[algodoo 1.7.8] Laer Fuzziness Glitch
3 posts • Page 1 of 1
[algodoo 1.7.8] Laer Fuzziness Glitch
when a laser's RGB(not alpha, as it only affects the laser body, instead of the beam) color is over 1 in any of the values, Rendering differs when changing the anti-aliasing value, as shown on the attachment image.
- Attachments
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lasercolorglitch.JPG- laser's RGBA color value was [10,10,10,1].
app.laserfuziness is set to 0.7 - (21.76 KiB) Not downloaded yet
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: [algodoo 1.7.8] Laer Fuzziness Glitch
I don't have a clue how you made it look that cool, so just teach me... Please 
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kilebantick - Posts: 1267
- Joined: Tue Sep 01, 2009 9:50 am
Re: [algodoo 1.7.8] Laer Fuzziness Glitch
Yeah... having colors values above 1 is not really recommended.
OpenGL fixed function behavior is to always clamp color values to the [0,1] interval, but that is not so when using shaders, where no clamping occurs per default. I could add such a clamping, but then setting colors above 1 would not do anything even when using shaders, which I think you'll agree is even worse (better to allow "super boosting" lases with shaders only, than not at all).
PS: "A forum post should be like a skirt. Long enough to cover the subject material, but short enough to keep things interesting." is a good motto
OpenGL fixed function behavior is to always clamp color values to the [0,1] interval, but that is not so when using shaders, where no clamping occurs per default. I could add such a clamping, but then setting colors above 1 would not do anything even when using shaders, which I think you'll agree is even worse (better to allow "super boosting" lases with shaders only, than not at all).
PS: "A forum post should be like a skirt. Long enough to cover the subject material, but short enough to keep things interesting." is a good motto
Emil Ernerfeldt, lead developer
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