algodoo gone crazy

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algodoo gone crazy

Postby scorp200 » Thu Apr 22, 2010 10:41 pm

yesterday suddenly algodoo didnt load scenes with missing parts
then it have all the simulation messed up like hinges that shouldnt break braking easily
friction too and some times the whole scene go crazy, nothing work as it should be
and i tried to uninstall algodoo and cleared any thing that have to do with algodoo in registry
and install it fresh, still didnt helped :(
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Re: algodoo gone crazy

Postby StephenAlverez » Fri Apr 23, 2010 1:30 am

Did you try deleting the config.cfg or config.autosave.cfg?
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Re: algodoo gone crazy

Postby scorp200 » Fri Apr 23, 2010 3:21 am

i said i deleted every thing that algodoo installed
even in regestry and then did clean install
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Re: algodoo gone crazy

Postby StephenAlverez » Fri Apr 23, 2010 4:53 pm

Ask link for a new serial code for Algodoo and uninstall everything that has to do with Algodoo, then re download it from scratch and use the serial code. (totally start from scratch)

If that doesn't work, it's your computer not Algodoo.
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Re: algodoo gone crazy

Postby RicH » Fri Apr 23, 2010 4:54 pm

A new serial code? I didn't know it can cause problems.
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Re: algodoo gone crazy

Postby scorp200 » Fri Apr 23, 2010 10:03 pm

first of all
READ MY POSTS!!!!
I SAID I DELETED EVERY THING! EVERY THING THAT HAS TO DO WITH ALGODOO
IS IT HARD TO READ THIS?
ok....
second, how can a serial effect the game?
because after i installed again i didnt unlock it yet and its still doing all those things
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Re: algodoo gone crazy

Postby Mystery » Sat Apr 24, 2010 12:39 am

StephenAlverez wrote:Ask link for a new serial code for Algodoo and uninstall everything that has to do with Algodoo, then re download it from scratch and use the serial code. (totally start from scratch)

If that doesn't work, it's your computer not Algodoo.

Firstly Link just runs the website, he's like the maintenance guy.
Secondly a new key won't fix anything, not only that but you wouldn't get another key if you tried
Thirdly actually read what he said. you moron.

Scorp did you run the uninstaller or did you just start pressing delete.
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Re: algodoo gone crazy

Postby StephenAlverez » Sat Apr 24, 2010 12:53 am

Mystery wrote:
StephenAlverez wrote:Ask link for a new serial code for Algodoo and uninstall everything that has to do with Algodoo, then re download it from scratch and use the serial code. (totally start from scratch)

If that doesn't work, it's your computer not Algodoo.

Firstly Link just runs the website, he's like the maintenance guy.
Secondly a new key won't fix anything, not only that but you wouldn't get another key if you tried
Thirdly actually read what he said. you moron.


I am a moron, I don't know anything about computers. I also just thought Link knew the Emil and such. And I did read what scorp said, I just thought redoing everything from scratch as if it was never there could fix it.

@Scorp

If you could give us more detail about the situation than that might be a help to us, and I don't just mean "messed up hinges, friction, things go crazy." Could you tell us the scene downloaded or try to upload the scene you were working on. Sometimes when I open Algodoo or download a scene, everything is exactly as what was happening to you. The only thing I can do is to press "new scene," and hope I saved my work before I left, or re download the scene.
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Re: algodoo gone crazy

Postby Mystery » Sat Apr 24, 2010 12:56 am

If you "Don't know anything about computers" You shouldn't have posted in the first place seeing as you have noting to contribute to this topic.
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Re: algodoo gone crazy

Postby StephenAlverez » Sat Apr 24, 2010 1:52 am

I did it because I wanted to help. I'm sorry that I got you to go totally off topic and to start getting angry at me.
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Re: algodoo gone crazy

Postby scorp200 » Sat Apr 24, 2010 4:59 am

come on dont fight

well i cant really tell because every time its some thing else
lets say this scene:
http://dl.dropbox.com/u/1417773/robot.phz
i have missing parts in it and randomly fixers around the scene
and some times object that shouldnt collide, starting to collide...
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Re: algodoo gone crazy

