Static friction again

Suggest changes and improvements to Algodoo.

Static friction again

Postby Kilinich » Wed Oct 20, 2010 8:40 pm

How can you teach physics if there is no static/kinetic friction difference in algodoo :wtf:
Btw I'd like to see static air friction (or something like that) too for top view scenes.
Dream of Algodoo as game development engine...
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Re: Static friction again

Postby Rrobba » Sat Oct 23, 2010 12:03 am

Support + 1 (for the educational benefits)
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Re: Static friction again

Postby electronicboy » Sat Oct 23, 2010 12:05 am

support +1.
Because its by you :)
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Re: Static friction again

Postby Mystery » Sat Oct 23, 2010 12:18 am

electronicboy wrote:support +1.
Because its by you :)

Not a valid reason, in fact its people like you that make our "Supports" meaningless.
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Re: Static friction again

Postby electronicboy » Sat Oct 23, 2010 1:49 am

i was mainly tryig to say that kilinich has good suggestions and that emil and others should listed to him but, "might" have said it in a wrong way

Might i say that i actually do think it is a good suggestion as it is beneficial to the targeted audience (educators)
It also has a good advantage of more realistic scene.
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Re: Static friction again

Postby tatt61880 » Sat Oct 23, 2010 2:40 am

Support.

However, how to define threshold condition between static/kinetic?
speed == 0 => static and speed != 0 => kinetic?
NO!
Almost all of the objects have speed even if the information says "Velocity: [x=+0.000, y=+0.000] m/s"
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(Try to set "view velocity (in Option -> Visualization)" and change "Velocity allow scale" for example 10000000s.)

What we can do for this suggestion is to suggest how to define threshold between static and kinetic.
Is an intentional condition (for example, speed >= 0.001 => kinetic) good enough?
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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