1.7.1 spring/hinges linking bug on reload
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1.7.1 spring/hinges linking bug on reload
Will it be fixed or not??? Half of scenes cannot be opened and I just can't do anything in 171 
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Kilinich - [Best bug reporter 2010]
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Re: 1.7.1 spring/hinges linking bug on reload
Undo-redo fixes it, if you are about that mess of hinges which appears sometimes after loading scene.
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savask - Posts: 162
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Re: 1.7.1 spring/hinges linking bug on reload
This happens to me as well. It sometimes doesn't work if you undo then redo, i've reinstalled but it still doesn't work. Please can you get this fixed.
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Nxdt - Posts: 1019
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Re: 1.7.1 spring/hinges linking bug on reload
AFAIK, the problem is on algobox, which doesn't upload properly the files the first time you upload. a scene edit, hovewer, doesn't have this issue.
while link is too lazy to make a solution, you have a temporary one: Edit the scene uploading the same file(or another, if you want to kill two birds with a stone...).
while link is too lazy to make a solution, you have a temporary one: Edit the scene uploading the same file(or another, if you want to kill two birds with a stone...).
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RA2lover - Posts: 607
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Re: 1.7.1 spring/hinges linking bug on reload
RA2lover wrote:AFAIK, the problem is on algobox, which doesn't upload properly the files the first time you upload. .
nope
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Kilinich - [Best bug reporter 2010]
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Re: 1.7.1 spring/hinges linking bug on reload
savask wrote:Undo-redo fixes it, if you are about that mess of hinges which appears sometimes after loading scene.
You mean undo-redo loading scene?
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Kilinich - [Best bug reporter 2010]
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Re: 1.7.1 spring/hinges linking bug on reload
I agree with Kilinich, this is entirely unrelated to Algobox. It has happened to a number of my scenes, all of which that were affected were never downloaded from (or even once uploaded to) Algobox.
And yes, that is what he means, Kilinich. But that doesn't always work. I think it could be an issue with a slight error in the checksums, although I am not sure. Since it happens sporadically for me (meaning that some scenes sometimes have this issue, and next time I open them they don't, and then the next time they do have this issue), I don't think it is the checksum, or even the scene file.
And yes, that is what he means, Kilinich. But that doesn't always work. I think it could be an issue with a slight error in the checksums, although I am not sure. Since it happens sporadically for me (meaning that some scenes sometimes have this issue, and next time I open them they don't, and then the next time they do have this issue), I don't think it is the checksum, or even the scene file.
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a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
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Re: 1.7.1 spring/hinges linking bug on reload
2Kilinich
Ya, Dakta is right, I'm about loading scene.
And I think that it would be better to make a simple scene which will be affected by this bug, to help Emil solve this problem easyly. But I can't see any rule in which this bug appears, for now...
Ya, Dakta is right, I'm about loading scene.
And I think that it would be better to make a simple scene which will be affected by this bug, to help Emil solve this problem easyly. But I can't see any rule in which this bug appears, for now...
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savask - Posts: 162
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Re: 1.7.1 spring/hinges linking bug on reload
Sorry about this bug, I have found the cause of it and a fix, but as of now we haven't decided exactly when the next update will come, as there are a few other fixes and tweaks that we want to squeeze in first. I'll keep you posted.
The bug is caused by a coding mistake on my part that will internally mess up the mapping from geometry id to the corresponding geometry.
The bug is caused by a coding mistake on my part that will internally mess up the mapping from geometry id to the corresponding geometry.
Emil Ernerfeldt, lead developer
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Re: 1.7.1 spring/hinges linking bug on reload
Precisely where I thought it would be 
Glad to hear it was just a simple code writing error and not some more major issue.
Glad to hear it was just a simple code writing error and not some more major issue.
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.

a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
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