1.8.4 and ATI graphics card

If you have problems installing or running Algodoo, have found a bug or need in-game help - this is it!

1.8.4 and ATI graphics card

Postby Kilinich » Tue Dec 07, 2010 12:35 pm

Reported before but it's became worse...

Very high CPU utilization on ATI Radeon HD cards.

Empty scene spend 30% of CPU time to draw (nothing on screen), nVidia: 5-8%
Scene like this takes all CPU time and drop down FPS from max to 30-40, nVidia: max FPS and ~30% CPU time to draw.

tested on:
geForce 8600GT 512Mb, AMD Athlon X2, 2.4GHz.
Radeon HD 3400 256Mb, Pentium 4 3GHz with HT.
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: 1.8.4 and ATI graphics card

Postby emilk » Thu Dec 09, 2010 3:27 pm

Are you using the latest drivers? (http://algodoo.com/wiki/UpdateDrivers)
Have you tried turning off shaders?
How is it getting worse? With new Algodoo versions?
Emil Ernerfeldt, lead developer
emilk
 
Posts: 616
Joined: Mon Aug 31, 2009 11:01 am
Location: Umeå, Sweden

Re: 1.8.4 and ATI graphics card

Postby Kilinich » Thu Dec 09, 2010 7:02 pm

emilk wrote:Are you using the latest drivers? (http://algodoo.com/wiki/UpdateDrivers)
Have you tried turning off shaders?
How is it getting worse? With new Algodoo versions?


Sure I have latest drivers.

Shaders almost don't affect performance on my systems (due to good graphics cards I suppose).

Yes, since you add something like forces vis on pause, Algodoo consume more processor time on empty scene, especially with ATI GPU :cry: .
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia


Return to Help / Bug reports

Who is online

Users browsing this forum: No registered users and 6 guests