1.8.2 new thyme variables and defaults

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1.8.2 new thyme variables and defaults

Postby Kilinich » Fri Nov 05, 2010 2:25 pm

Please add in release notes what changed in thyme.
For example default system.minFPS now 20, was 10.
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Re: 1.8.2 new thyme variables and defaults

Postby tatt61880 » Sat Nov 06, 2010 10:28 pm

I've created a list.

v1.8.0 -> v1.8.2

== Removed variables ==
v1.8.0 : App.GUI.level : default = 1
v1.8.0 : App.GUI.strippedInterface : default = false. If true, will hide superfluous "newbie" buttons
v1.8.0 : SPH.solveConst : default = 1e+006. The constraint stiffness in SPOOK (think spring constant)
v1.8.0 : SPH.solveT : default = 0.01. The target time for SPOOK to converge within.


== Added variables ==
v1.8.2 : App.GUI.instaErase : default = true. Should we erase on touch when using an eraser/palm? If false, an eraser/palm will act as the brush tool erase, if true it will erase anythign it...
v1.8.2 : App.GUI.smoothDist : default = 10. The number of pixels to smooth the end-point distances over when drawing polygons
v1.8.2 : App.waterReflectiveness : default = 1. Independent of refractive index, the reflectiveness gives the ability to emulate anti-reflective coating. Default is 1. A value of 0 will rem...
v1.8.2 : EntityModifier.blackColor : default = [0.2, 0.2, 0.2]. The color the black pen represents
v1.8.2 : EntityModifier.blackIsFixed : default = false. Should the black pen fix the objects created
v1.8.2 : EntityModifier.blueColor : default = [0.2, 0, 1]. The color the blue pen represents. Slightly redish so that 'blue' lasers can be seen on a blue sky.
v1.8.2 : EntityModifier.blueIsWater : default = false. Should the blue pen create water instead of objects
v1.8.2 : EntityModifier.greenColor : default = [0, 1, 0]. The color the green pen represents
v1.8.2 : EntityModifier.nonPenInputColor : default = [0, 0, 0]. The color that input gets if there is no color of the input. This is only for the EntityModifier.
v1.8.2 : EntityModifier.redColor : default = [1, 0, 0]. The color the red pen represents
v1.8.2 : EntityModifier.useNonPenInputColor : default = false. Should EntityModifier.nonPenInputColor be used when there is no color on the input
v1.8.2 : EntityModifier.usePenColorOnEntities : default = true. If pen colors should be used to color entities.
v1.8.2 : GUI.Skin.borderExtrusionPlot : default = 0.625
v1.8.2 : GUI.Skin.borderPlot : default = faint_black
v1.8.2 : GUI.Skin.coveredColor : default = [0.5, 0.5, 0.5, 0.75]. The color multiplier of a covered window (RGBA)
v1.8.2 : GUI.Skin.expandAnimation : default = 1. 0: scale along main axes. 1: zoom in
v1.8.2 : GUI.Skin.expandButtonClickable : default = true. Can we click the expand-button?
v1.8.2 : GUI.Skin.fadeTime : default = 0.2. Controls the time (in seconds) it takes for some effects
v1.8.2 : GUI.Skin.iconButtonGray : default = [0.5, 0.5, 0.5, 0.5]
v1.8.2 : GUI.Skin.iconButtonUncheckedColor : default = [0.75, 0.75, 0.75, 1]
v1.8.2 : GUI.Skin.iconGrayness : default = 0.65. How desaturated are the non-selected icons in toolbar and sim control?
v1.8.2 : GUI.Skin.scale : default = 1. The global GUI scale. Set to e.g. 2 to get larger buttons etc. Is multiplied with g_gui->scale
v1.8.2 : GUI.Skin.sliderBGColor : default = [0.8, 0.8, 0.8, 1]. Multiplied with bgColor
v1.8.2 : GUI.Skin.sliderFGColor : default = [1, 1, 1, 0.6]. Multiplied with fgColor
v1.8.2 : GUI.Skin.studentScale : default = 1. The scale for objects important to students. Is multiplied with g_gui->scale and g_skin->scale
v1.8.2 : GUI.Skin.tutorialEncircleColor : default = [0.5, 1, 0.5, 0.8]
v1.8.2 : GUI.debugExpandables : default = false. Show Expand item orders
v1.8.2 : GUI.pixelSnap : default = true. Snap component positions integer pixels?
v1.8.2 : GUI.pixelSnapOffset : default = 0.1. An offset for pixel snapping to prevent fluctuations for ties
v1.8.2 : Input.fingerShift : default = true. If set to true, resting a recognizable finger on the SMART Board will give the same result as holding down the shift key.
v1.8.2 : SPH.dens_constraint : default = true
v1.8.2 : SPH.solveConst_dens : default = 1e+006. Density constraint: The constraint stiffness in SPOOK (think spring constant)
v1.8.2 : SPH.solveSoftness : default = 1. Lower to get slower convergence over many iterations
v1.8.2 : SPH.solveT_dens : default = 0.01. Density constraint: The target time for SPOOK to converge within.
v1.8.2 : Sim.airFrictionVersion : default = 1. This controls the air restistance of objects. If this is set to 0, the diameter of the object is estimated quickly using the OBB. If this is s...
v1.8.2 : Tools.BrushTool.drawInstaEraser : default = false. Draw eraser when insta-erasing?
v1.8.2 : Tools.BrushTool.drawShape : default = true. Draw the brush?
v1.8.2 : Tools.BrushTool.useTouchSize : default = false. If true, different sized touches, if logged, will give different sized brushes
v1.8.2 : Tools.DragTool.dragMode : default = true. If true, fingers will still constitute dragging (not moving)
v1.8.2 : Tools.MultitouchGeometryTool.axisScale : default = true. Should the multitouch tool scale along the axis of the fingers?
v1.8.2 : Tools.MultitouchGeometryTool.moveTolerance : default = 0. The tolerance for the multitouch tool until objects starts to be moved
v1.8.2 : Tools.MultitouchGeometryTool.rotateTolerance : default = 0. The tolerance for the multitouch tool until objects starts to be rotated
v1.8.2 : Tools.MultitouchGeometryTool.scaleTolerance : default = 1. The tolerance for the multitouch tool until objects starts to be scaled.
v1.8.2 : Widgets.SimControl.content_prototype.MainList
v1.8.2 : Widgets.Toolbar.content_prototype.ToolList


