Changing collisionset on collide
29 posts • Page 2 of 2 • 1, 2
Re: Changing collisionset on collide
Well, Mystery, before you learn to speak Thyme properly maybe you should first learn to speak English properly. 
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Chronos - [Most Active Member 2010]
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Re: Changing collisionset on collide
Low blow dude.
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: Changing collisionset on collide
how to calculate collideset ?
1 = A
5 = AC
64 = G
I need
EF
EG
1 = A
5 = AC
64 = G
I need
EF
EG
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43торт - Posts: 17
- Joined: Sun Feb 28, 2010 4:56 pm
- Location: Russia
Re: Changing collisionset on collide
Just add it up.
A = 1
B = 2
C = 4
D = 8
E = 16
F = 32
G = 64
So EF would be 48 and EG would be 80. You can also go in-game and go to the script menu and check an object's collideset. That way, you could just set whatever collision group and you could just take a peek in the script menu.
A = 1
B = 2
C = 4
D = 8
E = 16
F = 32
G = 64
So EF would be 48 and EG would be 80. You can also go in-game and go to the script menu and check an object's collideset. That way, you could just set whatever collision group and you could just take a peek in the script menu.
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RicH - [Funniest Person 2010]
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29 posts • Page 2 of 2 • 1, 2
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