Algodoo on the iPad

Suggest changes and improvements to Algodoo.

Re: Algodoo on the iPad

Postby Ehek » Sun Apr 11, 2010 8:01 pm

just to tell you: the first day the ipad was released, 300000 sold. and that was like only in the usa so if you don't think that it is a success, that's your problem.
Now i think that rewriting a whole new script for the ipad is an excellent idea, because it is extreamly easy to sell apps on the ipad, people buy them unconsciously and i seriously think it would even have more profits at a price like 9.99$ at the app store than it is on the computer.
for the performance, i think that it would run smoothly, because first of all, the ipad resolution isn't very high, reducing the performance needed to run it smoothly, secondly you could very well make algodoo but simplified on the ipad, needing less coding, using less performance. you could update it if you want to add more things after.
nevertheless, it would never be as complex as on a pc so less laggy and being in 2d it would run smoothly, if you look at all the 3d games the ipad can run it could easily run algodoo
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Re: Algodoo on the iPad

Postby Dakta » Sun Apr 11, 2010 9:09 pm

^^ Guy with brain (wonkits), thank you for existing :P

So far, the filesystem is the only major drawback I see. It doesn't need a desktop computer filesystem, but it needs something better than what it has right now. And with OS 4.1 we'll get process freezing and special case background tasks, and since it's not a windowed environment that will be just fine. But remember, this is the first generation. Look at the first gen iPods, and look at them now, and imagine where the iPad will be in a few years.
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Re: Algodoo on the iPad

Postby Mystery » Mon Apr 12, 2010 10:32 am

But you guys do realize how much Algodoo relies on 3rd party programs.
Algodoo Legal wrote:Algodoo uses the following third party libraries:

Boost - http://www.boost.org
GLEW: The OpenGL Extension Wrangler Library - http://glew.sourceforge.net/ - see GLEW_license.txt
libcurl - http://curl.haxx.se/libcurl/ - see libcurl_license.txt
libpng - http://www.libpng.org/pub/png/libpng.html
libtiff - http://www.remotesensing.org/libtiff/ - see libtiff_license.txt
libzip - http://www.nih.at/libzip/ - ftp://ftp.nih.at/pub/nih/libzip
OpenCV - http://opencv.willowgarage.com/ - see OpenCV_license.txt
SDL: Simple DirectMedia Layer - http://www.libsdl.org/
SDL_image - http://www.libsdl.org/projects/SDL_image/
Wintab (where available)
zlib - http://www.zlib.net

These programs are really just tools, saves Emil having to redesign the screwdriver. So to put all of these on the Ipad is something different entirely.
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Re: Algodoo on the iPad

Postby AlgoChris » Wed Apr 14, 2010 10:01 am

I reckon algorx will EVENTUALLY replie to our ipod touch/ipad demands and give us what we want, hopefully by august (my birthday, and when i get my ipod touch :))
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Re: Algodoo on the iPad

Postby Mystery » Wed Apr 14, 2010 11:06 am

I don't think they will, because unlike you the kind employees at Algoryx have brains.
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Re: Algodoo on the iPad

Postby Rrobba » Wed Apr 14, 2010 6:22 pm

Chronos wrote:I doubt the iPad has enough resources to run it smoothly, though.


Well, I agree that it will not run very smoothly, however Apple has surprised me in the past with the power of their hand-held electronics so it could prove to play it decently, although I doubt it.
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Re: Algodoo on the iPad

Postby Shamus » Thu Apr 22, 2010 1:32 pm

Algodoo for the iPad would be the same as algodoo for the classmate pc. The screen on an iPad is actually bigger. I would pay around twenty dollars for algodoo for iPad.
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Re: Algodoo on the iPad

Postby Mystery » Thu Apr 22, 2010 2:35 pm

Please note:
Before posting stupid comments on subjects you obviously know nothing about, do some research :thumbup:

Intel-Powered Convertible Classmate PC (I.E This is the model that is in all of Algodoo's videos.)
CPU: 1.6 GHz Intel Atom processor
Ram: 1 GB (2 GB max)
Hard drive: 60GB
User Controller Interface: Keyboard & Touch Screen Interface

Apple iPad
CPU: 1 GHz Apple A4 PoP SoC
Ram: 256Mb - I lol'ed
Hard drive: 16, 32, or 64 GB
User Controller Interface: Touch Screen

iPad is pathetic. Nuff said.
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Re: Algodoo on the iPad

Postby Dakta » Thu Apr 22, 2010 9:22 pm

But, Mystery,in your arrogance you forget about many important things.

