questions about script and object collide.

About advanced scenes, and the Thyme scripting language used in Algodoo.

questions about script and object collide.

Postby epsilon » Tue Dec 14, 2010 4:46 pm

hello everybody,my english is not good enough,so I'll try my best to explain my question.

Question A :I want to make a oncollide condition that is when object A collide with object B but effect to object C. For example,object A collide with B,then C was removed.

Question B :I made some wonderful machines,but I found a problem that is,if one object affected by the excessive power ,it may directly across other object.I try increase density but it still happened.is there any way avoid it happens?


Question C : How to make a oncollide condition only react to a specify collide level?


and Ps. Phun is really a perfact game but without aerodynamic model,and ropes, jet engine or airscrew without script.
epsilon
 
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Re: questions about script and object collide.

Postby hiltropper » Tue Dec 21, 2010 8:29 pm

for A: you could :
first set a variable like "scene.my.VAR1" or something with typing it into the console (f11) and give it the value = 2 -> "scene.my.var1=2"
then set one of your objects A or B at "onCollide" to :
Code: Select all
(e)=>{ 
    scene.my.var1 := 0
}

after this you give the density value of object C the following script:
density "{scene.my.var1}"

so if anything collides with the object with the onCollide - script , the object with the density - script will be deleted ( algodoo deletes an object that has a density value = 0 )

dont write any " " i wrote

but this happens if ANYTHING with the same collisionset hits the object so i dont know maybe it wont help you
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