1.7.4 bugs summary

If you have problems installing or running Algodoo, have found a bug or need in-game help - this is it!

1.7.4 bugs summary

Postby Kilinich » Wed Jun 23, 2010 9:58 pm

Reported before bugs still not fixed in 1.7.4:

:cry: memory leak http://www.algodoo.com/algobox/details/42650
recursion in script window (like density = {density}) leads to app crash
editable all windows captions
appearance window close while dragging color slider if mouse over parent menu
unnecessary "draw borders" check button in appearance menu of fixes, hinges, lasers, tracers etc.
"goto" button works incorrectly if few appearance menu opened and you trying go look to objects
"open phunlet" window content draw outside window if many files in folder
algodoo can't switch to full-screen without restart (win xp)
if exit with "hide windows" all windows closed on restart and need re-open (not unhide)
old problem with glued and fixed geometries
old problem with undo/redo (skip steps, not equivalent redo after undo)
x-figure cut incorrectly (like v-figure)
:cry: shakes http://www.algodoo.com/algobox/details/42652 http://www.algodoo.com/algobox/details/39170
physics engine bugs http://www.algodoo.com/algobox/details/18011 http://www.algodoo.com/algobox/details/18009
pan button not very useful if you want look down
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Re: 1.7.4 bugs summary

Postby Kilinich » Wed Jun 23, 2010 10:03 pm

Kilinich wrote:algodoo can't switch to full-screen without restart (win xp)


Remark - problem happens only then trying switch to fullscreen from maximized state.
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Re: 1.7.4 bugs summary

Postby Rrobba » Wed Jun 23, 2010 10:31 pm

You know that you can edit your posts, right? Anyway, good list, no idea how you found them all. :?
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Re: 1.7.4 bugs summary

Postby emilk » Thu Jun 24, 2010 3:19 pm

Kilinich wrote:
Kilinich wrote:algodoo can't switch to full-screen without restart (win xp)


Remark - problem happens only then trying switch to fullscreen from maximized state.


True! I've never did notice that was the cause of the problem - thanks - this can now be fixed!
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Re: 1.7.4 bugs summary

Postby Kilinich » Sat Jun 26, 2010 9:32 pm

emilk wrote:True! I've never did notice that was the cause of the problem - thanks - this can now be fixed!


Maybe you didn't reproduce other bugs I've report or/and need better explanation?
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Re: 1.7.4 bugs summary

Postby Kilinich » Wed Aug 04, 2010 11:04 pm

Glad you guys back to work :D :thumbup:
How about this list? Is it became shorter?
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Re: 1.7.4 bugs summary

Postby emilk » Thu Aug 05, 2010 12:41 pm

1.7.5 will fix:
* editable all windows captions
* appearance window close while dragging color slider if mouse over parent menu.
* unnecessary "draw borders" check button in appearance menu of fixes, hinges, lasers, tracers etc
* algodoo can't switch to full-screen without restart (win xp)
* if exit with "hide windows" all windows closed on restart and need re-open (not unhide)
* pan button not very useful if you want look down
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Re: 1.7.4 bugs summary

Postby Kilinich » Thu Aug 05, 2010 2:20 pm

emilk wrote:1.7.5 will fix:
...


Thanks!!! :thumbup:
How about suggestions - I've post and see few very good and logical:

1) Thymed external force
2) Track rotation controlled acceleration
3) Deeper for and add while/until loops
4) Readable read-only variables (like pos, angle, etc.)

and more...
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Re: 1.7.4 bugs summary

Postby electronicboy » Thu Aug 05, 2010 3:31 pm

Image

in windows 7, (and possibly vista) when the application is put in full-screen all the menus appear at a higher position (except the sim control tool-bar, for some reason).

Image

also, in windows 7, when the start-bar is auto-hidden everything drops, but the mouse can click on the buttons by clicking in the place they should be.
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Re: 1.7.4 bugs summary

Postby emilk » Thu Aug 05, 2010 4:40 pm

electronicboy wrote:in windows 7, (and possibly vista) when the application is put in full-screen all the menus appear at a higher position (except the sim control tool-bar, for some reason).

also, in windows 7, when the start-bar is auto-hidden everything drops, but the mouse can click on the buttons by clicking in the place they should be.


All (hopefully) fullscreen related bugs will be fixed in 1.7.5
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Re: 1.7.4 bugs summary

Postby emilk » Thu Aug 05, 2010 4:43 pm

Kilinich wrote:How about suggestions - I've post and see few very good and logical:

1) Thymed external force
2) Track rotation controlled acceleration
3) Deeper for and add while/until loops
4) Readable read-only variables (like pos, angle, etc.)

and more...


Most things Thyme-related is hard to implement for technical reasons. Many require a full rewrite of the Thyme engine. I hope to find time to do that one day, but right now I just cannot justify doing that much work for a feature (scripting) that, after all, very few people uses.

For now, scripting in Algodoo will have to remain an 'unofficial' feature.

Sorry.
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Re: 1.7.4 bugs summary

Postby electronicboy » Thu Aug 05, 2010 4:49 pm

emilk wrote:
electronicboy wrote:in windows 7, (and possibly vista) when the application is put in full-screen all the menus appear at a higher position (except the sim control tool-bar, for some reason).

also, in windows 7, when the start-bar is auto-hidden everything drops, but the mouse can click on the buttons by clicking in the place they should be.


All (hopefully) fullscreen related bugs will be fixed in 1.7.5


just noticed that this might be caused by the same bug in the xp fullscreen mode, which to be honest i have never had problems with.

also, it seams that 1.7.5 is going to be the best update yet, with all of the bug fixes. :thumbup:
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Re: 1.7.4 bugs summary

Postby Versieon » Thu Aug 05, 2010 5:10 pm

What about non thyme suggestions, are you waiting for 2.0 to implement any? There are many that would be very good.
Maybe you could make a sticky topic in the suggestions forum to show what you are considering? :)
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Re: 1.7.4 bugs summary

Postby Kilinich » Thu Aug 05, 2010 10:19 pm

emilk wrote:
Kilinich wrote:How about suggestions - I've post and see few very good and logical:
2) Track rotation controlled acceleration


Most things Thyme-related is hard to implement for technical reasons. Many require a full rewrite of the Thyme engine.

Please implement this - it's not related with thyme :D

Camera - related controlled acceleration is really logical and useful thing!
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Re: 1.7.4 bugs summary

Postby tatt61880 » Fri Aug 06, 2010 1:20 pm

Kilinich wrote:
emilk wrote:
Kilinich wrote:How about suggestions - I've post and see few very good and logical:
2) Track rotation controlled acceleration


Most things Thyme-related is hard to implement for technical reasons. Many require a full rewrite of the Thyme engine.

Please implement this - it's not related with thyme :D

Camera - related controlled acceleration is really logical and useful thing!


Joel wrote:This will be implemented via a console variable in 1.7.5.

Quoted message was written at Camera - related geometry controller
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
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Re: 1.7.4 bugs summary

Postby Kilinich » Tue Aug 10, 2010 7:38 pm

emilk wrote:For now, scripting in Algodoo will have to remain an 'unofficial' feature.


Just one small improvement - save key binding with scene. (4example in scene.my.keys)
and we will be almost happy =)
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