In-game camera tool
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In-game camera tool
I think Algodoo should have in-game cameras, it would add more functionality to the program because it will allow people to monitor a part of a scene while "being" at another part.
The camera would look like this: http://img94.imageshack.us/img94/1719/23234.png
A new button would be added to the button window, let's call this button the "camera tool ". The camera tool should be very similar to the rectangle tool but it will creative rectangles that do not collide with anything. These rectangles should make a window appear, as seen in the fake screen shot. The camera rectangle should behave like a normal rectangle (can be fixated to objects, fall, rotate) and whatever is "inside" the rectangle should be shown on the window.
The camera would look like this: http://img94.imageshack.us/img94/1719/23234.png
A new button would be added to the button window, let's call this button the "camera tool ". The camera tool should be very similar to the rectangle tool but it will creative rectangles that do not collide with anything. These rectangles should make a window appear, as seen in the fake screen shot. The camera rectangle should behave like a normal rectangle (can be fixated to objects, fall, rotate) and whatever is "inside" the rectangle should be shown on the window.
Registered: 2008-10-16


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Ivanlul - Posts: 763
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Re: In-game camera tool
Already suggested.
*Support anyway because I really want this*
*Support anyway because I really want this*

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Rrobba - [Best Sig 2010]
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Re: In-game camera tool
Agreed, and supported.
But how about not making this camera tool another window inside the existing Algodoo main window? It would be much better to have it outside the main window, so it didn’t take up more space in the main window.
But how about not making this camera tool another window inside the existing Algodoo main window? It would be much better to have it outside the main window, so it didn’t take up more space in the main window.
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Dakta - Posts: 417
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Re: In-game camera tool
Unless you have the Algodoo window fullscreen or maximized.
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Chronos - [Most Active Member 2010]
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Re: In-game camera tool
If one is made, I sure hope it doesn't slow down the performance a lot like many screen recorders do.

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Rrobba - [Best Sig 2010]
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Re: In-game camera tool
Wait, I'm confused... Is this a suggestion for a built-in video recorder or is it a suggestion for a "second screen" sort of thing?
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Laraso - Posts: 241
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Re: In-game camera tool
If you could use the secondary screen just as the primary, it would be great.
Support!
Support!
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Matten - Posts: 435
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Re: In-game camera tool
Matten wrote:If you could use the secondary screen just as the primary, it would be great.
What? I don't really understand what you mean? :O
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Rideg - Posts: 948
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Re: In-game camera tool
I think he means that if you have two monitors, they could each show different areas of Algodoo.
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Chronos - [Most Active Member 2010]
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Re: In-game camera tool
My suggestion is a window within algodoo that shows a part within the scene, independent of where algodoo is "looking".
Registered: 2008-10-16


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Ivanlul - Posts: 763
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Re: In-game camera tool
Would it just be a camera or will you be able to draw in it. If its just a camera then I support, but the draw/whatever in it thing would be fairly slow I'd think. 
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Re: In-game camera tool
For Emil to decided he would need to come on
We should all send him email's 
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Mystery - Posts: 2802
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Re: In-game camera tool
Actually, we should all send him E-mils. 
Seriously, they need to look at this (the suggestion) forum more often.
Seriously, they need to look at this (the suggestion) forum more often.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: In-game camera tool
Yea, I would like to know what suggestions they are considering, they should make a list to sticky at the top of the forum, might reduce number of repeat suggestions...
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Versieon - Posts: 375
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Re: In-game camera tool
So in other words this would be like the Camera prop in G-Mod?
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Sonic - Posts: 1467
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Re: In-game camera tool
Sonic wrote:So in other words this would be like the Camera prop in G-Mod?
Yes
Imagine what people would do with this.... I can think of one thing, a racing game with the speed and acceleration monitored with a block that has a camera looking on it.
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Aklem - Posts: 13
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Re: In-game camera tool
Secondary camera will be useful also for education.
I'll use this feature to explain Coriolis effect.
I'll use this feature to explain Coriolis effect.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
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Re: In-game camera tool
In-Game camaras for Phun FTW
Even though it's probebly already been suggested... I dont care, I still want it!
Yes, Chronos, I get it.
Chronos wrote:Actually, we should all send him E-mils.
Yes, Chronos, I get it.
Last edited by Dezzeron on Tue Aug 31, 2010 10:06 pm, edited 1 time in total.
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Dezzeron - Posts: 296
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