Mirroring key
8 posts • Page 1 of 1
Mirroring key
Suggested before but once again - mirror key can be much more useful if it reverse motors too.
At this moment mechanism with motors ruined by mirroring because motors starts working in wrong direction.
(or it can be optional for hinge reverseOnMirror = true/false)
Another problem of mirroring is textureMatrix - it modified and kill scripts.
I think "mirrored" property is best way to resolve all such conflicts.
And last is very unclear definition of mirror line, sometimes it's not predictable how objects will be mirrored.
So it can be horizontal mirror only and I can turn object to define line I need.
At this moment mechanism with motors ruined by mirroring because motors starts working in wrong direction.
(or it can be optional for hinge reverseOnMirror = true/false)
Another problem of mirroring is textureMatrix - it modified and kill scripts.
I think "mirrored" property is best way to resolve all such conflicts.
And last is very unclear definition of mirror line, sometimes it's not predictable how objects will be mirrored.
So it can be horizontal mirror only and I can turn object to define line I need.
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Mirroring key
Definite support!
-

Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: Mirroring key
Support!
Cave Johnson wrote:Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
-

Matten - Posts: 435
- Joined: Mon Apr 05, 2010 2:03 pm
- Location: The Netherlands
8 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest

<- Designed by PhysicsGuy