Firstly: The ClassmatePC has to run a full desktop OS, which is a lot heavier and slower than the iPhone OS.

Secondly: The classmate PC runs things in windows, which costs a lot more to render than the iPad's full screen single process rendering.

Thirdly: The iPad has NO VRAM. VRAM is amazingly slower than real RAM, and the ClassmatePC has VRAM. So though the iPad has less memory, it is faster memory, and you are forced to use it, which makes things faster.


There's probably other things I haven't mentioned, but those alone should make up most of the speed differences between the ClassmatePC and the iPad. So next time before you post, do some REAL research.
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Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Re: Algodoo on the iPad

Postby Mystery » Fri Apr 23, 2010 9:00 am

I can't believe i'm having this argument. The iPad isn't designed to be powerful it is designed to look "Prestige" and Shiny.

Besides back to my original argument it isn't possible to port Algodoo to the iPad with out a complete redesign of algodoo's code.
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Re: Algodoo on the iPad

Postby Dakta » Mon Apr 26, 2010 7:56 am

Mystery wrote:I can't believe i'm having this argument. The iPad isn't designed to be powerful it is designed to look "Prestige" and Shiny.
I'm getting tired of hearing this argument.

Here's a breakdown: The iPad is not designed to be a complete, powerful, desktop computer the size of a book. That's just completely unreasonable. It is designed to be the best that it can be. And that means the best design, both visually in hardware and software, and on a source code level. It is designed to browse the web, play games, read books, and in general consume content. It is also designed to do light content creation and the like.

The iPad is not designed to replace your desktop computer. It's not a replacement for a laptop. It's not just a shiny aluminum and glass box. it is something completely different, and as long as you do not understand that, you have no hope of understanding why it's so successful.


Mystery wrote:Besides back to my original argument it isn't possible to port Algodoo to the iPad with out a complete redesign of algodoo's code.
Says the professional programmer. It would not take a complete rewrite, but it would take a lot of work. It might not be worth it at this point. But I don't know what all the Algodoo source looks like, so I have no idea.
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a Mammoth wrote:be boring and interesting.

Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Re: Algodoo on the iPad

Postby Chronos » Mon Apr 26, 2010 8:22 am

Dakta wrote:[The iPad] is designed to be the best that it can be.

Which is very, very bad.
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Re: Algodoo on the iPad

Postby Mystery » Mon Apr 26, 2010 8:25 am

Hey, Its very good for the comedy industry. Apple probably invested into some comedy networks before they released it. Cha-Ching!
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Re: Algodoo on the iPad

Postby Dakta » Mon Apr 26, 2010 6:10 pm

Chronos wrote:
Dakta wrote:[The iPad] is designed to be the best that it can be.

Which is very, very bad.


How so? I am interested in your argument. Prove to me that the iPad is specifically designed to be bad.
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a Mammoth wrote:be boring and interesting.

Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Re: Algodoo on the iPad

Postby Chronos » Tue Apr 27, 2010 3:42 am

Simple:

It's Apple. :P
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Re: Algodoo on the iPad

Postby Dakta » Tue Apr 27, 2010 10:37 pm

Chronos wrote:Simple:

It's Apple. :P


Fallacious indeed... No hope here.
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a Mammoth wrote:be boring and interesting.

Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Re: Algodoo on the iPad

Postby Rrobba » Tue Apr 27, 2010 10:51 pm

Mystery wrote:Apple iPad
CPU: 1 GHz Apple A4 PoP SoC
Ram: 256Mb - I lol'ed
Hard drive: 16, 32, or 64 GB
User Controller Interface: Touch Screen

iPad is pathetic. Nuff said.


Well, I agree that it could have been made more powerful but considering it's more of a hand-held electronic it hasn't got that bad specs. I still don't think Algodoo will run well on iPad though.
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Re: Algodoo on the iPad

Postby memaster3 » Wed Apr 28, 2010 2:52 am

Rrobba wrote:
Chronos wrote:
Dakta wrote:It's a powerful 1GhZ processor with god knows what graphics hardware. It seems to run really fast. I think you could easily simulate simple things, things without excessive textures, not a lot of water, etc. It wouldn't be amazing, but you could do simple teaching stuff on it easily.

But that's what the Classmate PC is for.


Exactly, we do not need another version of something we have!