== Changed variables ==
FileInfo.version
v1.8.0: default = 12
v1.8.2: default = 13

GUI.maxSloppyClickTime
v1.8.0: default = 1. The max time (in seconds) between mouse down and up for an unused drag event to be reconsidered a click.
v1.8.2: default = +inf. The max time (in seconds) between mouse down and up for an unused drag event to be reconsidered a click.

Input.inputJitter
v1.8.0: default = 3. HACK: on some input devices, like interactive white-boards, input jitter is common. This sets the maximum size of the jitter in pixels.
v1.8.2: default = 0. HACK: on some input devices, like interactive white-boards, input jitter is common. This sets the maximum size of the jitter in pixels.

SPH.solveIters
v1.8.0: default = 1. Number of GS iterations in the constraint solver.
v1.8.2: default = 15. Number of GS iterations in the constraint solver.

SPH.unilateral
v1.8.0: default = true. Only apply separating forces, i.e. forces to counter too HIGH pressure. Only affects incompressible fluids.
v1.8.2: default = true. Only apply separating forces, i.e. forces to counter too HIGH pressure. Only affects incompressible fluids. Having this set to true prevents wat...

System.minFPS
v1.8.0: default = 10
v1.8.2: default = 20

=======================

I've created thyme_diff, to make this diff.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880
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Re: 1.8.2 new thyme variables and defaults

Postby tatt61880 » Wed Nov 10, 2010 12:11 pm

I've made a list of "Thyme variable changelog" for every versions I have.
Phun / Algodoo - Thyme (Default config.cfg) changelog
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
User avatar
tatt61880
[Most Helpful Person 2010]
 
Posts: 1150
Joined: Mon Aug 31, 2009 5:45 pm
Location: Tokyo, Japan

Re: 1.8.2 new thyme variables and defaults

Postby Kilinich » Wed Nov 10, 2010 12:30 pm

Great job! Thanks Tatt!
I'm working on similar with bug reports ;)
Dream of Algodoo as game development engine...
User avatar
Kilinich
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Posts: 2098
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Re: 1.8.2 new thyme variables and defaults

Postby tatt61880 » Fri Nov 26, 2010 5:22 pm

Phun / Algodoo - Thyme (Default config.cfg) changelog
^ Added changelog for v1.8.2 -> v1.8.3
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
User avatar
tatt61880
[Most Helpful Person 2010]
 
Posts: 1150
Joined: Mon Aug 31, 2009 5:45 pm
Location: Tokyo, Japan


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