new version

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new version

Postby 33tonio33 » Wed Jul 28, 2010 9:21 am

Hi , I installed(settled) the new version but I do not know how to check(control) the rotation of axes (to advance car) and how controler objects.
I also noticed in certain scenes(stages), during one contact between two object, an appearance occurs (water, square) How can it be done?
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Re: new version

Postby Kilinich » Wed Jul 28, 2010 11:33 am

33tonio33 wrote:Hi , I installed(settled) the new version but I do not know how to check(control) the rotation of axes (to advance car) and how controler objects.
I also noticed in certain scenes(stages), during one contact between two object, an appearance occurs (water, square) How can it be done?

I don't get what you mean in first part - maybe camera follow with track rotation?
In second part - it scripts called thyme. Read here http://www.phunland.com/wiki/Thyme
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Re: new version

Postby 33tonio33 » Wed Jul 28, 2010 3:00 pm

sorry i'm not good in english...

In version 4.22 i can control axe rotation ,exemple , when i put "->" the car is running
BUt in new version i don't find the good place for this option
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Re: new version

Postby Chronos » Wed Jul 28, 2010 3:18 pm

On the hinge, go into Hinge Options, check the Motor checkbox, and then select the keys for forward, backward, and brake.
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Re: new version

Postby 33tonio33 » Wed Jul 28, 2010 6:30 pm

sorry but i don't find the Motor checkbox :roll:
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Re: new version

Postby RA2lover » Wed Jul 28, 2010 6:46 pm

use the advanced mode, in the options menu.

his text kind of looks like google-translated french :problem:
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Re: new version

Postby 33tonio33 » Wed Jul 28, 2010 6:59 pm

Ok ,I can use motor but what is solution for my second problem ?
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Re: new version

Postby Matten » Wed Jul 28, 2010 8:03 pm

It isn't a problem, it's a question.
But like Kilinich sayd, you can use Thyme, a script language for Algodoo.
What you're talking about is spawning, here's for example how you could spawn a red box of 10 by 10 centimeters.

Code: Select all
(e)=>{Scene.addBox({       //command for adding a box
pos := e.pos;              //where the box appears, e.pos means the position of the collision
size := [0.1,0.1];         //the dimensions of the box in metres
color := [1,0,0,1]         //the color of the box in RGB + transparency
})
}
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