Object Deletes Itself On Collision
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Object Deletes Itself On Collision
This is probably a really stupid question, but I don't care so I am going to ask it anyways. I am trying to make a cannon that shoots two bullets with lasers at the ends of them that shreds whatever it is launched at, but the problem I am having is configuring the bullets using thyme to delete themselves on collision so that they don't bounce back and shred the cannon that fired it.
If someone could please be so kind as to give me the thyme script that lets me accomplish this.
If someone could please be so kind as to give me the thyme script that lets me accomplish this.
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Laraso - Posts: 241
- Joined: Tue Sep 01, 2009 12:54 am
- Location: What are you, a stalker?
Re: Object Deletes Itself On Collision
On Algodoo the kill code is
On Phun
- Code: Select all
e.this.density = 0
On Phun
- Code: Select all
e.this.airfrictionmult = NaN
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
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