I don't know about you but i just shelled out $600 on an ipad and don't want to shell out $400 more for a cheap netbook that will take an hour to load a scene in algodoo
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Re: Algodoo on the iPad

Postby RicH » Wed Apr 28, 2010 4:24 am

Do you want to shell out more money and even more time while waiting for an iPad version of Algodoo? Or are you just gonna be contented with playing it in a computer?

Plus points if you have a laptop.
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Re: Algodoo on the iPad

Postby Mystery » Wed Apr 28, 2010 9:18 am

Rrobba wrote:
Mystery wrote:Apple iPad
CPU: 1 GHz Apple A4 PoP SoC
Ram: 256Mb - I lol'ed
Hard drive: 16, 32, or 64 GB
User Controller Interface: Touch Screen

iPad is pathetic. Nuff said.


Well, I agree that it could have been made more powerful but considering it's more of a hand-held electronic it hasn't got that bad specs. I still don't think Algodoo will run well on iPad though.

Remember there are 3 sorts of computers. Desktops, Laptops, Palmtops they are all fairly self explanatory. For obvious reasons the iPad isn't a desktop or a palmtop making it a laptop.
Those are fairly poor specs for a laptop.
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Re: Algodoo on the iPad

Postby Chronos » Wed Apr 28, 2010 12:26 pm

Actually, the iPad is considered an oversized mobile computer (palmtop). It doesn't go on your lap, so... yup.
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Re: Algodoo on the iPad

Postby Rrobba » Wed Apr 28, 2010 6:12 pm

Mystery wrote:
Rrobba wrote:
Mystery wrote:Apple iPad
CPU: 1 GHz Apple A4 PoP SoC
Ram: 256Mb - I lol'ed
Hard drive: 16, 32, or 64 GB
User Controller Interface: Touch Screen

iPad is pathetic. Nuff said.


Well, I agree that it could have been made more powerful but considering it's more of a hand-held electronic it hasn't got that bad specs. I still don't think Algodoo will run well on iPad though.

Remember there are 3 sorts of computers. Desktops, Laptops, Palmtops they are all fairly self explanatory. For obvious reasons the iPad isn't a desktop or a palmtop making it a laptop.
Those are fairly poor specs for a laptop.


When you put it that way then I agree. If it is considered a laptop then those specs aren't great at all.


Chronos wrote:Actually, the iPad is considered an oversized mobile computer (palmtop). It doesn't go on your lap, so... yup.


But I agree with you Chronos. I don't really consider the iPad a Laptop, in my opinion its simply a large mobile or 'Palmtop' as Mystery said.
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Re: Algodoo on the iPad

Postby chaff » Wed Apr 28, 2010 10:09 pm

Dakta wrote:...The iPad is not an enlarged/enhanced iTouch...
...It's a big iTouch...


Umm what?
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Re: Algodoo on the iPad

Postby Chronos » Thu Apr 29, 2010 9:47 am

chaff wrote:
Dakta wrote:...The iPad is not an enlarged/enhanced iTouch...
...It's a big iTouch...


Umm what?

You, sir, win the Contradiction Cookie! :clap:
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Re: Algodoo on the iPad

Postby Dakta » Thu Apr 29, 2010 4:26 pm

chaff wrote:
Dakta wrote:...The iPad is not an enlarged/enhanced iTouch...
...It's a big iTouch...


Umm what?


Though my sentence came out contradictory, what it was meant was that the iPad isn't a big iPod Touch, the iPod touch is a dumbed down iPad. Although that second sentence you quoted there was a typo left over from writing that post and making that point differently. And again, it's not like it matters, is it?


Mystery wrote:
Rrobba wrote:
Mystery wrote:Apple iPad
CPU: 1 GHz Apple A4 PoP SoC
Ram: 256Mb - I lol'ed
Hard drive: 16, 32, or 64 GB
User Controller Interface: Touch Screen

iPad is pathetic. Nuff said.


Well, I agree that it could have been made more powerful but considering it's more of a hand-held electronic it hasn't got that bad specs. I still don't think Algodoo will run well on iPad though.

Remember there are 3 sorts of computers. Desktops, Laptops, Palmtops they are all fairly self explanatory. For obvious reasons the iPad isn't a desktop or a palmtop making it a laptop.
Those are fairly poor specs for a laptop.


What the fuck are you talking about? I've never heard of a "Palmtop" as a legit classification of computer hardware... Palmtop is a registered brand name of the HP line of handheld PCs. The rest of us around here call things of that class netbooks. Idiots... (And don't go telling me Wikipedia calls them that, I already read the page to see what the heck you were talking about.)
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