1.7.5 Application crash
4 posts • Page 1 of 1
1.7.5 Application crash
1.7.5
Set incorrect onCollide/onLaserHit/onHitByLaser property leads to app crash.
onCollide = {}
collide with something
23:36:00: -- Warning: Caught exception: Wrong number of arguments to function, Source\core\Main.cpp:560: int MainW(const class std::vector<util::String,class std::allocator<util::String> > &)
23:36:00: !! ERROR: Exception caught in main: Wrong number of arguments to function
app close.
p.s. density = {density} recursion error not fixed too and leads to more "fatal" end of app.
Set incorrect onCollide/onLaserHit/onHitByLaser property leads to app crash.
onCollide = {}
collide with something
23:36:00: -- Warning: Caught exception: Wrong number of arguments to function, Source\core\Main.cpp:560: int MainW(const class std::vector<util::String,class std::allocator<util::String> > &)
23:36:00: !! ERROR: Exception caught in main: Wrong number of arguments to function
app close.
p.s. density = {density} recursion error not fixed too and leads to more "fatal" end of app.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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Re: 1.7.5 Application crash
I'll fix the first issue, but the recursion issue needs complete rewrite of Thyme-execution to fix, and that aint happening soon.
Emil Ernerfeldt, lead developer
- emilk
- Posts: 616
- Joined: Mon Aug 31, 2009 11:01 am
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Re: 1.7.5 Application crash
emilk wrote:I'll fix the first issue, but the recursion issue needs complete rewrite of Thyme-execution to fix, and that aint happening soon.
Will thats one more problem hopefully fixed. Have fun when you have to rewrite the thyme system
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- electronicboy
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- Joined: Mon Aug 31, 2009 6:18 pm
Re: 1.7.5 Application crash
emilk wrote:I'll fix the first issue, but the recursion issue needs complete rewrite of Thyme-execution to fix, and that aint happening soon.
Maybe (as a temporary workaround) check recursion then player enter script code? Just search for property name string in script code and give warning.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
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