Realistic (somewhat) airflow plane
6 posts • Page 1 of 1
Realistic (somewhat) airflow plane
Not sure if this idea is new. Stream of airr particles is generated before the plane (or where is actual speed direction pointing). I cheated a bit by making the particles repelled by ground, but without it lift\drag ratio is terrible. Stream is not generated when plane is too slow, avoiding excesive lag and simulating stall.
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: Realistic (somewhat) airflow plane
XD Cool concept but (For me at least) the function was void due to an error.
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: Realistic (somewhat) airflow plane
New version, with powered plane.
Mystery, what do You mean by saying the function was void?
I used algodoo 1.6.9, if it makes difference.
Mystery, what do You mean by saying the function was void?
I used algodoo 1.6.9, if it makes difference.
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: Realistic (somewhat) airflow plane
I quote my config
I'm using 1.7.1
Btw why aren't you?
- Code: Select all
23:32:37: -- Warning: Exception thrown: Function call applied to non-function: for(5, (i)=>{
scene.addcircle({
pos := e.pos + [15 * texturematrix(3) / controllerAcc, 15 * texturematrix(4) / controllerAcc];
radius := 0.2;
color := [0, 0, 1, 1];
density := 1 + controllerAcc / 10;
restitution := 0;
onhitbylaser := (e)=>{density = 0};
airFrictionMult := 30;
collideset := 33
})
}) from source\script\Expressions.hpp:18: class util::SharedPtr<class script::AbstractFunction> __cdecl script::ThrowCast<class script::AbstractFunction,class script::Object>(class util::SharedPtr<class script::Object>,const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)
I'm using 1.7.1
Btw why aren't you?
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: Realistic (somewhat) airflow plane
Because 1.7.1 seems to mess many things, like this one :/
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: Realistic (somewhat) airflow plane
Well really you should expand to 1.7.1, rather then making your fans downgrade Algodoo (Which i'm considering
) Meh W/E
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
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