Postby RicH » Sat Apr 24, 2010 6:45 am

How exactly did you delete Algodoo? As in, uninstall, registry clean, delete the files left?
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Re: algodoo gone crazy

Postby scorp200 » Sat Apr 24, 2010 8:20 am

yes started with uninstall then deleted all the folders that left behind then cleaned registry
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Re: algodoo gone crazy

Postby RicH » Sat Apr 24, 2010 8:58 am

Even in My Documents?
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Re: algodoo gone crazy

Postby scorp200 » Sat Apr 24, 2010 5:25 pm

why every post i need to repeat my self
i said every thing! :evil: :evil:
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Re: algodoo gone crazy

Postby RicH » Sat Apr 24, 2010 6:31 pm

I was just making sure as some people are unaware that Algodoo has files in My Documents. Don't need to get all fussed up about it.

Anything in the log file?
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Re: algodoo gone crazy

Postby scorp200 » Sat Apr 24, 2010 6:53 pm

yes there some error
Code: Select all
No tablet found (or Wintab32.dll missing)


and
when i load the robot scene that i posted link to it
it says
Code: Select all
-- Warning: Failed to create polygon

when open another scene it says
Code: Select all
16:29:17: Loading Algodoo/scenes/SUV.phz...
16:29:19: -- Warning: Exception thrown: Cannot find identifier "reverse" in "my" from Source\script\Expressions.cpp:75: class util::SharedPtr<class script::Object> __thiscall script::Identifier::GetValue(class util::SharedPtr<class script::Reflected>,const class script::Settings &)
16:29:19: -- Warning: Caught exception: Cannot find identifier "reverse" in "my", Source\script\Expressions.cpp:184: class util::SharedPtr<class script::Object> __thiscall script::CodeBlock::Evaluate(class util::SharedPtr<class script::Reflected>,const class script::Settings &)
16:29:19: -- Warning: Failed to evaluate: scene.my.reverse, Cannot find identifier "reverse" in "my"
16:29:19: -- Warning: Exception thrown: Not a bool from Source\script\ValueConversions.cpp:20: bool __cdecl script::ObjectToValue<bool>(class util::SharedPtr<class script::Object>)
16:29:19: -- Warning: Caught Exception: Not a bool, source\script\Attributes.hpp:167: void __thiscall script::TAttrib<bool>::CalcValueFromObject(void)
16:29:19: -- Warning: ccw was bound to bad type. Restoring to last known value.
16:29:19: -- Warning: Exception thrown: Cannot find identifier "stop" in "my" from Source\script\Expressions.cpp:75: class util::SharedPtr<class script::Object> __thiscall script::Identifier::GetValue(class util::SharedPtr<class script::Reflected>,const class script::Settings &)
16:29:19: -- Warning: Caught exception: Cannot find identifier "stop" in "my", Source\script\Expressions.cpp:184: class util::SharedPtr<class script::Object> __thiscall script::CodeBlock::Evaluate(class util::SharedPtr<class script::Reflected>,const class script::Settings &)
16:29:19: -- Warning: Failed to evaluate: Scene.my.stop, Cannot find identifier "stop" in "my"
16:29:19: -- Warning: autoBrake was bound to bad type. Restoring to last known value.
16:29:19: -- Warning: Exception thrown: Cannot find identifier "moves2" in "my" from Source\script\Expressions.cpp:75: class util::SharedPtr<class script::Object> __thiscall script::Identifier::GetValue(class util::SharedPtr<class script::Reflected>,const class script::Settings &)
16:29:19: -- Warning: Caught exception: Cannot find identifier "moves2" in "my", Source\script\Expressions.cpp:184: class util::SharedPtr<class script::Object> __thiscall script::CodeBlock::Evaluate(class util::SharedPtr<class script::Reflected>,const class script::Settings &)
16:29:19: -- Warning: Failed to evaluate: Scene.my.moves2, Cannot find identifier "moves2" in "my"
16:29:19: -- Warning: Exception thrown: Not a real from Source\script\ValueConversions.cpp:32: long double __cdecl script::ObjectToValue<long double>(class util::SharedPtr<class script::Object>)
16:29:19: -- Warning: Caught Exception: Not a real, source\script\Attributes.hpp:167: void __thiscall script::TAttrib<float>::CalcValueFromObject(void)
16:29:19: -- Warning: length was bound to bad type. Restoring to last known value.
16:29:19: -- Warning: Exception thrown: Cannot find identifier "moves" in "my" from Source\script\Expressions.cpp:75: class util::SharedPtr<class script::Object> __thiscall script::Identifier::GetValue(class util::SharedPtr<class script::Reflected>,const class script::Settings &)
16:29:19: -- Warning: Caught exception: Cannot find identifier "moves" in "my", Source\script\Expressions.cpp:184: class util::SharedPtr<class script::Object> __thiscall script::CodeBlock::Evaluate(class util::SharedPtr<class script::Reflected>,const class script::Settings &)
16:29:19: -- Warning: Failed to evaluate: Scene.my.moves, Cannot find identifier "moves" in "my"
16:29:19: -- Warning: Exception thrown: Cannot find identifier "hit4" in "my" from Source\script\Expressions.cpp:75: class util::SharedPtr<class script::Object> __thiscall script::Identifier::GetValue(class util::SharedPtr<class script::Reflected>,const class script::Settings &)
16:29:19: -- Warning: Caught exception: Cannot find identifier "hit4" in "my", Source\script\Expressions.cpp:184: class util::SharedPtr<class script::Object> __thiscall script::CodeBlock::Evaluate(class util::SharedPtr<class script::Reflected>,const class script::Settings &)
16:29:19: -- Warning: Failed to evaluate: scene.my.hit4, Cannot find identifier "hit4" in "my"
16:29:19: -- Warning: motor was bound to bad type. Restoring to last known value.

