Normal/Frictional Force Vector Point Both Ways?

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Normal/Frictional Force Vector Point Both Ways?

Postby Twinkle » Wed Sep 09, 2009 3:25 am

Normal and frictional forces currently only appear to apply to only one of the two interacting objects. They may be better represented as a double arrow. I can see how this would not apply to planes and objects fixated to the background, but it is a little confusing when attempting to mentally add up the total forces applied to an object, and one such force is not shown.
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Re: Normal/Frictional Force Vector Point Both Ways?

Postby tatt61880 » Wed Sep 09, 2009 5:43 am

This is one of the important suggestions for education, I believe. :thumbup:
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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Re: Normal/Frictional Force Vector Point Both Ways?

Postby admin » Wed Sep 09, 2009 8:17 am

Hmm, this is indeed a bug and a pretty annoying one. Thanks for pointing it out!
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Re: Normal/Frictional Force Vector Point Both Ways?

Postby tatt61880 » Sat Oct 30, 2010 2:09 pm

Not yet implemented vectors for planes.
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NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
User avatar
tatt61880
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Posts: 1150
Joined: Mon Aug 31, 2009 5:45 pm
Location: Tokyo, Japan


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