Normal/Frictional Force Vector Point Both Ways?
4 posts • Page 1 of 1
Normal/Frictional Force Vector Point Both Ways?
Normal and frictional forces currently only appear to apply to only one of the two interacting objects. They may be better represented as a double arrow. I can see how this would not apply to planes and objects fixated to the background, but it is a little confusing when attempting to mentally add up the total forces applied to an object, and one such force is not shown.
- Twinkle
- Posts: 9
- Joined: Tue Sep 08, 2009 10:42 pm
Re: Normal/Frictional Force Vector Point Both Ways?
This is one of the important suggestions for education, I believe. 
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: Normal/Frictional Force Vector Point Both Ways?
Hmm, this is indeed a bug and a pretty annoying one. Thanks for pointing it out!
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admin - Site Admin
- Posts: 168
- Joined: Thu Jun 11, 2009 2:17 pm
Re: Normal/Frictional Force Vector Point Both Ways?
Not yet implemented vectors for planes.

NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
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