1.8.2 Interface
4 posts • Page 1 of 1
1.8.2 Interface
1) Menu expand buttons must work on single click
2) New tool options buttons makes underlay fixed menu gray - it's not good
3) Buttons in main menu is not self explain, especially "hide windows"
4) Expandable buttons in settings window is not necessary, player's path to option now twice longer
5) Removing buttons instead of graying out is bad idea imho. I prefer at least to know I have that option
Now after config reset I must spend few minutes to drag all that expand buttons to customize views. I think you need "expand all" somewhere.
2) New tool options buttons makes underlay fixed menu gray - it's not good
3) Buttons in main menu is not self explain, especially "hide windows"
4) Expandable buttons in settings window is not necessary, player's path to option now twice longer
5) Removing buttons instead of graying out is bad idea imho. I prefer at least to know I have that option
Now after config reset I must spend few minutes to drag all that expand buttons to customize views. I think you need "expand all" somewhere.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.8.2 Interface
1)
Additionally, I suggest "expand with right click (or middle click)" button for whom dislike accidental click but like single click.
This suggestion is advanced one, so this can be Thyme ways (not button), IMHO.
2) Hmm, I think current behavior is even good for looks.
3) Maybe. Icon + short words might be better.
4) I'll use v1.8.2 more before commenting this.
5) Same as the above.
emilk wrote:I tried this, but I found users would then not discover that you can in fact drag the buttons, and so people would only have the widgets fully expanded or fully collapsed, making things, as you put it, much worse. Also, there was a problem with accidental clicks. To expand/collapse quickly you can double-click or just throw the button.
Kilinich wrote:Now after config reset I must spend few minutes to drag all that expand buttons to customize views. I think you need "expand all" somewhere.
Additionally, I suggest "expand with right click (or middle click)" button for whom dislike accidental click but like single click.
This suggestion is advanced one, so this can be Thyme ways (not button), IMHO.
2) Hmm, I think current behavior is even good for looks.
3) Maybe. Icon + short words might be better.
4) I'll use v1.8.2 more before commenting this.
5) Same as the above.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 1.8.2 Interface
First intuitive reaction of user then he see button in interface - click it. It do nothing and it's really annoying.
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.8.2 Interface
I've realized that "expand all button" is not needed for me.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
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