AH-64 Apache collab (rebirth)
13 posts • Page 1 of 1
AH-64 Apache collab (rebirth)
Hey guys, I wanted to re-start the Apache collab that was on the older Phun Forums about 6 months ago!
Stuff Checklist:
- 20m Measure Tape
- Apache body
- Lifting Defice (It needs to carry a LOT of weight and work WITH gravity)
- Weapon Systems (I'm working on these)
- Some sort of Rocket Tracking Defice
- Rocket propulsion that works WITH gravity*
*which is not either Huge or ejects a lot of water/objects. if it would start at a regular speed and accelerates slowly would be great
The hellfire's need to be guided towards a target... I'm about to ask the maker of the "Advanced rocket system" to help with that
The hydra's should just fly in a straight line and be quite fast
I already made the basic rocket's (Hydra-70 and Hellfire II). I need some sort of propulsion system that constantly accelerates the rocket, it shouldnt be "Bullet launched" like a lot of phunlets use..
Author: D4NG3R NL
Title: Hydra-70 and Hellfire MK2
File Size: 21.14 kB
Rating:
Lol the preview failed :S
Just pull one of the rockets out to test it... -without gravity atm..- no propulsion yet :S
Thyme stuff:
- Bullet Spawner that spawns circles WITH a tracer
- The Guidance System for the rockets
Stuff Checklist:
- 20m Measure Tape
- Apache body
- Lifting Defice (It needs to carry a LOT of weight and work WITH gravity)
- Weapon Systems (I'm working on these)
- Some sort of Rocket Tracking Defice
- Rocket propulsion that works WITH gravity*
*which is not either Huge or ejects a lot of water/objects. if it would start at a regular speed and accelerates slowly would be great
The hellfire's need to be guided towards a target... I'm about to ask the maker of the "Advanced rocket system" to help with that
The hydra's should just fly in a straight line and be quite fast
I already made the basic rocket's (Hydra-70 and Hellfire II). I need some sort of propulsion system that constantly accelerates the rocket, it shouldnt be "Bullet launched" like a lot of phunlets use..
Author: D4NG3R NL
Title: Hydra-70 and Hellfire MK2
File Size: 21.14 kB
Rating:
Lol the preview failed :S
Just pull one of the rockets out to test it... -without gravity atm..- no propulsion yet :S
Thyme stuff:
- Bullet Spawner that spawns circles WITH a tracer
- The Guidance System for the rockets
- D4NG3R NL
- Posts: 5
- Joined: Tue Sep 01, 2009 6:14 pm
Re: AH-64 Apache collab (rebirth)
Okay I might aswell join this, but what could I do..? I'm average at thyme but I've experimented a lot with rockets and missiles too.
If you have a question, have a dollar and call somebody that cares.
No really just PM me if you have a problem
No really just PM me if you have a problem
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Sniperkasa - Posts: 493
- Joined: Tue Sep 01, 2009 5:34 pm
- Location: The bottom of a lake.
Re: AH-64 Apache collab (rebirth)
Maybe you should start with the helicopter, then work on the weapons
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Conundrumer - Posts: 344
- Joined: Mon Aug 31, 2009 5:55 pm
- Location: NYC
Re: AH-64 Apache collab (rebirth)
Conundrumer wrote:Maybe you should start with the helicopter, then work on the weapons
The point is, I love to create military vehicles so I made the rockets even before I decided what to do with them!
