The Awesome Machine Scripting Requests

About advanced scenes, and the Thyme scripting language used in Algodoo.

The Awesome Machine Scripting Requests

Postby jobro » Sat Oct 16, 2010 12:38 pm

COLLAB TOPIC
GAME TOPIC

Hi all. I made an game on Algodoo as you saw, I guess. I just need sometimes help with scripting.

Open tasks:

Making all those objects + own ideas for additions

"Mixed"
Image
"Mixed2"
Image
"Balls"
Image

Good luck! (Claim object you want to make please)
Last edited by jobro on Sun Oct 24, 2010 2:00 pm, edited 1 time in total.
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Re: The Awesome Machine Scripting Requests

Postby Nait » Sun Oct 17, 2010 2:21 am

I think, I can help you with scripts...
I'll end robot it today. ;) ..
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Re: The Awesome Machine Scripting Requests

Postby Nait » Sun Oct 17, 2010 3:13 am

[scene]47443[/scene]
I suggest to close this topic, in scenes topic only post new scenes, and work on scene only in collab topic.
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Re: The Awesome Machine Scripting Requests

Postby jobro » Mon Oct 18, 2010 5:06 pm

Nait wrote:[scene]47443[/scene]
I suggest to close this topic, in scenes topic only post new scenes, and work on scene only in collab topic.


First, thank you very very much, I can't script in Algodoo myself, but can make very simple scripts in other languages. You owe me someting. If you need me for something, PM me... Thanks! :D

Well, In the scene topic you can see all levels, and the new levels are posted there, in the collab topic is just working on scenes, but i thought it was handy to get an scripting topic in this area of the forum because that's better for scripters!

Nait, one question, why can't I use them as phunlets? Can you explain that? :thumbup:
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Re: The Awesome Machine Scripting Requests

Postby Nait » Tue Oct 19, 2010 5:44 am

Bcs they use Scene.My. but, for every new robot you have to declare new scene.my.rob# and edit scripts of robot...
I'm trying to make without it...
But torque will be low :|
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Re: The Awesome Machine Scripting Requests

Postby Nait » Wed Oct 20, 2010 8:25 am

Here they are, phuletable and nonvariable.
[scene]47568[/scene]
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Re: The Awesome Machine Scripting Requests

Postby jobro » Thu Oct 21, 2010 4:36 pm

Nait wrote:Here they are, phuletable and nonvariable.
[scene]47568[/scene]


NICE! :D

(Damn, i first gave an reaction on your PM, sorry for that :) )
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Re: The Awesome Machine Scripting Requests

Postby Rideg » Sun Oct 24, 2010 3:33 am

Phew I'm so glad you could deal with this, Nait. I've just returned home from Tunisia, North Africa. Thank you and I'll be taking tasks further on
Image
make sure to check out my work.
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Re: The Awesome Machine Scripting Requests

Postby jobro » Sun Oct 24, 2010 12:10 pm

Rideg wrote:Phew I'm so glad you could deal with this, Nait. I've just returned home from Tunisia, North Africa. Thank you and I'll be taking tasks further on


Yeaah, Rideg's backk! Had an nice holiday? :D

Well, you should check our collab topic. Just read all the unread posts ;) We try to make all original CM1 objects ;)

Try to make some objects of them, or make your own. If i need something specific, i PM you or Nait. :D
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Re: The Awesome Machine Scripting Requests

Postby Nait » Sun Oct 24, 2010 12:57 pm

I'm glad that Rideg is back, (and I wonder, what were you doing there), ;)
________
Maybe you, Jobro, will edit first post end delete robot from "opened tasks"?
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Re: The Awesome Machine Scripting Requests

Postby jobro » Sun Oct 24, 2010 1:57 pm

Nait wrote:I'm glad that Rideg is back, (and I wonder, what were you doing there), ;)
________
Maybe you, Jobro, will edit first post end delete robot from "opened tasks"?


