Porsche Cayman S
20 posts • Page 1 of 1
Porsche Cayman S
yes i am not dead
just got back into the swing of phun recently
so i am proud to give a tiny teasing picture without the shadings

it is good to be back
planning to finish at least 10 of my 50+ list in high detail (no less than 300 polygons)
what do you all think?
just got back into the swing of phun recently
so i am proud to give a tiny teasing picture without the shadings

it is good to be back
planning to finish at least 10 of my 50+ list in high detail (no less than 300 polygons)
what do you all think?
BTC: 12wcLxBejr6rhCk6WPyVSNmkjwwbxXEvBG
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
-

sheepborg - Posts: 203
- Joined: Sat Dec 05, 2009 10:44 pm
- Location: North Carolina USA
Re: Porsche Cayman S
Can't see the image.
Whats up with that?
Whats up with that?
Theres a new asshole in Algobox his username is KAZZAN(i think) BAN HIM-

pivottribal - Posts: 271
- Joined: Sat Sep 04, 2010 12:30 am
- Location: Florida,Pensacola
Re: Porsche Cayman S
that is odd, you should be able to see it
oh well, wait until it is all done i guess
oh well, wait until it is all done i guess
BTC: 12wcLxBejr6rhCk6WPyVSNmkjwwbxXEvBG
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
-

sheepborg - Posts: 203
- Joined: Sat Dec 05, 2009 10:44 pm
- Location: North Carolina USA
Re: Porsche Cayman S
I cant see it either. it says:
This photo is currently unavalible
Flickr
This photo is currently unavalible
Flickr
-

ducky21 - Posts: 301
- Joined: Tue Aug 03, 2010 8:58 pm
Re: Porsche Cayman S
BTC: 12wcLxBejr6rhCk6WPyVSNmkjwwbxXEvBG
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
-

sheepborg - Posts: 203
- Joined: Sat Dec 05, 2009 10:44 pm
- Location: North Carolina USA
Re: Porsche Cayman S
Sheep! Your back! oh how I've missed your criticism and epic scene! Porshe looking good, I assume it has a whole list of functions (Working winds, open hood ect,).
Also; Have you got a target for the amount of objects for the car? If not, you should have one, makes you work harder.
Good to see you again!
Also; Have you got a target for the amount of objects for the car? If not, you should have one, makes you work harder.
Good to see you again!

-

Under Ground - Posts: 820
- Joined: Mon Aug 31, 2009 6:52 pm
- Location: In A Cave, Somewhere On Mars.
Re: Porsche Cayman S
Under Ground wrote:Sheep! Your back! oh how I've missed your criticism and epic scene! Porshe looking good, I assume it has a whole list of functions (Working winds, open hood ect,).
Also; Have you got a target for the amount of objects for the car? If not, you should have one, makes you work harder.
Good to see you again!
missed the criticism? awesome, i feel loved ;P
i do not set a target per say, i do as many as necessary which generally is 40-120 per wheel+brakes and the body varies alot
also, Porsche hoods and such dont really work out so well, so probably only window for the function list
BTC: 12wcLxBejr6rhCk6WPyVSNmkjwwbxXEvBG
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
-

sheepborg - Posts: 203
- Joined: Sat Dec 05, 2009 10:44 pm
- Location: North Carolina USA
Re: Porsche Cayman S
More advanced auto builders (the one and only Roman) are switching to shade textures instead of using lots of polygons. Looks better, reduces lag and is a lot quicker to make. Perhaps you should start using this? I promise you it works well.
-

Dare - Posts: 833
- Joined: Sat Nov 21, 2009 4:27 pm
- Location: Sydney, Australia
Re: Porsche Cayman S
Dare wrote:More advanced auto builders (the one and only Roman) are switching to shade textures instead of using lots of polygons. Looks better, reduces lag and is a lot quicker to make. Perhaps you should start using this? I promise you it works well.
*cough*that is total BS*cough*
while that is faster to make and reduces lag, it does NOT look better at all. you simply cannot properly display curves and edges together with POS texture shadings.
and not to offend roman here, but i have a more vast knowledge of cars and how light is reflected across cars, so i really dont think that he is more advanced than me...
to compare, i would much rather a fragile glass hand painted ornament that took 4 hours to make than one that is thick plastic and with printed graphics that was mass produced in 40 seconds
and if you have a good computer like mine ( gateway laptop with centrino chipsets and 2.6gb ram) you can run at 100% real time with 600 polygons with the collisions set up correctly... so why do you have troubles with lag?
-seeing as my the KTM i did runs 100% on my computer.
--heck, now that i think, my school computers that suck so badly can run it at 100% on the KTM
i am not mad here, i am just saying i disagree with what you are saying
PS. i prefer the dare that made the tanner foust ford fiesta, as that was quality
PPS. PM me if you have further discrepancy
PPPS. if you are making stuff that needs all excess attention to scripting/mechanics like a helecopter etc only then may textures possibly make sense
BTC: 12wcLxBejr6rhCk6WPyVSNmkjwwbxXEvBG
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
-

