Working, programmable Phun computer

Discuss scenes and videos made with Algodoo.

Working, programmable Phun computer

Postby davidz40 » Wed Dec 15, 2010 8:09 pm

I'm very proud to present my programmable computer. :ugeek:
I think that's one of the simpliest machines of that kind there. Not blazing fast, but nicely shows all steps done during calculations.
[scene]49555[/scene]
Phundamentalist
User avatar
davidz40
 
Posts: 438
Joined: Sun Sep 06, 2009 10:30 am

Re: Working, programmable Phun computer

Postby Someone Else » Thu Dec 16, 2010 12:07 am

The only problem I have with this thing is that there seems to be no way to make the controllerAcc of the circle (the one that starts off blue but then alternates blue and yellow) equal to the value at the current memory address. I ran across this problem when I tried to make a program to compute Fibonacci numbers. There certainly might be a way to do this, but I couldn't find it.

But other than that, you have built a really nice computer. :thumbup:

P.S. Is it phunlet-friendly?
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy

Re: Working, programmable Phun computer

Postby davidz40 » Thu Dec 16, 2010 2:11 pm

Im working on better version with two separate moving heads for memory and program, and a register to hold current value.
It is phunlet friendly, but watch out for red block far away to the left, it's needed for head movement. (I'll try to make something better that that too)
Phundamentalist
User avatar
davidz40
 
Posts: 438
Joined: Sun Sep 06, 2009 10:30 am


Return to Scenes

Who is online

Users browsing this forum: No registered users and 3 guests