Reallistic GunPowder Sery

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Reallistic GunPowder Sery

Postby Nait » Mon Jun 07, 2010 6:57 am

My concept of gunpowder
Rating: rated 6.1
Filesize: 66.54 kB
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Ratings: 3
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Rating: rated 6.7
Filesize: 24.71 kB
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Ratings: 5
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Rating: rated 7.2
Filesize: 66.28 kB
Comments: 14
Ratings: 7
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Rating: rated 6
Filesize: 23.55 kB
Comments: 3
Ratings: 3
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Rating: rated 6.4
Filesize: 59.1 kB
Comments: 3
Ratings: 4
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[25/12/2011]
Since we havу "readable", code can be optimized much, that's what i have done in next scene.
[scene]59829[/scene]
You can freely resize gunpowder (while it stays as circle), copy it, and control it's power via "Controller acceleration".

So, what do you think on it?
Last edited by Nait on Sun Dec 25, 2011 7:39 am, edited 3 times in total.
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Re: Reallistic GunPowder Sery

Postby xplane80 » Mon Jun 07, 2010 5:34 pm

This is very good actually. It still needs work but If you get it working brilliant, I don't know why people wouldn't use this. :thumbup:
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Re: Reallistic GunPowder Sery

Postby Nait » Tue Jun 08, 2010 1:42 am

Yehh, I'm at a dead end, if I make it spawning big circles of fire, you see, it is not very real and calibre cannot be changed, if I make it spawning more circles of smaller radius it starts to lag... :|
But the I like the cannon itself very much! :D
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Re: Reallistic GunPowder Sery

Postby Matten » Tue Jun 08, 2010 4:13 pm

But the size of the cannon is unrealistic. I've put a ragdoll beside it to shoot it down but the cannon shoot a little 2 meters too high.
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Re: Reallistic GunPowder Sery

Postby cellers » Tue Jun 08, 2010 5:11 pm

Matten wrote:But the size of the cannon is unrealistic. I've put a ragdoll beside it to shoot it down but the cannon shoot a little 2 meters too high.

I'll try to answer.
I participated in the creation of the gun, and I personally tried to reduce it to actual size, but there were problems with AD polygons, failures in physics, etc.
Therefore, such a big gun.
Of course, Nait would like to make a gun that everyone could use in a scene with the real size, but it is impossible.
Last edited by cellers on Wed Jun 09, 2010 6:25 am, edited 1 time in total.
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Re: Reallistic GunPowder Sery

Postby cellers » Tue Jun 08, 2010 5:12 pm

Классно было бы еще создать пушек, о чем я и сказал в ЛС тебе :D
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Re: Reallistic GunPowder Sery

Postby Nait » Wed Jun 09, 2010 3:04 am

cellers wrote:
Matten wrote:But the size of the cannon is unrealistic. I've put a ragdoll beside it to shoot it down but the cannon shoot a little 2 meters too high.

I'll try to answer.
I participated in the creation of the gun, and I personally tried to reduce it to actual size, but there were problems with AD polygons, failures in physics, etc.
Therefore, such a big gun.
Of course, Nait would like to make a gun that everyone could use in a scene with the real size, but it is impossible.


He is fully right, but if you want you can try real size.
I'll make it in some time...
Last edited by Nait on Thu Jun 10, 2010 2:13 am, edited 1 time in total.
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Re: Reallistic GunPowder Sery

Postby Nait » Wed Jun 09, 2010 3:42 am

Here it is
Да, пушки - самомая крутая вещь на свете! :D
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[[RGPS] First Cannon] real size remake.phz
(59.52 KiB) Downloaded 35 times
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Re: Reallistic GunPowder Sery

Postby cellers » Wed Jun 09, 2010 6:26 am

Nait wrote:Here it is
Да, пушки - самомая крутая вещь на свете! :D

Not bad, but cannon was broken at firsf shot/

Аттачменты - удобная вещъ!
ты можешь выложить скриншоты первых версий пушек :D
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Re: Reallistic GunPowder Sery

Postby Nait » Thu Jun 10, 2010 3:38 am

Good idea!
As Cellers prompts to me, I'll show you some screenshots made while working on cannons.


Let's start!
1.This is the first cannon i ever made.
Image
It was november of last year and there wasn't many trie's to make a gunpowder (exept different mechanik ways), only that I know, that in december vytas made this scene
Rating: rated 5
Filesize: 23.11 kB
Comments: 2
Ratings: 1
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and krzat used fuel as gunpowder
Rating: rated 6
Filesize: 37.15 kB
Comments: 2
Ratings: 3
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On that time cannon №1 was rather good, but now I see how absurd were my ideas.

2.In a week a uploaded second version, nothing changed exept very untry smoke and two new bullets.
Image

Image

Image

3.Long after four month I made third and best cannon on that moment
Image

Image

Image
Image

Then I made topic that wasn't actual long, but there I met Cellers, really god event.
We start to better this cannon and even wanted to open collab, but we stand on pm'ing each other.

Here you can see my try to make good fuse.
Image
And it was good! But laggy of course.

As you remember (if you have seen scene) cannon hadn't enough power, but I achieved it, before making gunpowder of new standart.
Image

4.New standart.
Once I suddenly decided, that gunpowder should spawn geoms of fire, that will push ball out of the barrel.
So as you can see, this principle is used in last scenes.