sheepborg - Posts: 203
- Joined: Sat Dec 05, 2009 10:44 pm
- Location: North Carolina USA
Re: Porsche Cayman S
sheepborg wrote:while that is faster to make and reduces lag, it does NOT look better at all. you simply cannot properly display curves and edges together with POS texture shadings.
I can. GIMP can.
sheepborg wrote:and not to offend roman here, but i have a more vast knowledge of cars and how light is reflected across cars, so i really dont think that he is more advanced than me...
He is. He does full car interiors, rag dolls, engines, and his suspensions is nothing short of perfect. Not only does he make good cars, but he makes routes as well which are very fun to drive, and he also makes minigames, for example his Ambulance - Game. He also makes crashable cars, which he has perfected over the months. On top if this, he makes dashboards for his vehicles, and scripted gearboxes. I know him almost personally and I talk with him a lot, and I can asure you is the best auto maker in Phun.
That being said, you are not far behind.
sheepborg wrote:to compare, i would much rather a fragile glass hand painted ornament that took 4 hours to make than one that is thick plastic and with printed graphics that was mass produced in 40 seconds
Fair enough.
sheepborg wrote:and if you have a good computer like mine ( gateway laptop with centrino chipsets and 2.6gb ram) you can run at 100% real time with 600 polygons with the collisions set up correctly... so why do you have troubles with lag?
-seeing as my the KTM i did runs 100% on my computer.
--heck, now that i think, my school computers that suck so badly can run it at 100% on the KTM
Not everyone has an epic computer.
sheepborg wrote:i am not mad here, i am just saying i disagree with what you are saying
Everyone is entitled to their opinions.
I hope your not going to hate me now, or rate my scenes a '1' (like some stupid kids do), I'm just having a friendly discussion.
-

Dare - Posts: 833
- Joined: Sat Nov 21, 2009 4:27 pm
- Location: Sydney, Australia
Re: Porsche Cayman S
Thanks Dare for support. I have bad PC, 2.6 GHz, 1GB RAM, and graphic card 128 mb, Isn't a good mashine. Maybe i make interiors suspensions engines ragdolls ETC. but I'm not the best, Kilinich are the best, I give him regards.
-Sheepborg you're not bad, you make good cars, but your critical side can upset everyone. Maybe you're better than me, long time i don't upload anything, I forgot how make good car. I'm not nervous for you, maybe you're better.
Now i'm working on real size spring engine in moped.
-Sheepborg you're not bad, you make good cars, but your critical side can upset everyone. Maybe you're better than me, long time i don't upload anything, I forgot how make good car. I'm not nervous for you, maybe you're better.
Now i'm working on real size spring engine in moped.
-

