[thyme/scripting] we need this!
35 posts • Page 1 of 2 • 1, 2
[thyme/scripting] we need this!
since images can only be 512 px wide i had to make a thumbnail -.-
anyway, heres the link to the real image:
http://www.n00bie.de/pics/algodooscrips.jpg

anyway, heres the link to the real image:
http://www.n00bie.de/pics/algodooscrips.jpg


- pixartist
- Posts: 65
- Joined: Wed Sep 02, 2009 5:30 pm
Re: [thyme/scripting] we need this!
Totaly, and a scroll bar on both so you don't run out of room.
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Versieon - Posts: 375
- Joined: Tue Sep 01, 2009 4:45 pm
Re: [thyme/scripting] we need this!
This has been suggested before on the old forum, and I wholly supported it there. As community members continually gain skill at scripting and objects gain more and more variables, more and more often we are running out of room in the various script boxes. That second window idea would probably be a quick fix, but it really needs a scroll bar.
Made some cool stuff a long time ago
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Frank - [Best Tutorial Maker 2010]
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- Location: the dark side of the moon
Re: [thyme/scripting] we need this!
So, why didn't you just cut out the portion of the image where it shows your suggestion? And don't answer with "I am lazy" or anything like that.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
- Posts: 2043
- Joined: Tue Sep 01, 2009 9:01 am
Re: [thyme/scripting] we need this!
I think that I wouldn't use this, I think it's better to just use a program like notepad
, if you need to use comments, place them in the description of the code
.
Though, it could be useful in some situations
, I think this is just convenience, and not really important
.
Also, why are only the functions editable, I frequently make dynamic variables that are far larger than any collision argument taking functions.
.
Though, it could be useful in some situations
Also, why are only the functions editable, I frequently make dynamic variables that are far larger than any collision argument taking functions.
- gradyfitz
- Posts: 174
- Joined: Tue Sep 01, 2009 8:33 am
- Location: Victoria, Australia
Re: [thyme/scripting] we need this!
gradyfitz wrote:I think that I wouldn't use this, I think it's better to just use a program like notepad, if you need to use comments, place them in the description of the code
.
Though, it could be useful in some situations, I think this is just convenience, and not really important
.
Also, why are only the functions editable, I frequently make dynamic variables that are far larger than any collision argument taking functions..
there are no user-created static variables in thyme. I also did not rule out a window for custom variables did I? Also you are contradicting yourself by first stating that you'd rather use notpad (which is itself ridiculous - why use notpad when you have a perfectly fine editor ingame?) and in the next line you demand an ingame-editor for your variables...
why disagree with my suggestion when you can't even name 1 argument?
edit: also @ RicH ... I did exactly that. If you look closely, I replaced the old scripting lines with edit buttons..

- pixartist
- Posts: 65
- Joined: Wed Sep 02, 2009 5:30 pm
Re: [thyme/scripting] we need this!
pixartist wrote:gradyfitz wrote:I think that I wouldn't use this, I think it's better to just use a program like notepad, if you need to use comments, place them in the description of the code
.
Though, it could be useful in some situations, I think this is just convenience, and not really important
.
Also, why are only the functions editable, I frequently make dynamic variables that are far larger than any collision argument taking functions..
there are no user-created static variables in thyme. I also did not rule out a window for custom variables did I? Also you are contradicting yourself by first stating that you'd rather use notpad (which is itself ridiculous - why use notpad when you have a perfectly fine editor ingame?) and in the next line you demand an ingame-editor for your variables...
Ok, sorry if I wasn't clear in my post, in the picture, it doesn't have "Edit" for all the variables, so I assumed those didn't have the same settings as the rest of the local variables. Also, dynamic variables are variables that change according to other variables
My intention wasn't to demand it, I was just stating what I thought may have been good about the suggestion (there are VERY, VERY few situations where there is a purely one sided view, like for example, say we want to upgrade the roads, because 1 person was hurt a bit, but the road will cost hundreds of billions of dollars, and the road is used by about 10 people a year, then there are benefits, and also cons, and the majority of people would choose to not upgrade the road, but, this would be very very close to one sided, but, there is still a benefit to using the system, this suggestion isn't too bad, I just don't think we need it).
I still think that using notepad or something like that is much better, and easier, it's what I do (and I write codes that are tens of thousands of characters long (27,319 characters for a Work in Progress
pixartist wrote:why disagree with my suggestion when you can't even name 1 argument?
Ok, I'll give a few points:
Against:
- You wouldn't be able to see the values just by looking at the script menu.
- Clutters up the script menu.
- Thyme isn't a top priority
. - Doesn't fit in with the rest of the GUI.
- Notepad works perfectly.
- Too many levels isn't necessarily good for layout.
- Comments wont be kept in a save (comments are ignored in the current model of thyme).
- May make a lot of difficulties in working out the syntax so that the code isn't ruined when saved.
For:
- Possibly more convenient than opening notepad.
- Multi-line (though, this doesn't necessarily require this suggestion).
Notepad takes me a few seconds to open, so, it could be even quicker to open notepad than to open the script menu then open the edit menu.
Overall, I don't think we need this
- gradyfitz
- Posts: 174
- Joined: Tue Sep 01, 2009 8:33 am
- Location: Victoria, Australia
Re: [thyme/scripting] we need this!
how would you add multiline support without a new window ? put a 3 line mini-textedit in there and let it have a little scrollbar? come on....
also... if you're actually a professional programmer writing thousands of lines of code... and manage all that in microsofts wordpad - then i wouldn't wanna have you as an employee, your productivity has to be pretty poor
also... if you're actually a professional programmer writing thousands of lines of code... and manage all that in microsofts wordpad - then i wouldn't wanna have you as an employee, your productivity has to be pretty poor

