Water Game (Test level) (I know water lags, but just look!)

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Water Game (Test level) (I know water lags, but just look!)

Postby Chronos » Tue Jun 08, 2010 11:32 pm

Rating: rated 6
Filesize: 109.05 kB
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Something I've been working on for around seven months or so. Before you say, "OH KRAHNOES TIS SHUNDT TAYK SEVUN MUNTHZ 2 MAKE U SUCK OLOLO," I didn't work on it very often, and I also took a two-month break. I haven't decided on a name, incase you couldn't tell.

You'll also notice I used Thyme. Before you go all, "KRONAHZE, I THOT U HATED TIME Y R U YEWZING IT?!?!?!11?!?!12f!" I'll let you know that I don't hate Thyme, I just dislike using it when mechanical things will do. None of the Thyme in this scene can be replicated by mechanics, so that's why I'm using it.

Basically, this is just an idea. It probably won't become a full game until water doesn't lag as much. The amount in here (about 1,200) isn't much and most decent computers can run it fine.

You'll notice that meta-water rendering gets turned off as soon as you start the scene. It's supposed to, otherwise it'd look fugly. Don't try turning it on, either. I've thought of that. Just turn it back on in another scene.

WASD moves. You're the little area where there's no water. The red this is an enemy. Touch it and you get shot away. Also, there's a very transparent tracer on you. Stay on one area long enough or move over places you've been enough times and it'll start to appear. It's worth it to see, trust me. Also, the background is meant to flicker.

There's only one glitch I know of. Sometimes when you hit the enemy, you'll be shot off at a high speed and bounce around the whole room. After a few seconds, you'll be shot out of the room and into oblivion, killing you. THIS IS NOT SUPPOSED TO HAPPEN.

That's all. Enjoy, and if you want me to make a real level, just ask. No guarantee that you'll be able to play it, though.
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Re: Water Game (Test level) (I know water lags, but just look!)

Postby Matten » Sun Jun 13, 2010 9:01 am

Nice!
I really like the tracer effect. But how do you want to make a game with this?
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Re: Water Game (Test level) (I know water lags, but just look!)

Postby Nxdt » Sun Jun 13, 2010 11:23 am

It's cool, the tracer effect should fade gradually though; I played this scene for about three min and the whole area was changing colours.
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Re: Water Game (Test level) (I know water lags, but just look!)

Postby Rrobba » Sun Jun 13, 2010 1:58 pm

Very cool tracer effect! :clap: :D
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Re: Water Game (Test level) (I know water lags, but just look!)

Postby Chronos » Sun Jun 13, 2010 6:47 pm

Nxdt wrote:It's cool, the tracer effect should fade gradually though; I played this scene for about three min and the whole area was changing colours.

I actually didn't want it to fade. I liked the way it just sat there, getting a little more opaque every time you went over it.

Thanks for the comments, everyone. If I ever do get it done, you'll see how it's a game, Matten.
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