Porsche Cayman S

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Porsche Cayman S

Postby sheepborg » Thu Sep 30, 2010 6:26 am

yes i am not dead
just got back into the swing of phun recently
so i am proud to give a tiny teasing picture without the shadings

Image

it is good to be back
planning to finish at least 10 of my 50+ list in high detail (no less than 300 polygons)

what do you all think?
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Re: Porsche Cayman S

Postby pivottribal » Fri Oct 01, 2010 1:42 am

Can't see the image.
Whats up with that? :|
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Re: Porsche Cayman S

Postby sheepborg » Fri Oct 01, 2010 5:32 am

that is odd, you should be able to see it

oh well, wait until it is all done i guess
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Re: Porsche Cayman S

Postby ducky21 » Fri Oct 01, 2010 4:36 pm

I cant see it either. it says:

This photo is currently unavalible
Flickr
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Re: Porsche Cayman S

Postby sheepborg » Fri Oct 01, 2010 5:33 pm

Image

is it there now? or should i just give up?
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Re: Porsche Cayman S

Postby Under Ground » Sat Oct 02, 2010 6:09 pm

Sheep! Your back! oh how I've missed your criticism and epic scene! Porshe looking good, I assume it has a whole list of functions (Working winds, open hood ect,).
Also; Have you got a target for the amount of objects for the car? If not, you should have one, makes you work harder.
Good to see you again!
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Re: Porsche Cayman S

Postby sheepborg » Sun Oct 03, 2010 3:34 am

Under Ground wrote:Sheep! Your back! oh how I've missed your criticism and epic scene! Porshe looking good, I assume it has a whole list of functions (Working winds, open hood ect,).
Also; Have you got a target for the amount of objects for the car? If not, you should have one, makes you work harder.
Good to see you again!


missed the criticism? awesome, i feel loved ;P

i do not set a target per say, i do as many as necessary which generally is 40-120 per wheel+brakes and the body varies alot

also, Porsche hoods and such dont really work out so well, so probably only window for the function list
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Re: Porsche Cayman S

Postby Dare » Sun Oct 03, 2010 8:58 am

More advanced auto builders (the one and only Roman) are switching to shade textures instead of using lots of polygons. Looks better, reduces lag and is a lot quicker to make. Perhaps you should start using this? I promise you it works well.
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Re: Porsche Cayman S

Postby sheepborg » Sun Oct 03, 2010 3:34 pm

Dare wrote:More advanced auto builders (the one and only Roman) are switching to shade textures instead of using lots of polygons. Looks better, reduces lag and is a lot quicker to make. Perhaps you should start using this? I promise you it works well.


*cough*that is total BS*cough* :lol:

while that is faster to make and reduces lag, it does NOT look better at all. you simply cannot properly display curves and edges together with POS texture shadings.

and not to offend roman here, but i have a more vast knowledge of cars and how light is reflected across cars, so i really dont think that he is more advanced than me...

to compare, i would much rather a fragile glass hand painted ornament that took 4 hours to make than one that is thick plastic and with printed graphics that was mass produced in 40 seconds

and if you have a good computer like mine ( gateway laptop with centrino chipsets and 2.6gb ram) you can run at 100% real time with 600 polygons with the collisions set up correctly... so why do you have troubles with lag?
-seeing as my the KTM i did runs 100% on my computer.
--heck, now that i think, my school computers that suck so badly can run it at 100% on the KTM

i am not mad here, i am just saying i disagree with what you are saying

PS. i prefer the dare that made the tanner foust ford fiesta, as that was quality
PPS. PM me if you have further discrepancy
PPPS. if you are making stuff that needs all excess attention to scripting/mechanics like a helecopter etc only then may textures possibly make sense
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Re: Porsche Cayman S

Postby Dare » Sun Oct 03, 2010 4:12 pm

sheepborg wrote:while that is faster to make and reduces lag, it does NOT look better at all. you simply cannot properly display curves and edges together with POS texture shadings.


I can. GIMP can.

sheepborg wrote:and not to offend roman here, but i have a more vast knowledge of cars and how light is reflected across cars, so i really dont think that he is more advanced than me...


He is. He does full car interiors, rag dolls, engines, and his suspensions is nothing short of perfect. Not only does he make good cars, but he makes routes as well which are very fun to drive, and he also makes minigames, for example his Ambulance - Game. He also makes crashable cars, which he has perfected over the months. On top if this, he makes dashboards for his vehicles, and scripted gearboxes. I know him almost personally and I talk with him a lot, and I can asure you is the best auto maker in Phun.

