Algodoo needs SOUND!!!
62 posts • Page 3 of 3 • 1, 2, 3
Re: Algodoo needs SOUND!!!
Even if sound was implemented as an obscure thyme command that was near impossible to use and could only play mp3's and htey had to be shorter then 10 seconds. It would still be awesome.
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Mystery - Posts: 2802
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Re: Algodoo needs SOUND!!!
Mystery wrote:Even if sound was implemented as an obscure thyme command that was near impossible to use and could only play mp3's and htey had to be shorter then 10 seconds. It would still be awesome.
Yeah and with (not so advanced) scripting you could split up a song into small pieces and then play them in a row.
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: Algodoo needs SOUND!!!
What i'm saying is i wouldn't care much if at all, how it was implemented even if it was implemented badly. Sound > no sound
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: Algodoo needs SOUND!!!
Mystery wrote:What i'm saying is i wouldn't care much if at all, how it was implemented even if it was implemented badly. Sound > no sound
I have the same opinion with Mystery. In my opinion, this feature can be implemented with "beta feature" tag.
Future compatibility can be a problem, though.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
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- Location: Tokyo, Japan
Re: Algodoo needs SOUND!!!
This has been suggested COUNTLESS times.
But yes I would like this.
But yes I would like this.

I don't suffer from insanity. I enjoy every minute of it.
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Rrobba - [Best Sig 2010]
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- Location: Gibraltar
Re: Algodoo needs SOUND!!!
It wwould contributate to the advertising part. As Mystery said: sound > no sound.
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: Algodoo needs SOUND!!!
tatt61880 wrote:Mystery wrote:What i'm saying is i wouldn't care much if at all, how it was implemented even if it was implemented badly. Sound > no sound
I have the same opinion with Mystery. In my opinion, this feature can be implemented with "beta feature" tag.
Future compatibility can be a problem, though.
It's been nearly a year since the positive response from "Admin" with no sign of any attempt to actually implement sound. They have had the capacity to put in scripted sounds from the start, but have they have not.
Put it in!

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Paradigm 29 - Posts: 284
- Joined: Tue Sep 01, 2009 12:06 am
- Location: Houston, Tx
Re: Algodoo needs SOUND!!!
Paradigm 29 wrote:tatt61880 wrote:Mystery wrote:What i'm saying is i wouldn't care much if at all, how it was implemented even if it was implemented badly. Sound > no sound
I have the same opinion with Mystery. In my opinion, this feature can be implemented with "beta feature" tag.
Future compatibility can be a problem, though.
It's been nearly a year since the positive response from "Admin" with no sign of any attempt to actually implement sound. They have had the capacity to put in scripted sounds from the start, but have they have not.
Put it in!
It should be a "like" button for theese kind of comments. A year! Aint that a little to much to work on sounds? Or to wait to even get started?
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: Algodoo needs SOUND!!!
Have you watched "Algodoo sound mod teaser" (YouTube video) ?
NOTE: do not increase volume level, sounds start at 0:43.
Sound will make Phun more fun!
NOTE: do not increase volume level, sounds start at 0:43.
Sound will make Phun more fun!
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: Algodoo needs SOUND!!!
Yeah, you can make (if you are using an ball) at the oncollide an bump sound. I guess it'll be really cool, because if I 'm playing an crash game or something like it, im making dumb sound at the front of my computer screen 
- jobro
- Posts: 59
- Joined: Thu Oct 07, 2010 7:57 pm
Re: Algodoo needs SOUND!!!
jobro wrote:Yeah, you can make (if you are using an ball) at the oncollide an bump sound. I guess it'll be really cool, because if I 'm playing an crash game or something like it, im making dumb sound at the front of my computer screen
Me to. I even make up stories and "make them talk"
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
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