Objects with same collision layer passing through each other
8 posts • Page 1 of 1
Objects with same collision layer passing through each other
What am I doing wrong?
I have a catapult like simulation. It has a "cup" (three sided box) attached to two springs (pointing up). When I put a steel ball in the cup, start the simulation, and drag down on the ball, it often "snaps" through the cup before the springs are expanded very far.
If I grab the bottom of the cup and drag down, I am able to pull down a little further (expanding the spring more), but when I let go the cup springs up and the steel ball is left behind (falls to the ground).
The cup and ball have the same collision layer and are made of steel.
Thanks,
Bill
I have a catapult like simulation. It has a "cup" (three sided box) attached to two springs (pointing up). When I put a steel ball in the cup, start the simulation, and drag down on the ball, it often "snaps" through the cup before the springs are expanded very far.
If I grab the bottom of the cup and drag down, I am able to pull down a little further (expanding the spring more), but when I let go the cup springs up and the steel ball is left behind (falls to the ground).
The cup and ball have the same collision layer and are made of steel.
Thanks,
Bill
- justabil
- Posts: 8
- Joined: Tue May 25, 2010 6:38 pm
Re: Objects with same collision layer passing through each other
The material you set it too doesn't make much of a difference with collisions. This is just a setback of the physics engine(probably all physics engines). The "cup" you made probably vibrated out of the tension of the spring. Try changing spring settings and the object properties.
However, Bill, this can also be fixed by increasing the scene frequency. I can't explain it very well in English, but I'm sure someone'll pop up.
However, Bill, this can also be fixed by increasing the scene frequency. I can't explain it very well in English, but I'm sure someone'll pop up.
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RicH - [Funniest Person 2010]
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Re: Objects with same collision layer passing through each other
Thanks! I'll give it a try.
- justabil
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- Joined: Tue May 25, 2010 6:38 pm
Re: Objects with same collision layer passing through each other
I can find where to change scene frequency.
- justabil
- Posts: 8
- Joined: Tue May 25, 2010 6:38 pm
Re: Objects with same collision layer passing through each other
I would recommend not doing that, because if you don't change it back, other scenes won't work right. Plus, everyone who downloads that scene will also have to change their frequency. I would just try playing around with the springs.
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Chronos - [Most Active Member 2010]
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Re: Objects with same collision layer passing through each other
I really appreciate everyone's help!
I have the springs at a required setting (I think) so I do not thing adjusting the spring is an option. No one else will be downloading the scene (I am filming it with Camtasia). I can keep a "mastercopy" that is NOT adjusted for later revisions.
If changing the "scene frequency" solves my problem, I am ready to try it! How do you change "scene frequency"?
Thanks again!
I have the springs at a required setting (I think) so I do not thing adjusting the spring is an option. No one else will be downloading the scene (I am filming it with Camtasia). I can keep a "mastercopy" that is NOT adjusted for later revisions.
If changing the "scene frequency" solves my problem, I am ready to try it! How do you change "scene frequency"?
Thanks again!
- justabil
- Posts: 8
- Joined: Tue May 25, 2010 6:38 pm
Re: Objects with same collision layer passing through each other
If anyone else finds this thread.....
Speeding up the "scene frequency" did solve my problem. I do not know if it will cause me the "side effects" suggested above. I made a back up copy before increasing the frequency, just in case.
Thanks again to all who responded.
Speeding up the "scene frequency" did solve my problem. I do not know if it will cause me the "side effects" suggested above. I made a back up copy before increasing the frequency, just in case.
Thanks again to all who responded.
- justabil
- Posts: 8
- Joined: Tue May 25, 2010 6:38 pm
Re: Objects with same collision layer passing through each other
The backup won't help. The frequency is stored in your Algodoo config file, so you'll have to change it back to 100 when you're done.
Which is why it's not very good to change it in the first place.
Which is why it's not very good to change it in the first place.
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Chronos - [Most Active Member 2010]
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