Mirroring key

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Mirroring key

Postby Kilinich » Wed Aug 11, 2010 1:38 pm

Suggested before but once again - mirror key can be much more useful if it reverse motors too.
At this moment mechanism with motors ruined by mirroring because motors starts working in wrong direction.
(or it can be optional for hinge reverseOnMirror = true/false)

Another problem of mirroring is textureMatrix - it modified and kill scripts.
I think "mirrored" property is best way to resolve all such conflicts.

And last is very unclear definition of mirror line, sometimes it's not predictable how objects will be mirrored.
So it can be horizontal mirror only and I can turn object to define line I need.
Dream of Algodoo as game development engine...
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Re: Mirroring key

Postby xplane80 » Wed Aug 11, 2010 2:09 pm

Support!
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Re: Mirroring key

Postby Mystery » Thu Aug 12, 2010 9:28 am

Definite support!
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Re: Mirroring key

Postby Matten » Thu Aug 12, 2010 10:50 am

Support!
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Re: Mirroring key

Postby Dare » Thu Aug 12, 2010 12:00 pm

:thumbup:
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Official Algobox Admin! Please PM me if you have any issues regarding Algobox.
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Re: Mirroring key

Postby Sonic » Fri Aug 13, 2010 3:55 am

Totally support
I do stuff and break things. You know how it is.
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Re: Mirroring key

Postby electronicboy » Fri Aug 13, 2010 1:16 pm

total total support :D
When asking for help, READ THE STICKIES!
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Re: Mirroring key

Postby Kutis 96 » Sat Aug 28, 2010 7:10 pm

Support too!
I'm back! (not really!)

I'm also making real hardware, sometimes.
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