Roman - Posts: 43
- Joined: Sun Sep 06, 2009 9:32 pm
- Location: Tri-city, Poland
Re: Porsche Cayman S
technically my computer is not epic at all, it is prefab (and the school computers sure are not epic)
my last point on the texture shadings is that they dont reflect dark AND light, so they make cars look matte
as paint is normally not matte, it is not as good
romans suspensions arent the best, they do not react correctly and are generally too forgiving for a car
that being said, i am not the best either. mainly because my range is lower profile in hight i cannot do much to it
the reason above also explains my lack of extensive routes for anything but off road vehicles
also, the best is a matter of opinion for what you want, my votes are as such:
Me -- more or less most detailed in car body and wheels +accurate
Roman -- generally good in look combined with playability
Kilinich -- technically precise and functioning
----all can be the best for different things
i do not try to be critical to be mean either, it is mainly because people ask to point out any bugs
basically i am not trying to point out every single flaw down to overlap. I just would like to say that the car should be accurate to the year they put
if you dont put a year, i cant much do that
and nerd-rage over cars...
i do apologize for any anger caused over critique, as it was not the intention
and dare, i dont hate you for being against my opinions. i will not downrate either
it is all in the sport of argument
and i will help in any endeavors if you need
my last point on the texture shadings is that they dont reflect dark AND light, so they make cars look matte
as paint is normally not matte, it is not as good
romans suspensions arent the best, they do not react correctly and are generally too forgiving for a car
that being said, i am not the best either. mainly because my range is lower profile in hight i cannot do much to it
the reason above also explains my lack of extensive routes for anything but off road vehicles
also, the best is a matter of opinion for what you want, my votes are as such:
Me -- more or less most detailed in car body and wheels +accurate
Roman -- generally good in look combined with playability
Kilinich -- technically precise and functioning
----all can be the best for different things
i do not try to be critical to be mean either, it is mainly because people ask to point out any bugs
basically i am not trying to point out every single flaw down to overlap. I just would like to say that the car should be accurate to the year they put
if you dont put a year, i cant much do that
and nerd-rage over cars...
i do apologize for any anger caused over critique, as it was not the intention
and dare, i dont hate you for being against my opinions. i will not downrate either
it is all in the sport of argument
and i will help in any endeavors if you need
BTC: 12wcLxBejr6rhCk6WPyVSNmkjwwbxXEvBG
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
-

sheepborg - Posts: 203
- Joined: Sat Dec 05, 2009 10:44 pm
- Location: North Carolina USA
Re: Porsche Cayman S
Well Sheepy when you finish this cayman? I want see it 
-

Roman - Posts: 43
- Joined: Sun Sep 06, 2009 9:32 pm
- Location: Tri-city, Poland
Re: Porsche Cayman S
Roman wrote:Well Sheepy when you finish this cayman? I want see it
takes time, as i am also seriously designing 2 cars (one lm and one road car)
so honestly, i dont see it being done too soon
BTC: 12wcLxBejr6rhCk6WPyVSNmkjwwbxXEvBG
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
-

sheepborg - Posts: 203
- Joined: Sat Dec 05, 2009 10:44 pm
- Location: North Carolina USA
Re: Porsche Cayman S
Hope im not intruding on this conversation but maybe you two (or three: kilinich) should do a colab car that will have 3x the awesomeness of any other 
-

EMKshadow - Posts: 29
- Joined: Tue Aug 10, 2010 1:47 am
Re: Porsche Cayman S
EMKshadow
This topic is a bit old. Some people would get mad at you for posting on an old thread. I won't, because I remember my mistakes, but in general, don't bump. And in response to you:
Yeah! I just wonder how epic it will be?
This topic is a bit old. Some people would get mad at you for posting on an old thread. I won't, because I remember my mistakes, but in general, don't bump. And in response to you:
Yeah! I just wonder how epic it will be?
-

ducky21 - Posts: 301
- Joined: Tue Aug 03, 2010 8:58 pm
Re: Porsche Cayman S
actually you know, me and lethalsquirl did a colab project not all that long ago
it was epic 1200 polygon beast -- a 1970 gto under the name of lethalsheep
also i am really sorry i havent been working on this as much as i was, between school and friend and stuff i just havent done it
it was epic 1200 polygon beast -- a 1970 gto under the name of lethalsheep
also i am really sorry i havent been working on this as much as i was, between school and friend and stuff i just havent done it
BTC: 12wcLxBejr6rhCk6WPyVSNmkjwwbxXEvBG
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
LTC: LQ17UdL71xzLCprSfkoWUQXDXWuHjx2nf9
FTC: 6nfbPuFbtk8uNokYSsVfbzc5393ggxNGDC
polygons > textures
STUFFES:
http://www.algodoo.com/algobox/profile.php?id=4540
-

sheepborg - Posts: 203
- Joined: Sat Dec 05, 2009 10:44 pm
- Location: North Carolina USA
Re: Porsche Cayman S
1200!!! Wow. How long did it take?
-

ducky21 - Posts: 301
- Joined: Tue Aug 03, 2010 8:58 pm
Re: Porsche Cayman S
Allright. I am sure there's a topic for that, right. If not there should be. Topic:
How Many Polygons Did your Scene Have?
How Many Polygons Did your Scene Have?
-

ducky21 - Posts: 301
- Joined: Tue Aug 03, 2010 8:58 pm
20 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 4 guests





