Realistic (somewhat) airflow plane

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Realistic (somewhat) airflow plane

Postby davidz40 » Fri May 28, 2010 6:42 pm

Rating: rated 6
Filesize: 23.39 kB
Comments: 3
Ratings: 4
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Not sure if this idea is new. Stream of airr particles is generated before the plane (or where is actual speed direction pointing). I cheated a bit by making the particles repelled by ground, but without it lift\drag ratio is terrible. Stream is not generated when plane is too slow, avoiding excesive lag and simulating stall.
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Re: Realistic (somewhat) airflow plane

Postby Mystery » Sat May 29, 2010 1:31 am

XD Cool concept but (For me at least) the function was void due to an error.
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Re: Realistic (somewhat) airflow plane

Postby davidz40 » Sat May 29, 2010 3:43 pm

New version, with powered plane.
Rating: rated 7.1
Filesize: 225.95 kB
Comments: 9
Ratings: 11
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Mystery, what do You mean by saying the function was void?
I used algodoo 1.6.9, if it makes difference. :?
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Re: Realistic (somewhat) airflow plane

Postby Mystery » Sat May 29, 2010 4:05 pm

I quote my config

Code: Select all
23:32:37: -- Warning: Exception thrown: Function call applied to non-function: for(5, (i)=>{
    scene.addcircle({
        pos := e.pos + [15 * texturematrix(3) / controllerAcc, 15 * texturematrix(4) / controllerAcc];
        radius := 0.2;
        color := [0, 0, 1, 1];
        density := 1 + controllerAcc / 10;
        restitution := 0;
        onhitbylaser := (e)=>{density = 0};
        airFrictionMult := 30;
        collideset := 33
    })
}) from source\script\Expressions.hpp:18: class util::SharedPtr<class script::AbstractFunction> __cdecl script::ThrowCast<class script::AbstractFunction,class script::Object>(class util::SharedPtr<class script::Object>,const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)

I'm using 1.7.1
Btw why aren't you?
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Re: Realistic (somewhat) airflow plane

Postby davidz40 » Sat May 29, 2010 4:20 pm

Because 1.7.1 seems to mess many things, like this one :/
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Re: Realistic (somewhat) airflow plane

Postby Mystery » Sat May 29, 2010 5:33 pm

Well really you should expand to 1.7.1, rather then making your fans downgrade Algodoo (Which i'm considering :problem: ) Meh W/E
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