and
Code: Select all
16:29:19: Loaded scene Algodoo/scenes/SUV.phz
16:29:47: -- Warning: FixJointEntity::AddToSimulation had body not in sim
16:30:21: -- Warning: FixJointEntity::AddToSimulation had body not in sim
16:30:44: -- Warning: FixJointEntity::AddToSimulation had body not in sim
16:30:47: -- Warning: FixJointEntity::AddToSimulation had body not in sim
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Re: algodoo gone crazy

Postby RicH » Sat Apr 24, 2010 6:58 pm

First 'error' you gave:
It just means you aren't using a Tablet.

Second and after:
I don't know what the hell a bit of that means but I can make out some things that give me the idea that you are playing a scene that requires scripting. Have you tried opening a clear scene and making something basic in it(e.g. boxes, hinges, springs, fixates etc,)?
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Re: algodoo gone crazy

Postby scorp200 » Sat Apr 24, 2010 7:15 pm

yes it has scripting, but it didnt do problems before
so why now?
i did try but i didnt make complex stuff like the robot.

edit.
almost every single scene i open there are messed up fixators, hinges (not in their places, just randomly around the scene), and many object glued to the background
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Re: algodoo gone crazy

Postby Mystery » Sun Apr 25, 2010 2:04 am

:lol: Everyone is stupid.

It's not a probleam with algodoo its a probleam with he scene :lol:
No one bothered to download it.
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Re: algodoo gone crazy

Postby RicH » Sun Apr 25, 2010 3:09 am

I downloaded it. I thought he saved it when the errors happened.
Plus:
almost every single scene i open there are messed up fixators, hinges (not in their places, just randomly around the scene), and many object glued to the background

Ever tried to read?
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Re: algodoo gone crazy

Postby Mystery » Sun Apr 25, 2010 3:53 am

Yeah that happens to everyone, the hinge bug where the scene doesn't load correctly. He's probably over exaggerating, like he did with the name of this thread.
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Re: algodoo gone crazy

Postby RicH » Sun Apr 25, 2010 4:03 am

A quick undo fixes that for me.
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Re: algodoo gone crazy

Postby scorp200 » Sun Apr 25, 2010 4:44 am

im serious about that almost every scene i open
have that problem, but not only this, some times the collision layers are changing
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