- pixartist
- Posts: 65
- Joined: Wed Sep 02, 2009 5:30 pm
Re: [thyme/scripting] we need this!
i would to like this adding.
it is better that the box in the script menu and can allow having one piece of code on one line and another bit on the next will make it easier for debugging!
it is better that the box in the script menu and can allow having one piece of code on one line and another bit on the next will make it easier for debugging!
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
Re: [thyme/scripting] we need this!
*epic support*
This is the best suggestion ever!
This is so convenient i can't see why any one wouldn't want this.
Having users actually have to use an external program to the simplest of tasks isn't very professional it would be like MS word making you have to re-size pictures with MS paint.
This is the best suggestion ever!
This is so convenient i can't see why any one wouldn't want this.
Having users actually have to use an external program to the simplest of tasks isn't very professional it would be like MS word making you have to re-size pictures with MS paint.
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: [thyme/scripting] we need this!
pixartist wrote:how would you add multiline support without a new window ? put a 3 line mini-textedit in there and let it have a little scrollbar? come on....
I meant for copy & paste
pixartist wrote:also... if you're actually a professional programmer writing thousands of lines of code... and manage all that in microsofts wordpad - then i wouldn't wanna have you as an employee, your productivity has to be pretty poor
How does not using a program like notepad (not wordpad
Also, an in-game modification window would be affected by scenes which use hundreds of dynamic textures (like movies), which would slow me down...
- gradyfitz
- Posts: 174
- Joined: Tue Sep 01, 2009 8:33 am
- Location: Victoria, Australia
Re: [thyme/scripting] we need this!
gradyfitz wrote:pixartist wrote:how would you add multiline support without a new window ? put a 3 line mini-textedit in there and let it have a little scrollbar? come on....
I meant for copy & paste.
pixartist wrote:also... if you're actually a professional programmer writing thousands of lines of code... and manage all that in microsofts wordpad - then i wouldn't wanna have you as an employee, your productivity has to be pretty poor
How does not using a program like notepad (not wordpad, it's much quicker to open notepad), benefit the speed you work (when compared with another input that doesn't automatically contribute code)? I wrote those codes in about half an hour
, I think my productivity is pretty good. I actually use Notepad++ (though, the main difference is a faster file load time and tabbed file loading, not much of the other features I use). What program would you suggest would increase productivity?
Also, an in-game modification window would be affected by scenes which use hundreds of dynamic textures (like movies), which would slow me down...
you are talking about thyme code? you tell me you are writing thousands of lines of THYME? Oo
i thought you were talkin about another language, which would make using notepad .. well ... not that useful, since most languages have better IDE's or at least language files for scite etc.
Writing with a good IDE is of course several times more productive than notepad because of debugging, code completion, file management etc.

