Evolution Simulation V4.0
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Evolution Simulation V4.0
Based on the original by oopsurdead.
V4 has added children, death, generations(will be viewable in V5), Recessive Genetic Disease(currently represented by protractor setting), less random mutation, a population-controlling border, and a few more smaller things. Also, beside the current version is an almost unedited version of the original, so you can compare.
Genetic Disease can lay dormant for up to 2 generations before it is gone, or appears.
Each circle can have upto 3 children, though may have 1, 2, or in some cases none.
Death happens along with the final child.
Generations are only sometimes shown, and in the download will most likely disappear completely, so sorry but no generation count for now.
NOTE: Each new child, and the first generation, will have about 4 seconds until it can have its own child, and the same amount in between each child.
V5 WILL HAVE: Gender, Generation counter on each individual circle, a new additional disease, and Inbreeding counters.
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: Evolution Simulation V4.0
I'm pretty sure Rara made this before oopsurdead. 
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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- Location: Californania
Re: Evolution Simulation V4.0
Never saw it. Looking for it.
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: Evolution Simulation V4.0
Please provide a link to Rara's profile.
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: Evolution Simulation V4.0
It's a nickname for RaRaMalum in case you didn't find it because of that. http://www.algodoo.com/algobox/profile.php?id=127
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
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Re: Evolution Simulation V4.0
Here's the scene, btw:
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Evolution Simulation V4.0
No, they are differently coded, plus the application is different by a long shot.
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: Evolution Simulation V4.0
They're coded different and they're applied differently, but they're pretty much the same thing.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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- Location: Californania
Re: Evolution Simulation V4.0
No, because only one has my credit.
Anyway, do you guys like the workings? I have finished V5 almost; the only thing left is inbreeding stats, which I may be leaving out.
Anyway, do you guys like the workings? I have finished V5 almost; the only thing left is inbreeding stats, which I may be leaving out.
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: Evolution Simulation V4.0
Yep, it's pretty cool, but after 20 seconds, they stop breeding entirely.
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kilebantick - Posts: 1267
- Joined: Tue Sep 01, 2009 9:50 am
Re: Evolution Simulation V4.0
I have the same problem as kilebantick. Algodoo 1.7, if it matters.
- daniels220
- Posts: 95
- Joined: Mon Aug 31, 2009 11:30 pm
Re: Evolution Simulation V4.0
It is possible that the gender isn't being retained...
EDIT: NVM, genders aren't in the current release...
EDIT: I am looking into your problems.
EDIT: NVM, genders aren't in the current release...
EDIT: I am looking into your problems.
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: Evolution Simulation V4.0
are they sitting perfectly still in the middle?
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: Evolution Simulation V4.0
They weren't touching? They must touch to multiply.
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: Evolution Simulation V4.0
What a weird species they have no gender, and they reproduce by banging into each other XD.
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: Evolution Simulation V4.0
Mystery wrote:What a weird species they have no gender, and they reproduce by banging into each other XD.
V5.0, which should be released today, has genders. Unfortunately, I have to go with some grueling code inspection, because a fatal error is occurring whereas the circles die on first contact.
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: Evolution Simulation V4.0
Blazemann wrote:Unfortunately, I have to go with some grueling code inspection, because a fatal error is occurring whereas the circles die on first contact.
Oh noeess! The circles have AIDS.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Evolution Simulation V4.0
Chronos wrote:Blazemann wrote:Unfortunately, I have to go with some grueling code inspection, because a fatal error is occurring whereas the circles die on first contact.
Oh noeess! The circles have AIDS.
more like IDSA! Instant Deaths via Sexual Activity.
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Blazemann - Posts: 151
- Joined: Tue Sep 01, 2009 1:19 am
Re: Evolution Simulation V4.0
Great Simulator You Have There, From What I seen so Far, Very Interesting...
NO THEY HAVE IDSA D: Poor Little Circles...
NO THEY HAVE IDSA D: Poor Little Circles...
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64days - Posts: 5
- Joined: Tue Mar 30, 2010 1:46 am
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