Cannon Game

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Cannon Game

Postby Nait » Mon Oct 11, 2010 7:25 am

Well, I've done it! :D
Now You can not only see and play my First Cannon, but also go through missions. ;)
Rating: rated 8
Filesize: 0.76 MB
Comments: 16
Ratings: 13
download

Instruction inside
Some screens

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Enjoy

With best wishes, Nataniel
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Re: Cannon Game

Postby ducky21 » Mon Oct 11, 2010 4:44 pm

Wow. How does that scripting work? :D
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Re: Cannon Game

Postby Nait » Tue Oct 12, 2010 6:36 am

ducky21 wrote:Wow. How does that scripting work? :D

Well, that's easy.
Left laser increases controlleracc of object until it is 100.
Right laser works "IF game (not simulation) is running THAN {IF controlleracc=100 THAN spawn circles and cannonball}."
Circles are pushing cannonball out of the barrel...
Something like that, because I don't know how to explain so that you can understand without knowing scripts, while if you know scripts, I think you'll understand it without my explanations.

PS My highscore is 21 :D
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Re: Cannon Game

Postby ducky21 » Tue Oct 12, 2010 4:34 pm

Okay, thanks. I understand it now.
Highscore 14 :oops:
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Re: Cannon Game

Postby Nait » Wed Oct 13, 2010 7:30 am

ducky21 wrote:Okay, thanks. I understand it now.
Highscore 14 :oops:

Don't get upset!, take it easy!
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Re: Cannon Game

Postby Rideg » Wed Oct 13, 2010 8:03 am

This was rather fun. Not a überhard scripting and it came out very well. Better than some überscripting-scenes. Algobox need more games like this one. :thumbup:

(Btw, your avatar's great)
Image
make sure to check out my work.
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Re: Cannon Game

Postby Nait » Wed Oct 13, 2010 8:35 am

Thanks, I have the idea of next mission... and I've finished a different bullets for Second Cannon (good name for derivative from First Cannon :lol: ).

PS What "über" means? "super" ? (I can't find, but I guess)
(PPS I've drawn it by myself from horn till fang :D )
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