfectly.
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