Spawning water turns off incompressible fluids
5 posts • Page 1 of 1
Spawning water turns off incompressible fluids
I've noticed that spawning water also silently sets the water "version" back to the default, which is to not use the new incompressible-fluids algorithm. For a long time I thought the new algo wasn't much of an improvement but it turns out I was never seeing it.
So, for now, can everyone please add "version := 2" to their water spawners? Like:
Also, to the devs—is there a property like "SPH.defaultWaterVersion" that people could set? What about just changing the default for scene.addWater to the new version?
So, for now, can everyone please add "version := 2" to their water spawners? Like:
- Code: Select all
(e)=>{
scene.addWater({
vecs := [e.pos];
version := 2;
});
}
Also, to the devs—is there a property like "SPH.defaultWaterVersion" that people could set? What about just changing the default for scene.addWater to the new version?
- daniels220
- Posts: 95
- Joined: Mon Aug 31, 2009 11:30 pm
Re: Spawning water turns off incompressible fluids
Just make a sugestion that version 2 should be standard
-

Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: Spawning water turns off incompressible fluids
Then that would make phun get errors.
My suggestion Update Phun
My suggestion Update Phun
-

Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: Spawning water turns off incompressible fluids
What kind of errors? I can't see it get any errors for adding the more advanced fluid system
-

Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: Spawning water turns off incompressible fluids
Well, it would make scenes behave inconsistently and lag if they depend on the incompressible-fluids algo. But that's nothing new—scenes made even in different versions of Algodoo are incompatible all the time. I will make that suggestion.
- daniels220
- Posts: 95
- Joined: Mon Aug 31, 2009 11:30 pm
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