New form of propulsion
3 posts • Page 1 of 1
New form of propulsion

Author: Synthro
Title: New form of propulsion
File Size: 34.19 kB
Rating:


please try and use this on other scenes. The Synergy Unit, The TSU is good for spaceships, etc. Best in zero G.
I registered as Alex but on the phunland forums I am synthro.
- Alex
- Posts: 9
- Joined: Tue Sep 01, 2009 5:43 am
Re: New form of propulsion
Well, my collision laser predates this, but I believe you beat me to the flier design.
The main problem I've found is that in gravity, if you descend too fast, you need to crank up the hertz or Algodoo will ignore the collision between the spawned balls and the top plank.
Also, with our designs, there is a possibility that the laser(s) spawn an uneven amount of balls before stopping, causing a high density obstacle to grind the flier to a halt.
Still a great idea, though.
The main problem I've found is that in gravity, if you descend too fast, you need to crank up the hertz or Algodoo will ignore the collision between the spawned balls and the top plank.
Also, with our designs, there is a possibility that the laser(s) spawn an uneven amount of balls before stopping, causing a high density obstacle to grind the flier to a halt.
Still a great idea, though.
-

Fujitsu - Posts: 328
- Joined: Tue Sep 01, 2009 12:28 am
- Location: Canada
Re: New form of propulsion
Fujitsu wrote:Well, my collision laser predates this, but I believe you beat me to the flier design.![]()
The main problem I've found is that in gravity, if you descend too fast, you need to crank up the hertz or Algodoo will ignore the collision between the spawned balls and the top plank.
Also, with our designs, there is a possibility that the laser(s) spawn an uneven amount of balls before stopping, causing a high density obstacle to grind the flier to a halt.
Still a great idea, though.
Thanks!
I do not know how to fix it.
I registered as Alex but on the phunland forums I am synthro.
- Alex
- Posts: 9
- Joined: Tue Sep 01, 2009 5:43 am
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