- pixartist
- Posts: 65
- Joined: Wed Sep 02, 2009 5:30 pm
Re: [thyme/scripting] we need this!
pixartist wrote:gradyfitz wrote:pixartist wrote:how would you add multiline support without a new window ? put a 3 line mini-textedit in there and let it have a little scrollbar? come on....
I meant for copy & paste.
pixartist wrote:also... if you're actually a professional programmer writing thousands of lines of code... and manage all that in microsofts wordpad - then i wouldn't wanna have you as an employee, your productivity has to be pretty poor
How does not using a program like notepad (not wordpad, it's much quicker to open notepad), benefit the speed you work (when compared with another input that doesn't automatically contribute code)? I wrote those codes in about half an hour
, I think my productivity is pretty good. I actually use Notepad++ (though, the main difference is a faster file load time and tabbed file loading, not much of the other features I use). What program would you suggest would increase productivity?
Also, an in-game modification window would be affected by scenes which use hundreds of dynamic textures (like movies), which would slow me down...
you are talking about thyme code? you tell me you are writing thousands of lines of THYME? Oo
i thought you were talkin about another language, which would make using notepad .. well ... not that useful, since most languages have better IDE's or at least language files for scite etc.
Writing with a good IDE is of course several times more productive than notepad because of debugging, code completion, file management etc.
Ah ok, fair enough.
I said tens of thousands of characters, not lines (just so you know)
I write a lot of codes, and I combine mechanics and thyme most days (I think 'thymechanics' are something I use quite a lot)
- gradyfitz
- Posts: 174
- Joined: Tue Sep 01, 2009 8:33 am
- Location: Victoria, Australia
Re: [thyme/scripting] we need this!
yep great! *haben will*
- probber
- Posts: 5
- Joined: Tue Sep 15, 2009 9:12 pm
- Location: Germany
Re: [thyme/scripting] we need this!
I just wanted to make this suggestion, but then i read your thing. I completely agree, i hate it that you can't oversee your scripts. 
This would be awesome.
If they aren't gonna make this, someone has to make a mod for this.
This would be awesome.
If they aren't gonna make this, someone has to make a mod for this.
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Jelmerholland - Posts: 61
- Joined: Mon Aug 31, 2009 7:51 pm
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Re: [thyme/scripting] we need this!
i think this is so far the best thyme related suggestion.
Chronos wrote:There's nothing wrong with swearing. They're just words. People just think they have a bad meaning. What's the difference between shit and poo? Nothing. They're the same.
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Rhett97 - Posts: 522
- Joined: Mon Aug 31, 2009 10:32 pm
Re: [thyme/scripting] we need this!
so whats about this nice thingy script-box-window......wanna have it 
- probber
- Posts: 5
- Joined: Tue Sep 15, 2009 9:12 pm
- Location: Germany
Re: [thyme/scripting] we need this!
How about instead of there just being an edit button in the spaces, but how about the edit button to the side of it so you can preview the code the normal way, but have the option to do it Pixartist's way if you have a lot of code to write.
E.g. this -
Full-size image here
Btw - I SUPPORT!!!
E.g. this -

Full-size image here
Btw - I SUPPORT!!!
<-- Made with GIMP-

blahblah200 - Posts: 61
- Joined: Tue Sep 01, 2009 11:33 am
- Location: Somewhere over the rainbow...
Re: [thyme/scripting] we need this!
Support 
[/post]
Paradigm 29 wrote:I've been trying to figure out why people even buy hummers ever since I found out that they don't have machine guns.
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izacque - Posts: 483
- Joined: Mon Sep 14, 2009 11:14 am
Re: [thyme/scripting] we need this!
Supporting to the MAX! It's really frustrating with spawning Polygons with all the surface info, and not have enough room. And make a scroll bar! Couldn't get better! I'm in this 110%

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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: [thyme/scripting] we need this!
to save room, How a about a "wrapping method"?
You may have encountered this in visual studio
For you guys that don't know about the wrapping method,it works something like this: Lets say you have a script
You may have encountered this in visual studio
For you guys that don't know about the wrapping method,it works something like this: Lets say you have a script
- Code: Select all
OnCollide = (e)=>{
Scene.addBox ({
color := [0.39, 0.383, 0.0, 1.0]; opaqueBorders := false; drawBorder := false;
entityID := 26195; zDepth := 23.0; geomID := 8623917; angle := e.normal;
body := 8662457; pos:=scene.my.apos2; size := [0.03125, 0.21875]})}
- Code: Select all
(e)=>{ (wrap) Scene.addBox ({
color := [0.39, 0.383, 0.0, 1.0]; opaqueBorders := false; drawBorder := false;
entityID := 26195; zDepth := 23.0; geomID := 8623917; angle := e.normal;
body := 8662457; pos:=scene.my.apos2; size := [0.03125, 0.21875]}); (wrap) = NameOfYourWrap}
- Code: Select all
OnCollide = (e)=>{(NameOfYourWrap)}
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: [thyme/scripting] we need this!
you can still do it using scene.my variables...
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
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