Also I made some kind of testdesck.
Image

Image

Wait for continuations. :D
Last edited by Nait on Fri Jun 11, 2010 3:09 am, edited 3 times in total.
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Re: Reallistic GunPowder Sery

Postby cellers » Thu Jun 10, 2010 11:42 am

Lol, [ReaListic] (1 "L")
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Re: Reallistic GunPowder Sery

Postby Nait » Fri Jun 11, 2010 2:43 am

cellers wrote:Lol, [ReaListic] (1 "L")

I don't care, realy :)
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Re: Reallistic GunPowder Sery

Postby Nait » Fri Jun 11, 2010 3:49 am

There were some mistakes with images and I've edited them.

After that there were two Cellers's retails of cannon taken from scene with testdesk.
Here it is one of them

Image

Image

Image

And from the second I've made FirstCannon
Here you can see it in procces of work

Image

Image

I also tried to make ready ammo

Image

____________________________________________________________________________________________
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Now I'll show you my current work!


Whole scene

Image

LOL!

Image

Zoom in

Image

Wheel

Image

At shot

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After shot

Image
Last edited by Nait on Fri Jun 11, 2010 6:31 am, edited 2 times in total.
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Re: Reallistic GunPowder Sery

Postby Nait » Fri Jun 11, 2010 4:10 am

Well, I take my words about size back. But not fully!
Cannon of small size is realy not good working.
But it shouldn't!
That time I've made cannon of very small size, so I hope you understand.

And First Cannon is a taken on a new life Tzar-Cannon, ha-ha-ha :lol: :D

Image

Image

You can download new scene, in it I've made normal size cannon, better powder and softwheel.
You can think that size is still big, but I think it is satisfactoring.

Credit goes to Cellers, I've taken his... TEDDY-BEAR! :lol:
Attachments
[[RGPS] First Cannon] real size remake #2.phz
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Last edited by Nait on Fri Jun 11, 2010 4:45 am, edited 2 times in total.
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Re: Reallistic GunPowder Sery

Postby Nait » Fri Jun 11, 2010 4:25 am

xplane80 wrote:This is very good actually. It still needs work but If you get it working brilliant, I don't know why people wouldn't use this. :thumbup:

What do you mean under "working brilliant" and what exactly does it needs to work?
First Cannon is working without lagging or slowing when shots, and 2-nd retail has very smal and short slowing, but it will also do, if make not self-delition, but killer inside the barrel.
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Re: Reallistic GunPowder Sery

Postby cellers » Fri Jun 11, 2010 6:27 am

Yo! My TeddyBear :D
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Re: Reallistic GunPowder Sery

Postby cellers » Fri Jun 11, 2010 6:34 am

softwheel is not actual 'cause cannon/mortar/Tzar-Cannon is not transport that need soft and confort ride :D
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Re: Reallistic GunPowder Sery

Postby Nait » Fri Jun 11, 2010 6:35 am

cellers wrote:Yo! My TeddyBear :D

Yehh, the main thing in whole scene :lol:
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Re: Reallistic GunPowder Sery

Postby Nait » Fri Jun 11, 2010 6:37 am

cellers wrote:softwheel is not actual 'cause cannon/mortar/Tzar-Cannon is not transport that need soft and confort ride :D

Don't you know that with soft wheel cross-country ability is higher?
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Re: Reallistic GunPowder Sery

Postby cellers » Fri Jun 11, 2010 6:59 am

Nait wrote:
cellers wrote:softwheel is not actual 'cause cannon/mortar/Tzar-Cannon is not transport that need soft and confort ride :D

Don't you know that with soft wheel cross-country ability is higher?

I don't think so.
Cannons have no engine which force is applied to the wheels.


P.S. At those time everywhere was "cross-country"...
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Re: Reallistic GunPowder Sery

Postby Nait » Fri Jun 11, 2010 7:08 am

Usual cannons.
My cannon will have superpower steam engine...
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Re: Reallistic GunPowder Sery

Postby cellers » Fri Jun 11, 2010 11:35 am

Nait wrote:Usual cannons.
My cannon will have superpower steam engine...

это называется самоходка :D
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Re: Reallistic GunPowder Sery

Postby Nait » Sun Jun 13, 2010 10:30 am

However this is not a theme to discuss now

People, I need your help.
I need codes of self-delition?, I know this
Code: Select all
oncollide:=(e)=>{controlleracc=sim.time; density={sim.time-controlleracc>1.5?{0}:{6}}; oncollide=(e)=>{}}

but it is very laggy...
Please help.
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Re: Reallistic GunPowder Sery

Postby cellers » Sun Jun 13, 2010 2:18 pm

i have used something like this

Code: Select all
Scene.addCircle({
                refractiveIndex = sim.time;
                attraction(:=-)(100);
                drawborder := false;
                density := {math.toint(1 * (5 - (sim.time - refractiveindex)))};
                geomid := 999;
                color := [0.4, 0.4, 0.4, 1.0];
                collideset := 5;
                pos = e.pos;
                airfrictionmult := 0.1;
                restitution := 0;
                drawcake := false;
                angle = -1.0164573;
                radius = 0.1
            });


just copy that code and insert


density := {math.toint(1 * (5 - (sim.time - refractiveindex)))};

5 is time
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Re: Reallistic GunPowder Sery

Postby Nait » Tue Jun 15, 2010 8:38 am

This code is less lagging
Code: Select all
controllerAcc := 10;
onCollide := (e)=>{
                e.this.controllerAcc = e.this.controllerAcc + sim.time;
                e.this.density = {sim.time >= controllerAcc ? {0} : {2.0}};
                e.this.onCollide = (e)=>{}
            };

10 - time
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