Gunpowder
50 posts • Page 2 of 2 • 1, 2
Re: Gunpowder
Not early but morning, yesterday it was "It' been a hard days night", if you know what I mean.
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Gunpowder
link0007 wrote:Talking russian on an international forum is terribly inpolite.
And stop getting off-topic.
TheWinkits wrote:They both looks of cuking amazing
-

Chronos - [Most Active Member 2010]
- Posts: 4457
- Joined: Mon Aug 31, 2009 6:00 pm
- Location: Californania
Re: Gunpowder
Chronos
Well you are right.
I get one idea, what about spawning some small balls with attraction, they will be like layer of soot. It will only lag more, but only at first moment of shoot i think (only think because I have problems with Algodoo now).
And before reloading it will be necessary to clean barrel from it, with cleaning rod and ???(in russian somthing like clots)

here they are at down right corner, fourth and fifth from down.
If you want I can edit it and make english texts.
Well you are right.
I get one idea, what about spawning some small balls with attraction, they will be like layer of soot. It will only lag more, but only at first moment of shoot i think (only think because I have problems with Algodoo now).
And before reloading it will be necessary to clean barrel from it, with cleaning rod and ???(in russian somthing like clots)

here they are at down right corner, fourth and fifth from down.
If you want I can edit it and make english texts.
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Gunpowder
Nait
Ohh man you make really good work abour gunpowder and cannon types, but english-speaking people can't read russian texts on pictures
i'll help you to translate terms if needed
What hard nights you speaking about? Drinking and girls?
Ohh man you make really good work abour gunpowder and cannon types, but english-speaking people can't read russian texts on pictures
i'll help you to translate terms if needed
What hard nights you speaking about? Drinking and girls?
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Gunpowder
Chronos wrote:link0007 wrote:Talking russian on an international forum is terribly inpolite.
And stop getting off-topic.
why you so rude?
people here just 4 fun!
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Gunpowder
You were disobeying a mod, who was asking polity.
And staying on-topic is a rule especially out side of the living room, where everyone can see what you post.
And staying on-topic is a rule especially out side of the living room, where everyone can see what you post.
-

Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: Gunpowder
Mystery wrote:You were disobeying a mod, who was asking polity.
And staying on-topic is a rule especially out side of the living room, where everyone can see what you post.
Without your "corrections" would be much less flooding.
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Gunpowder
Nait
try to increase density of powder and increase restitution
try to increase density of powder and increase restitution
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Gunpowder
cellers wrote:Nait
What hard nights you speaking about? Drinking and girls?
"A hard day's night" song of John Lennon
And I mean i was working on my new scene all day and all the night.
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Gunpowder
cellers wrote:Mystery wrote:You were disobeying a mod, who was asking polity.
And staying on-topic is a rule especially out side of the living room, where everyone can see what you post.
Without your "corrections" would be much less flooding.
Without you going off-topic, there'd be even less.
TheWinkits wrote:They both looks of cuking amazing
-

Chronos - [Most Active Member 2010]
- Posts: 4457
- Joined: Mon Aug 31, 2009 6:00 pm
- Location: Californania
Re: Gunpowder
Chronos wrote:cellers wrote:Mystery wrote:You were disobeying a mod, who was asking polity.
And staying on-topic is a rule especially out side of the living room, where everyone can see what you post.
Without your "corrections" would be much less flooding.
Without you going off-topic, there'd be even less.
Maybe just close the topic?
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Gunpowder
Ohh NAIT!
Make scene with battle mission on boats
like in PC game Corsairs
Make scene with battle mission on boats
like in PC game Corsairs
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Gunpowder
Sorry that doesn't write two days but school began!
I think at first I have to better gunpowder and all other, but I like your idea.
There are 2 problems to solve:
1. Destroy "fire", counting oncollide isn't too good, but I have solved it. IN scene.addcircle add
2. I've made 50 guncircles an code
And sim is running really slow, I think it's because it had to make if_then_else 200 times a second.
Some ways:
Make only 1 big particle
Make two circles bigger and smaller, and write code in smaller(like in my old cannon)
Cellers, and other, I think we can make a big research in this area, would You like to join and make collab?
cellers wrote:Ohh NAIT!
Make scene with battle mission on boats
like in PC game Corsairs
I think at first I have to better gunpowder and all other, but I like your idea.
There are 2 problems to solve:
1. Destroy "fire", counting oncollide isn't too good, but I have solved it. IN scene.addcircle add
- Code: Select all
controlleracc:=sim.time; oncollide:=(e)=>{density={sim.time-controlleracc>5?{density=0}:{};2}}
2. I've made 50 guncircles an code
- Code: Select all
(e)=>{e.other.color==[1,0,0,1]?{scene.addcircle({pos:=e.pos; color=[1,0,0,1]}); oncollide=(e)=>{}}:{}}
And sim is running really slow, I think it's because it had to make if_then_else 200 times a second.
Some ways:
Make only 1 big particle
Make two circles bigger and smaller, and write code in smaller(like in my old cannon)
Cellers, and other, I think we can make a big research in this area, would You like to join and make collab?
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Gunpowder
And one more.
Cellers and Chronos and Mystery, If you are writing here just to argue each other You all can got away and I'll close the topic.
Cellers and Chronos and Mystery, If you are writing here just to argue each other You all can got away and I'll close the topic.
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Gunpowder
Nait wrote:Sorry that doesn't write two days but school began!cellers wrote:Ohh NAIT!
Make scene with battle mission on boats
like in PC game Corsairs
I think at first I have to better gunpowder and all other, but I like your idea.![]()
There are 2 problems to solve:
1. Destroy "fire", counting oncollide isn't too good, but I have solved it. IN scene.addcircle add
- Code: Select all
controlleracc:=sim.time; oncollide:=(e)=>{density={sim.time-controlleracc>5?{density=0}:{};2}}
2. I've made 50 guncircles an code
- Code: Select all
(e)=>{e.other.color==[1,0,0,1]?{scene.addcircle({pos:=e.pos; color=[1,0,0,1]}); oncollide=(e)=>{}}:{}}
And sim is running really slow, I think it's because it had to make if_then_else 200 times a second.
Some ways:
Make only 1 big particle
Make two circles bigger and smaller, and write code in smaller(like in my old cannon)
Cellers, and other, I think we can make a big research in this area, would You like to join and make collab?
sure! i think i can help you with sth.
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Gunpowder
Nait
i think you can solve this functions at one time (action array)
like that:
and increase restitution of powder as i say above to 1.0!
This will increase the force of the shot 5 times!
The gun with the powder thoroughly penetrated the wall of that in your scene!

