Algodoo 1.7.1 collision bug

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Algodoo 1.7.1 collision bug

Postby Kilinich » Tue Jun 08, 2010 12:14 am

Another demo of horrible shakes bug introduced in algodoo.

[scene]42652[/scene]
Last edited by Kilinich on Tue Jun 08, 2010 12:28 am, edited 1 time in total.
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Re: 1.7.1 Collision bug

Postby RaRaMalum » Tue Jun 08, 2010 12:18 am

Thats a really annoying bug that came from the first version of algodoo I think.
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Re: 1.7.1 Collision bug

Postby Kilinich » Tue Jun 08, 2010 12:25 am

RaRaMalum wrote:Thats a really annoying bug that came from the first version of algodoo I think.

Try to set 0.1 sim speed and see how it shake in slow motion... :mrgreen:
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Re: Algodoo 1.7.1 collision bug

Postby roffa » Tue Jun 08, 2010 8:04 pm

It get fixed by showing forces
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Re: Algodoo 1.7.1 collision bug

Postby s_noonan » Wed Jun 09, 2010 11:50 am

It also gets fixed by setting sim.frequency = 300.
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Re: Algodoo 1.7.1 collision bug

Postby RaRaMalum » Wed Jun 09, 2010 11:59 am

Same problem in 1.7.2
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Re: Algodoo 1.7.1 collision bug

Postby cellers » Thu Jun 10, 2010 12:11 pm

посмотри мой ShakeBugKiller
Rating: rated 6.1
Filesize: 215.81 kB
Comments: 2
Ratings: 3
download

вот тебе и решение
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Re: Algodoo 1.7.1 collision bug

Postby Kilinich » Fri Jun 11, 2010 9:03 am

cellers wrote:посмотри мой ShakeBugKiller
вот тебе и решение

Видел, но это не то, он не помогает от этого бага, потому как выключает дрожаение, а не баг -)
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Re: Algodoo 1.7.1 collision bug

Postby cellers » Fri Jun 11, 2010 11:33 am

ну блин, ты же сам кодил наверное когда-то
Эмилю просто лень или исправить уже будет очень сложно :D
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Re: Algodoo 1.7.1 collision bug

Postby Kilinich » Fri Jun 11, 2010 12:42 pm

Поправит, куда он денется ;-)
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Re: Algodoo 1.7.1 collision bug

Postby cellers » Fri Jun 11, 2010 1:02 pm

вообще в чем проблема? просто сменить солвер дефолтный и всё
когда показываются силы меняется солвер
дело пары килобайт :D


представил такое обновление (ну или хотфикс) в один файл :D
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Re: Algodoo 1.7.1 collision bug

Postby Kilinich » Fri Jun 11, 2010 3:33 pm

cellers wrote:вообще в чем проблема? просто сменить солвер дефолтный и всё
когда показываются силы меняется солвер
дело пары килобайт :D


представил такое обновление (ну или хотфикс) в один файл :D


Ты не понял. Твой метод вообще не дает эффекта на этой сцене.
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Re: Algodoo 1.7.1 collision bug

Postby cellers » Fri Jun 11, 2010 6:20 pm

аа!
я просто думал неудобно каждый раз от шэйкбака избавляться :D
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