Haha, i was just going to do that, but thanks for the reminder!
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Re: The Awesome Machine Scripting Requests

Postby Rideg » Mon Oct 25, 2010 10:20 pm

Publish all scripting tasks here and we'll finish them. I find it easier to have everything (scripting) on one spot
Image
make sure to check out my work.
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Re: The Awesome Machine Scripting Requests

Postby jobro » Tue Oct 26, 2010 4:30 pm

Rideg wrote:Publish all scripting tasks here and we'll finish them. I find it easier to have everything (scripting) on one spot


Look at the firstpost?? :D All those basic objects have to be made and if you have your own additions (has to be basic) add them!
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Re: The Awesome Machine Scripting Requests

Postby Nait » Wed Oct 27, 2010 9:19 am

Well, I've done "Mixed" group,
[scene]47783[/scene]
Don't want to offend you, but in my opinion quality of my elements is better...
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Re: The Awesome Machine Scripting Requests

Postby Rideg » Wed Oct 27, 2010 8:12 pm

Offend who?
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Re: The Awesome Machine Scripting Requests

Postby Nait » Thu Oct 28, 2010 9:46 am

Rideg wrote:Offend who?

PPL who made previous elements :oops:
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Re: The Awesome Machine Scripting Requests

Postby Rideg » Thu Oct 28, 2010 6:42 pm

Thought you were adressing me, sorry. :P
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Re: The Awesome Machine Scripting Requests

Postby jobro » Thu Oct 28, 2010 7:19 pm

Nait wrote:Well, I've done "Mixed" group,
[scene]47783[/scene]
Don't want to offend you, but in my opinion quality of my elements is better...


They are in fact 1000x better. Man, what a noob I am. Well, keep up the good work!

One bug: i just played with the spike a minute, but when it touched a spot on the magnet it dissapered. Just so you know.
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Re: The Awesome Machine Scripting Requests

Postby Nait » Fri Oct 29, 2010 8:34 am

jobro wrote:One bug: i just played with the spike a minute, but when it touched a spot on the magnet it dissapered. Just so you know.

Hm... don't know what can it be
Tried to make smt with it...
[scene]47840[/scene]
But it seems to be still bugging :?
____
PS
I've made 1v of my Zeppelion
[scene]47841[/scene]
At first, you have caps_lock to be On.
Up - engine, you can rotate rotor - change direction of flight.
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Re: The Awesome Machine Scripting Requests

Postby jobro » Fri Oct 29, 2010 3:59 pm

Wow, amazing, but the zeppelin has to be fully automatic, no turning in the simulation, otherwise its skill based!

The magnet, it's a bit less buggy, but, i started playing with it again and then: Boom! The spike flew 100 of meters away...
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Re: The Awesome Machine Scripting Requests

Postby Nait » Sat Oct 30, 2010 5:35 am

jobro wrote:Wow, amazing, but the zeppelin has to be fully automatic, no turning in the simulation, otherwise its skill based!

The magnet, it's a bit less buggy, but, i started playing with it again and then: Boom! The spike flew 100 of meters away...

It isn't big problem to make it automatic - just reset button for laser (mean - no button should be selected) ;)

Oh, "Let It Be" (Hah, if you know, you'll understand :D ), maybe decision will come later...

I'm making other objects...
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Re: The Awesome Machine Scripting Requests

Postby Nait » Sun Nov 07, 2010 11:42 am

I had my copm broken, but now everything is Ok ;)
I've made steam machine, and making steam system, in process I'll make steam for our game...
Rating: rated 7.7
Filesize: 98.03 kB
Comments: 3
Ratings: 10
download
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Re: The Awesome Machine Scripting Requests

Postby jobro » Mon Nov 08, 2010 6:08 pm

Your great!!

I don't hope you were thinking I'm not doing anything here. I have an reason for being inactive. We had serious problems in our transformer substation. It had to be repaired and we only had a minimum electricity usage so internet had to be out, as our computers.

I'm working on the balls now but I don't like them. Posting a bèta soon.
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