new version
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new version
Hi , I installed(settled) the new version but I do not know how to check(control) the rotation of axes (to advance car) and how controler objects.
I also noticed in certain scenes(stages), during one contact between two object, an appearance occurs (water, square) How can it be done?
I also noticed in certain scenes(stages), during one contact between two object, an appearance occurs (water, square) How can it be done?
- 33tonio33
- Posts: 18
- Joined: Mon Jul 26, 2010 9:46 am
Re: new version
33tonio33 wrote:Hi , I installed(settled) the new version but I do not know how to check(control) the rotation of axes (to advance car) and how controler objects.
I also noticed in certain scenes(stages), during one contact between two object, an appearance occurs (water, square) How can it be done?
I don't get what you mean in first part - maybe camera follow with track rotation?
In second part - it scripts called thyme. Read here http://www.phunland.com/wiki/Thyme
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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Re: new version
sorry i'm not good in english...
In version 4.22 i can control axe rotation ,exemple , when i put "->" the car is running
BUt in new version i don't find the good place for this option
In version 4.22 i can control axe rotation ,exemple , when i put "->" the car is running
BUt in new version i don't find the good place for this option
- 33tonio33
- Posts: 18
- Joined: Mon Jul 26, 2010 9:46 am
Re: new version
On the hinge, go into Hinge Options, check the Motor checkbox, and then select the keys for forward, backward, and brake.
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Chronos - [Most Active Member 2010]
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Re: new version
sorry but i don't find the Motor checkbox 
- 33tonio33
- Posts: 18
- Joined: Mon Jul 26, 2010 9:46 am
Re: new version
use the advanced mode, in the options menu.
his text kind of looks like google-translated french
his text kind of looks like google-translated french
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But I've never been there, so I may be wrong.
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RA2lover - Posts: 607
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Re: new version
Ok ,I can use motor but what is solution for my second problem ?
- 33tonio33
- Posts: 18
- Joined: Mon Jul 26, 2010 9:46 am
Re: new version
It isn't a problem, it's a question.
But like Kilinich sayd, you can use Thyme, a script language for Algodoo.
What you're talking about is spawning, here's for example how you could spawn a red box of 10 by 10 centimeters.
But like Kilinich sayd, you can use Thyme, a script language for Algodoo.
What you're talking about is spawning, here's for example how you could spawn a red box of 10 by 10 centimeters.
- Code: Select all
(e)=>{Scene.addBox({ //command for adding a box
pos := e.pos; //where the box appears, e.pos means the position of the collision
size := [0.1,0.1]; //the dimensions of the box in metres
color := [1,0,0,1] //the color of the box in RGB + transparency
})
}
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Matten - Posts: 435
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