[algodoo 1.7.8] Laer Fuzziness Glitch

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[algodoo 1.7.8] Laer Fuzziness Glitch

Postby RA2lover » Sat Sep 11, 2010 12:52 am

when a laser's RGB(not alpha, as it only affects the laser body, instead of the beam) color is over 1 in any of the values, Rendering differs when changing the anti-aliasing value, as shown on the attachment image.
Attachments
lasercolorglitch.JPG
laser's RGBA color value was [10,10,10,1].
app.laserfuziness is set to 0.7
(21.76 KiB) Not downloaded yet
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Re: [algodoo 1.7.8] Laer Fuzziness Glitch

Postby kilebantick » Mon Sep 13, 2010 1:22 am

I don't have a clue how you made it look that cool, so just teach me... Please :(
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Re: [algodoo 1.7.8] Laer Fuzziness Glitch

Postby emilk » Mon Sep 13, 2010 10:02 am

Yeah... having colors values above 1 is not really recommended.

OpenGL fixed function behavior is to always clamp color values to the [0,1] interval, but that is not so when using shaders, where no clamping occurs per default. I could add such a clamping, but then setting colors above 1 would not do anything even when using shaders, which I think you'll agree is even worse (better to allow "super boosting" lases with shaders only, than not at all).

PS: "A forum post should be like a skirt. Long enough to cover the subject material, but short enough to keep things interesting." is a good motto :)
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