air pressure suggestion with update???
21 posts • Page 1 of 1
air pressure suggestion with update???
hi i play algodoo a lot but it misses something: airpressure and wind, like in powdergame that you can switch on and off (airpressure and wind seperate) just like gravity and air resistance in algodoo can you make that for the next update please??? that would improve algodoo much

- jessebax129
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- Joined: Tue Jan 05, 2010 6:32 pm
Re: air pressure suggestion with update???
I don't support.
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Dezzeron - Posts: 296
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Re: air pressure suggestion with update???
I belive this could be done with some easy maths. I've seen it be done before and a limit system could be added. Chronos and Dezzeron: A "no" doesn't say a piss -.- motivate your thoughts.
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Rideg - Posts: 948
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Re: air pressure suggestion with update???
It would take a lot and might slow it down but if not, support
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ducky21 - Posts: 301
- Joined: Tue Aug 03, 2010 8:58 pm
Re: air pressure suggestion with update???
It should get much slower if it's not a atomic explosion shock wave. Maybe like an option that enable a option setting so you could adjust the simulation quality. so you would be able to simulate sore advanced windflows. like a airFlowFrequency = 100 default
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Rideg - Posts: 948
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Re: air pressure suggestion with update???
still:
Bomb= shockwave=complex math=algodoo becomes only computable on supercomputers.
Maybe I am wrong
I hope so
Bomb= shockwave=complex math=algodoo becomes only computable on supercomputers.
Maybe I am wrong
I hope so
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ducky21 - Posts: 301
- Joined: Tue Aug 03, 2010 8:58 pm
Re: air pressure suggestion with update???
It doesn't take too complex maths
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Rideg - Posts: 948
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- Location: Östersund, Sweden
Re: air pressure suggestion with update???
then:
SUPPORT times 100000
SUPPORT times 100000
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ducky21 - Posts: 301
- Joined: Tue Aug 03, 2010 8:58 pm
Re: air pressure suggestion with update???
Rideg wrote:It doesn't take too complex maths
Airfoils and turbulence are quite numerically expensive I believe.
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link0007 - Posts: 408
- Joined: Thu Jun 11, 2009 2:45 pm
Re: air pressure suggestion with update???
I could see wind, but i really couldnt see air pressure.....
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niffirg1 - Posts: 376
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Re: air pressure suggestion with update???
Like powder-game wind type stuff could work
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ducky21 - Posts: 301
- Joined: Tue Aug 03, 2010 8:58 pm
Re: air pressure suggestion with update???
ducky21 wrote:Like powder-game wind type stuff could work
NO. Powder game is particles. Algodoo is physics. It wouldn't work.
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Chronos - [Most Active Member 2010]
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Re: air pressure suggestion with update???
Chronos wrote:ducky21 wrote:Like powder-game wind type stuff could work
NO. Powder game is particles. Algodoo is physics. It wouldn't work.
True, Would be cool though. It would be very educational but if Emil haven't implemented it, it should be foor a good reason :/
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: air pressure suggestion with update???
the wind goes right through the particles. It is only affected by the blocks
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ducky21 - Posts: 301
- Joined: Tue Aug 03, 2010 8:58 pm
Re: air pressure suggestion with update???
This has been suggested countless times.
Stick with Powder Game if this feature means a lot to you.
Stick with Powder Game if this feature means a lot to you.

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Rrobba - [Best Sig 2010]
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Re: air pressure suggestion with update???
Wind and airpressure aren't needed and need complex maths. Otherway aerodynamics would be possible and cool.
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Matten - Posts: 435
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- Location: The Netherlands
Re: air pressure suggestion with update???
ducky21 wrote:the wind goes right through the particles. It is only affected by the blocks
It's not as simple as adding a button.
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RicH - [Funniest Person 2010]
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Re: air pressure suggestion with update???
I know. But maybe a global wind patern like every 50 m it changes angle and wing does not create turbulence. Kinda pointless though now
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ducky21 - Posts: 301
- Joined: Tue Aug 03, 2010 8:58 pm
Re: air pressure suggestion with update???
A while back, someone figured out a way to calculate lift and stuff for any individual shape using only geometry, no particle/pressure physics. I really want to see this in Algodoo. I would not mind a small drop in performance, even if it were equivalent to Phun 5.XX's speed.
Made some cool stuff a long time ago
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Frank - [Best Tutorial Maker 2010]
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