1.7.1 very annoying bug
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1.7.1 very annoying bug
Frequently 171 incorrectly load scene (hinges are connected wrong)
Like in this scene
and many times I've got same effect in autosave.
Like in this scene
and many times I've got same effect in autosave.
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Kilinich - [Best bug reporter 2010]
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Re: 1.7.1 very annoying bug
I've just reproduce that again.
Scene build in algodoo but cannot be loaded correctly (it still works in phun).
Scene build in algodoo but cannot be loaded correctly (it still works in phun).
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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Re: 1.7.1 very annoying bug
I have noticed this also. Very annoying bug.
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Mystery - Posts: 2802
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Re: 1.7.1 very annoying bug
I've check scenes in 1.7.0 - no problem, so this bug introduced in 1.7.1 only.
Do you read me, Emil?! It's a major one
Do you read me, Emil?! It's a major one
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Kilinich - [Best bug reporter 2010]
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Re: 1.7.1 very annoying bug
Kilinich wrote:I've check scenes in 1.7.0 - no problem, so this bug introduced in 1.7.1 only.
Do you read me, Emil?! It's a major one
Have you read emilk, Kilinich?
Re: Collided object shakes a lot
emilk wrote:Kilinich wrote:Very annoying behavior of collided objects (from algodoo 1.6.0, was fine in phun 5.28).
If you apply some force on collided object it's starts shake very unrealistic way.
You can see effect in that scene (on wheels) http://www.algodoo.com/algobox/details/33059
Help me boil down this to a very simple case and I'll make an effort to fix it soon. Else, it will have to wait.
This goes for most bugs, ladies and gentlemen. The first thing I do when debugging stuff like this is to try replicating the behavior with the fewest possible objects, ideally a scene with just two objects. If you help me with this I can fix the bugs far faster!
I've tried to reduce objects (It took several hours).
The scene below has only 6 geoms and 1 hinges. I could not reduce any more. ( i.e. The bug cannot be seen when I reduce more.)
However, I could not detect the cause for reproducing bug.
This bug doesn't happened when I change geomID and geom0 from 18 to 1. Pretty strange.
I want to check out the source code for researching the cause of this bug.
[scene]40292[/scene]
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
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Re: 1.7.1 very annoying bug
tatt61880 wrote:Have you read emilk, Kilinich?
I did, and I've simplify mentioned case very well.
This time bug is much easy to reproduce and troubleshoot, because it appears in 1.7.1 from 1.7.0.
nim
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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Re: 1.7.1 very annoying bug
Kilinich wrote:tatt61880 wrote:Have you read emilk, Kilinich?
I did, and I've simplify mentioned case very well.
Actually, you did so. I think your report was very good about simplified case.
But, in this time, the scene has too many objects.
Kilinich wrote:This time bug is much easy to reproduce and troubleshoot, because it appears in 1.7.1 from 1.7.0.
In my opinion, even if the bug is much easy to reproduce and troubleshoot, you had better try to reduce objects for getting response soon.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
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Re: 1.7.1 very annoying bug
Yes, he's right. I have had this same bug. Even using a simple scene that I think was preloaded (which I cannot find now -facepalm-), it had three hanging yellow chains, you know the one of which I speak? I also had this issue with my Centurion tank. Very frustrating. Sometimes reloading the scene fixes it, other times not.
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
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