1.8.0 planes copying
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1.8.0 planes copying
1.8.0
Can't copy planes from one scene to another via clipboard neither via phunlet
Can't copy planes from one scene to another via clipboard neither via phunlet
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.8.0 planes copying
a feature?
It would stop scene being ruined when you paste a plane over existing objects.
If it is a feature, maybe holding shift while performing the action to paste it, will also create the planes.
It would stop scene being ruined when you paste a plane over existing objects.
If it is a feature, maybe holding shift while performing the action to paste it, will also create the planes.
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
Re: 1.8.0 planes copying
Just wondering how you'd store a plane in a phunlet. The way it'd work in my head is that the phunlet would be infinitely big, because the plane is:S
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kilebantick - Posts: 1267
- Joined: Tue Sep 01, 2009 9:50 am
Re: 1.8.0 planes copying
a phunlet would just need to store a plane's a position and angle.
all of the methods of copying objects, even saving a scene creates a script which algodoo runs to restore object properties.
all a phunlet is a small scene file which is set up to create objects at an offset from the cursor or when loaded as a scene, from the centre point of algodoo's scene.
what a phunlet would save (maybe a few change's to thinks like position). btw, Extraced from a scene file
all of the methods of copying objects, even saving a scene creates a script which algodoo runs to restore object properties.
all a phunlet is a small scene file which is set up to create objects at an offset from the cursor or when loaded as a scene, from the centre point of algodoo's scene.
what a phunlet would save (maybe a few change's to thinks like position). btw, Extraced from a scene file
- Code: Select all
Scene.addPlane {
attraction := 0.0;
onCollide := (e)=>{};
opaqueBorders := true;
textureMatrix := [1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0];
onHitByLaser := (e)=>{};
immortal := true;
collideWater := true;
texture := "";
restitution := 0.5;
friction := 0.5;
color := [0.1, 0.1, 0.1, 1.0];
drawBorder := false;
reflectiveness := 1.0;
heteroCollide := false;
collideSet := 127;
materialVelocity := 0.0;
refractiveIndex := 1.5;
killer := true;
entityID := 7;
zDepth := 12.0;
geomID := 8;
pos := [1000.0, -6.7075234e-012];
angle := -3.1415925;
body := 0
};
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
Re: 1.8.0 planes copying
kilebantick wrote:Just wondering how you'd store a plane in a phunlet. The way it'd work in my head is that the phunlet would be infinitely big, because the plane is:S
I need to copy some planes structure (with scripting) from one scene to another. Can't do it in any way. I think it's not right.
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
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