World of Algodoo.
44 posts • Page 2 of 2 • 1, 2
Re: World of Algodoo.
Hey, don't be dissin' the Drawball. 
And I agree about how this could be educational. If schools had their own private server, it would really be good for educational use.
And I agree about how this could be educational. If schools had their own private server, it would really be good for educational use.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: World of Algodoo.
I wasn't dissing drawball. In fact, I rather enjoy drawball. However, you must admit that poorly-drawn penises and swastikas are not a useful way to learn art.
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Paradigm 29 wrote:I've been trying to figure out why people even buy hummers ever since I found out that they don't have machine guns.
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izacque - Posts: 483
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Re: World of Algodoo.
Mystery wrote:Algoryx wouldn't have to buy servers we would buy our own like the do in minecraft or we could host on our computers..
You can host it on yours, but I sure as hell don't want you guys on my computer...
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Sonic - Posts: 1467
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Re: World of Algodoo.
Relax, I'll only delete a few things.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: World of Algodoo.
heh, griefers with their killer balls, immortal spawn prisons, what is algodoo coming to?
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Paradigm 29 wrote:I've been trying to figure out why people even buy hummers ever since I found out that they don't have machine guns.
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izacque - Posts: 483
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Re: World of Algodoo.
i support this idea...
but i think if they are going to make a plan to implement this, it would take a long time to make it work...
but i think if they are going to make a plan to implement this, it would take a long time to make it work...
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Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
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Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
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Bronie12345 - Posts: 451
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Re: World of Algodoo.
Knowing a bit about networked games, the best thing you could do to make this work would be to have some master servers spread around to keep track of stuff when there's no players, then have each player act like a mini server when they're in the area.
Each client would have to load only the objects very near to them (for lag clientside and network limitations), and then just shout data into the network that would be picked up by other clients in the vicinity and the local server. The servers would only have to send data to each other when something went between zones, and clients could zip in and out seamlessly.
I'm not exactly a network engineer, but I do know a little bit about it. And to make this actually work, you would have to have only visible data be loaded clientside. It would be a lot of work to get right, but i think it could be done.
You couldn't make really huge detailed things, or things with huge image textures (they would take too long to sync to the client when they needed to know about them), or maybe a client could predict where they're going and preload the really big stuff that is upcoming...
Gah... soo much to consider
Each client would have to load only the objects very near to them (for lag clientside and network limitations), and then just shout data into the network that would be picked up by other clients in the vicinity and the local server. The servers would only have to send data to each other when something went between zones, and clients could zip in and out seamlessly.
I'm not exactly a network engineer, but I do know a little bit about it. And to make this actually work, you would have to have only visible data be loaded clientside. It would be a lot of work to get right, but i think it could be done.
You couldn't make really huge detailed things, or things with huge image textures (they would take too long to sync to the client when they needed to know about them), or maybe a client could predict where they're going and preload the really big stuff that is upcoming...
Gah... soo much to consider
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a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
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Re: World of Algodoo.
Yeah that's what I was thinking, too 
And I hope maybe the developers can post telling us what they think about this suggestion...
And I hope maybe the developers can post telling us what they think about this suggestion...
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JDKmedeng - Posts: 37
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Re: World of Algodoo.
They don't really post here much...
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: World of Algodoo.
They probably won't do this, because they have enough on their plate getting Algodoo to work.
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Sonic - Posts: 1467
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Re: World of Algodoo.
Sonic be right, this is a mega feature to add. If they did it would costs a lot more on op of Algodoo normally.
But we can wish
But we can wish
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.

a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
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Re: World of Algodoo.
I'm pretty sure that though it would be a huge task to undertake, it would be tremendously rewarding, as the number of users would probably multiply in the days and months (and years, of course) following it's implementation.....
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JDKmedeng - Posts: 37
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Re: World of Algodoo.
But it would probably take years to get it at a point where it doesn't lag your computer so much that you can't play it. It's like Hannah Montanna; a good idea on paper, a bad idea in practice.
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Sonic - Posts: 1467
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Re: World of Algodoo.
Sonic wrote:But it would probably take years to get it at a point where it doesn't lag your computer so much that you can't play it. It's like Hannah Montanna; a good idea on paper, a bad idea in practice.
Actually, Hannah Montana is pretty much shit no matter where she's at, be it in paper or on-stage.
Last edited by Chronos on Wed Mar 24, 2010 12:32 am, edited 1 time in total.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: World of Algodoo.
...True. But it was a slightly BETTER idea on paper. Very slightly.
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Sonic - Posts: 1467
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Re: World of Algodoo.
haha...
but the only time it would lag for someone in multiplayer is if there are a lot of people around them, which probably won't occur that often, unless the host makes a city or something.
but the only time it would lag for someone in multiplayer is if there are a lot of people around them, which probably won't occur that often, unless the host makes a city or something.
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JDKmedeng - Posts: 37
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Re: World of Algodoo.
Fairly good idea, but people would probably use killers that delete everything or lasers that turn everything in to water. Causing lag for anyone who went on that server.
Other that it would be alright...
Other that it would be alright...
- Shrimp3000
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Re: World of Algodoo.
that would be Awesome!
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simey j dude - Posts: 61
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