That being said, you are not far behind.

sheepborg wrote:to compare, i would much rather a fragile glass hand painted ornament that took 4 hours to make than one that is thick plastic and with printed graphics that was mass produced in 40 seconds


Fair enough.

sheepborg wrote:and if you have a good computer like mine ( gateway laptop with centrino chipsets and 2.6gb ram) you can run at 100% real time with 600 polygons with the collisions set up correctly... so why do you have troubles with lag?
-seeing as my the KTM i did runs 100% on my computer.
--heck, now that i think, my school computers that suck so badly can run it at 100% on the KTM


Not everyone has an epic computer.

sheepborg wrote:i am not mad here, i am just saying i disagree with what you are saying


Everyone is entitled to their opinions.

I hope your not going to hate me now, or rate my scenes a '1' (like some stupid kids do), I'm just having a friendly discussion.
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Re: Porsche Cayman S

Postby Roman » Sun Oct 03, 2010 4:27 pm

Thanks Dare for support. I have bad PC, 2.6 GHz, 1GB RAM, and graphic card 128 mb, Isn't a good mashine. Maybe i make interiors suspensions engines ragdolls ETC. but I'm not the best, Kilinich are the best, I give him regards.
-Sheepborg you're not bad, you make good cars, but your critical side can upset everyone. Maybe you're better than me, long time i don't upload anything, I forgot how make good car. I'm not nervous for you, maybe you're better.

Now i'm working on real size spring engine in moped.
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Re: Porsche Cayman S

Postby sheepborg » Sun Oct 03, 2010 5:33 pm

technically my computer is not epic at all, it is prefab (and the school computers sure are not epic)

my last point on the texture shadings is that they dont reflect dark AND light, so they make cars look matte
as paint is normally not matte, it is not as good

romans suspensions arent the best, they do not react correctly and are generally too forgiving for a car
that being said, i am not the best either. mainly because my range is lower profile in hight i cannot do much to it

the reason above also explains my lack of extensive routes for anything but off road vehicles

also, the best is a matter of opinion for what you want, my votes are as such:
Me -- more or less most detailed in car body and wheels +accurate
Roman -- generally good in look combined with playability
Kilinich -- technically precise and functioning
----all can be the best for different things

i do not try to be critical to be mean either, it is mainly because people ask to point out any bugs
basically i am not trying to point out every single flaw down to overlap. I just would like to say that the car should be accurate to the year they put
if you dont put a year, i cant much do that
and nerd-rage over cars... :P

i do apologize for any anger caused over critique, as it was not the intention

and dare, i dont hate you for being against my opinions. i will not downrate either
it is all in the sport of argument
and i will help in any endeavors if you need
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Re: Porsche Cayman S

Postby Roman » Sun Oct 10, 2010 6:28 pm

Well Sheepy when you finish this cayman? I want see it :)
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Re: Porsche Cayman S

Postby sheepborg » Sun Oct 10, 2010 10:51 pm

Roman wrote:Well Sheepy when you finish this cayman? I want see it :)


takes time, as i am also seriously designing 2 cars (one lm and one road car)
so honestly, i dont see it being done too soon
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Re: Porsche Cayman S

Postby EMKshadow » Thu Oct 28, 2010 2:46 pm

Hope im not intruding on this conversation but maybe you two (or three: kilinich) should do a colab car that will have 3x the awesomeness of any other :o
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Re: Porsche Cayman S

Postby ducky21 » Thu Oct 28, 2010 11:29 pm

EMKshadow
This topic is a bit old. Some people would get mad at you for posting on an old thread. I won't, because I remember my mistakes, but in general, don't bump. And in response to you:

Yeah! I just wonder how epic it will be? :lol:
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Re: Porsche Cayman S

Postby sheepborg » Fri Oct 29, 2010 1:03 am

actually you know, me and lethalsquirl did a colab project not all that long ago
it was epic 1200 polygon beast -- a 1970 gto under the name of lethalsheep

also i am really sorry i havent been working on this as much as i was, between school and friend and stuff i just havent done it
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Re: Porsche Cayman S

Postby ducky21 » Fri Oct 29, 2010 4:27 pm

1200!!! Wow. How long did it take?
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Re: Porsche Cayman S

Postby Under Ground » Fri Oct 29, 2010 7:38 pm

ducky21 wrote:1200!!! Wow. How long did it take?

My Yamato was up to 3500....
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Re: Porsche Cayman S

Postby ducky21 » Sat Oct 30, 2010 1:35 am

Allright. I am sure there's a topic for that, right. If not there should be. Topic:
How Many Polygons Did your Scene Have?
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