Algodoo EasyThyme edition
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Algodoo EasyThyme edition
My idea is to make new, better thymer interface, like click and drag things.
It will be switchable off and it will be compatible with other versions that doesn't contain it.
It will enable people to do a thyme on SmartBoards or on tablets or tablet notebooks.
There will be down-panel on that will be seen boxes with usable functions.
Thyme menus will have more space, such like this comment box, and you will drag there boxes from the bottom bar.
Example:
If you'll drag there Scene. box, the down panel will change to my., addBox(, addCircle( etc.
If you'll drag there addBox(, the down bar will contain pos:=, color:=, radius:= etc.
If you'll drag the pos:=, there will appear a small window in Algodoo with textbar for numbers and a small numeric keyboard with OK and Cancel button for easy use on touch boards.
If there will be more parameters, on the end of bar will appear ) to end the function.
It will be switchable off and it will be compatible with other versions that doesn't contain it.
It will enable people to do a thyme on SmartBoards or on tablets or tablet notebooks.
There will be down-panel on that will be seen boxes with usable functions.
Thyme menus will have more space, such like this comment box, and you will drag there boxes from the bottom bar.
Example:
If you'll drag there Scene. box, the down panel will change to my., addBox(, addCircle( etc.
If you'll drag there addBox(, the down bar will contain pos:=, color:=, radius:= etc.
If you'll drag the pos:=, there will appear a small window in Algodoo with textbar for numbers and a small numeric keyboard with OK and Cancel button for easy use on touch boards.
If there will be more parameters, on the end of bar will appear ) to end the function.
I'm back! (not really!)
I'm also making real hardware, sometimes.
I'm also making real hardware, sometimes.
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Kutis 96 - Posts: 107
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Re: Algodoo EasyThyme edition
This is already suggested, but it isn't made yet.
Support + 1
Support + 1
Cave Johnson wrote:Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
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Matten - Posts: 435
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Re: Algodoo EasyThyme edition
I don't support. Thyme isn't what Algodoo is about. It should be a challenge to learn so it isn't even more overused than it already is.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Algodoo EasyThyme edition
I'm with chronos on this one. Don't support. Learn thyme like we had to.
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Sonic - Posts: 1467
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Re: Algodoo EasyThyme edition
Hmm... People will experiment by dragging it and they will learn thyme alot faster...
I'm back! (not really!)
I'm also making real hardware, sometimes.
I'm also making real hardware, sometimes.
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Kutis 96 - Posts: 107
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Re: Algodoo EasyThyme edition
This has already been suggested. I supported it last time, and I support it this time.