edit
also i tried to use your @only oncollide powder@ - It is even more powerful
advantage - less lag at explosion
i think you can solve this functions at one time (action array)
- Code: Select all
scene.my.gunexp(e.pos, [1, 0, 0, 0.6], 2.5, 0.18); scene.my.gunexp(e.pos, [0.63, 0.37, 0, 0.6], 2.5, 0.18); scene.my.gunexp(e.pos, [0.46, 0.46, 0.46, 0.6], 2.5, 0.18);
like that:
- Code: Select all
Scene.my.powderexhaust = [scene.my.gunexp(e.pos, [1, 0, 0, 0.6], 2.5, 0.18); scene.my.gunexp(e.pos, [0.63, 0.37, 0, 0.6], 2.5, 0.18); scene.my.gunexp(e.pos, [0.46, 0.46, 0.46, 0.6], 2.5, 0.18);]
and increase restitution of powder as i say above to 1.0!
This will increase the force of the shot 5 times!
The gun with the powder thoroughly penetrated the wall of that in your scene!

edit
also i tried to use your @only oncollide powder@ - It is even more powerful
advantage - less lag at explosion
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Gunpowder
Nait wrote:And one more.
Cellers and Chronos and Mystery, If you are writing here just to argue each other You all can got away and I'll close the topic.
You realized we stopped that days ago, right?
TheWinkits wrote:They both looks of cuking amazing
-

Chronos - [Most Active Member 2010]
- Posts: 4457
- Joined: Mon Aug 31, 2009 6:00 pm
- Location: Californania
Re: Gunpowder
Chronos wrote:Nait wrote:And one more.
Cellers and Chronos and Mystery, If you are writing here just to argue each other You all can got away and I'll close the topic.
You realized we stopped that days ago, right?
SHUT. UP.
This looks very promising. Mind if i use the gunpowder in a handgun?
Been here since ~Phun 4.22, but post very infrequently.
I mean VERY infrequently.
I mean VERY infrequently.
-

lollerskates - Posts: 406
- Joined: Mon Aug 31, 2009 10:47 pm
- Location: /dev/null
Re: Gunpowder
lollerskates wrote:
This looks very promising. Mind if i use the gunpowder in a handgun?
Yes, but don't forget credit.
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Gunpowder
cellers wrote:Nait
i think you can solve this functions at one time (action array)
- Code: Select all
scene.my.gunexp(e.pos, [1, 0, 0, 0.6], 2.5, 0.18); scene.my.gunexp(e.pos, [0.63, 0.37, 0, 0.6], 2.5, 0.18); scene.my.gunexp(e.pos, [0.46, 0.46, 0.46, 0.6], 2.5, 0.18);
like that:
- Code: Select all
Scene.my.powderexhaust = [scene.my.gunexp(e.pos, [1, 0, 0, 0.6], 2.5, 0.18); scene.my.gunexp(e.pos, [0.63, 0.37, 0, 0.6], 2.5, 0.18); scene.my.gunexp(e.pos, [0.46, 0.46, 0.46, 0.6], 2.5, 0.18);]
and increase restitution of powder as i say above to 1.0!
This will increase the force of the shot 5 times!
The gun with the powder thoroughly penetrated the wall of that in your scene!
edit
also i tried to use your @only oncollide powder@ - It is even more powerful
advantage - less lag at explosion
I'm going and testing it!
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Gunpowder
When you're done post result 
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Gunpowder
Well your observations are right.
I have desided in next version I'll make timer delition, more restitution, "only oncollide construction", and I think I'm goin back to double-circle construction.
I have desided in next version I'll make timer delition, more restitution, "only oncollide construction", and I think I'm goin back to double-circle construction.
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
50 posts • Page 2 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 2 guests