- D4NG3R NL
- Posts: 5
- Joined: Tue Sep 01, 2009 6:14 pm
Re: AH-64 Apache collab (rebirth)
Sniperkasa wrote:Okay I might aswell join this, but what could I do..? I'm average at thyme but I've experimented a lot with rockets and missiles too.
if you could make some sort of "efficient -without a lot of water or particles-" engine that fits into the rockets I already have, it would be awesome! the problem is... I dont think the Hydra rockets will stay "stable" enough... they will probably start dropping/tipping over :S they just need to go straight to the front! (and they need some -not to high tho- starting speed, otherwice the stability wings will PUSH the rocket itself away -try it with my rocket base... pull it out very slowly-)
- D4NG3R NL
- Posts: 5
- Joined: Tue Sep 01, 2009 6:14 pm
Re: AH-64 Apache collab (rebirth)
D4NG3R NL wrote:Conundrumer wrote:Maybe you should start with the helicopter, then work on the weapons
The point is, I love to create military vehicles so I made the rockets even before I decided what to do with them!
But these rockets aren't exactly vehicles. They don't even explode ._.
I just want to say that working on the skin first isn't a good idea.
btw I made the apache collab, and I still have a lot of the parts
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Conundrumer - Posts: 344
- Joined: Mon Aug 31, 2009 5:55 pm
- Location: NYC
Re: AH-64 Apache collab (rebirth)
Conundrumer wrote:D4NG3R NL wrote:Conundrumer wrote:Maybe you should start with the helicopter, then work on the weapons
The point is, I love to create military vehicles so I made the rockets even before I decided what to do with them!
But these rockets aren't exactly vehicles. They don't even explode ._.
I just want to say that working on the skin first isn't a good idea.
btw I made the apache collab, and I still have a lot of the parts
Rockets are considered vehicles (some rockets at least XD)
http://en.wikipedia.org/wiki/Multiple_i ... ry_vehicle
Anyways, I'm currently working on the explosive part
Even tho I have no idea HOW I'm going to do that atm :S (I suck at thyme, and when I work with either Springs, Collision or attraction (Using attraction as in -10 for example) it fails misserably because it hits either the vehicle/platform it was launched from, or detonates to late/to early (or not at all)
- D4NG3R NL
- Posts: 5
- Joined: Tue Sep 01, 2009 6:14 pm
Re: AH-64 Apache collab (rebirth)
Okay I've done a rocket launcher, just check scene responses on the main scene
If you have a question, have a dollar and call somebody that cares.
No really just PM me if you have a problem
No really just PM me if you have a problem
-
Sniperkasa - Posts: 493
- Joined: Tue Sep 01, 2009 5:34 pm
- Location: The bottom of a lake.
Re: AH-64 Apache collab (rebirth)
Nice, but it goes to fast at launch!
- D4NG3R NL
- Posts: 5
- Joined: Tue Sep 01, 2009 6:14 pm
Re: AH-64 Apache collab (rebirth)
Well if it was a two stager I could fix it but im not quite sure how to do it.. except ofcourse using variables to adjust density / negative attraction affecting the water. I'm not sure if custom variables are quite a good idea if these are going to phunlets
If you have a question, have a dollar and call somebody that cares.
No really just PM me if you have a problem
No really just PM me if you have a problem
-
Sniperkasa - Posts: 493
- Joined: Tue Sep 01, 2009 5:34 pm
- Location: The bottom of a lake.
Re: AH-64 Apache collab (rebirth)
just put a secondary engine on it which is the first stage thats only short burst, like on a javelin missile then it will work all the way
- thebeech
- Posts: 241
- Joined: Mon Aug 31, 2009 8:32 pm
- Location: Your Hardrive
Re: AH-64 Apache collab (rebirth)
Fast and stable hydra rockets. Things can get messed up when all of them are fired at once
Author: davidz
Title: hydra rockets for collab
File Size: 15.22 kB
Rating:
Author: davidz
Title: hydra rockets for collab
File Size: 15.22 kB
Rating:
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: AH-64 Apache collab (rebirth)
And here's my idea about helicopter propulsion.
To get more lift, increase the mass and air friction multipier of moving parts.
Author: davidz
Title: working helicopter
File Size: 51.77 kB
Rating:
To get more lift, increase the mass and air friction multipier of moving parts.
Author: davidz
Title: working helicopter
File Size: 51.77 kB
Rating:
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
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