I don't suffer from insanity. I enjoy every minute of it.
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Rrobba - [Best Sig 2010]
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Re: Algodoo EasyThyme edition
Kutis 96 wrote:Hmm... People will experiment by dragging it and they will learn thyme alot faster...
Again, Thyme isn't what Algodoo is about. If they wanna learn it, they either learn it the hard way or they don't learn it at all.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Algodoo EasyThyme edition
Hmm...
But algodoo's physics could be improved by thyming, Chronos.
Without thyme you will not be able to create spawner engines, spawner rockets, better soda machines, printers, scanners...
For example: Kilinich will not create his awesome things with very good thyme like K-Wing, DHS, engines, K-Probe, his races with cars...
No PCP will be there without thyme too!
So be quiet, Chronos!!!
But algodoo's physics could be improved by thyming, Chronos.
Without thyme you will not be able to create spawner engines, spawner rockets, better soda machines, printers, scanners...
For example: Kilinich will not create his awesome things with very good thyme like K-Wing, DHS, engines, K-Probe, his races with cars...
No PCP will be there without thyme too!
So be quiet, Chronos!!!
I'm back! (not really!)
I'm also making real hardware, sometimes.
I'm also making real hardware, sometimes.
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Kutis 96 - Posts: 107
- Joined: Mon Jun 28, 2010 7:49 pm
- Location: Chasing red dots.
Re: Algodoo EasyThyme edition
Like really, it's been suggested before. viewtopic.php?f=16&t=2057
We've already had this discussion.
We've already had this discussion.
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Mystery - Posts: 2802
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- Location: Southern Australia
Re: Algodoo EasyThyme edition
Kutis 96 wrote:But algodoo's physics could be improved by thyming, Chronos.
No, they can't. Spawning isn't physics.
Kutis 96 wrote:Without thyme you will not be able to create spawner engines, spawner rockets, better soda machines, printers, scanners...
None of that is physics. Unless, of course, you have proof that you can magically create objects from nothing, in real life, just by touching them.
Kutis 96 wrote:For example: Kilinich will not create his awesome things with very good thyme like K-Wing, DHS, engines, K-Probe, his races with cars...
We don't need those for physics.
Kutis 96 wrote:No PCP will be there without thyme too!
I see no problem with that.
Kutis 96 wrote:So be quiet, Chronos!!!
You realize that you just make yourself look like an idiot when you tell me to "be quiet," right?
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Algodoo EasyThyme edition
Chronos wrote:Kutis 96 wrote:But algodoo's physics could be improved by thyming, Chronos.
No, they can't. Spawning isn't physics.Kutis 96 wrote:For example: Kilinich will not create his awesome things with very good thyme like K-Wing, DHS, engines, K-Probe, his races with cars...
We don't need those for physics.Kutis 96 wrote:No PCP will be there without thyme too!
I see no problem with that.Kutis 96 wrote:So be quiet, Chronos!!!
You realize that you just make yourself look like an idiot when you tell me to "be quiet," right?
Hmm... Wings are not physics?!
PCP is shit? Try to tell it anymore!!! You can't build it so stopp telling that's bad...
Lol... I think you're idiot now...
I'm back! (not really!)
I'm also making real hardware, sometimes.
I'm also making real hardware, sometimes.
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Kutis 96 - Posts: 107
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Re: Algodoo EasyThyme edition
Kutis 96 wrote:Hmm... Wings are not physics?!
Wings are. Thymed wings aren't
Kutis 96 wrote:PCP is shit? Try to tell it anymore!!! You can't build it so stopp telling that's bad...
I never said that, I said I would be fine with it never happening.
Kutis 96 wrote:Lol... I think you're idiot now...
No, not really.
Seriously, don't try to argue with me, Kutis, you won't win.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Algodoo EasyThyme edition
Yes Kutis, you won't win this.
But only because Chronos is a trained forum user that knows every topic + place out of his head, so he can use EVERYTHING you've ever sayd...
(you understand I'm just kiddin, Chronos)
But only because Chronos is a trained forum user that knows every topic + place out of his head, so he can use EVERYTHING you've ever sayd...
(you understand I'm just kiddin, Chronos)
Cave Johnson wrote:Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
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Matten - Posts: 435
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- Location: The Netherlands
Re: Algodoo EasyThyme edition
Chronos has the power of six regular forum users. Plus he has me on his side. You're outmatched.
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Sonic - Posts: 1467
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Re: Algodoo EasyThyme edition
I know.
I'think i'll make new sugestion... BAN CHRONOS!!!

I'think i'll make new sugestion... BAN CHRONOS!!!
I'm back! (not really!)
I'm also making real hardware, sometimes.
I'm also making real hardware, sometimes.
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Kutis 96 - Posts: 107
- Joined: Mon Jun 28, 2010 7:49 pm
- Location: Chasing red dots.
Re: Algodoo EasyThyme edition
Sonic wrote:Plus he has me on his side.
How did he converted you?
"Come to the Chronos side! We have no morons!"
Cave Johnson wrote:Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
-

Matten - Posts: 435
- Joined: Mon Apr 05, 2010 2:03 pm
- Location: The Netherlands
Re: Algodoo EasyThyme edition
Matten wrote:Sonic wrote:Plus he has me on his side.
How did he converted you?
"Come to the Chronos side! We have no morons!"
Well if the only two members are Chronos on Sonic i would think the latter is the direct opposite of truthfull.
Jk's aside Chronos can be pretty cool
I'm still pissed at sonic
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Mystery - Posts: 2802
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Re: Algodoo EasyThyme edition
Kutis 96 wrote:PCP is shit? Try to tell it anymore!!! You can't build it so stopp telling that's bad...
Lol... I think you're idiot now...
So just because we can't make it, we don't have the right to criticize it? That would make a lot of critics go out of business.
Anyway, I support having having some kind of visual scripting, as it makes it easier for kids to understand how code works(transition from visual to manual coding). But, suggested before: viewtopic.php?f=16&t=2057&p=25055&hilit=thyme+gui#p25055
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
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Re: Algodoo EasyThyme edition
Matten wrote:Sonic wrote:Plus he has me on his side.
How did he converted you?
"Come to the Chronos side! We have no morons!"
No, I mean I just support his side of this argument.
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Sonic - Posts: 1467
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Re: Algodoo EasyThyme edition
I think that it couldn't get anymore simple. You have several variables finished(i.e sim.time), maths can be easaly calculated and giving Algodoo commands of an event. Couldn't get anymore simple ;D
I think it's good as it is as you can make scripted sequences, programs, and alot more. BUT, it does NOT improve physics.
I think it's good as it is as you can make scripted sequences, programs, and alot more. BUT, it does NOT improve physics.
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Rideg - Posts: 948
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