Gunpowder

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Gunpowder

Postby Nait » Tue Mar 23, 2010 3:34 am

What do you think about this and my thoughts (inside)?
Rating: rated 8
Filesize: 0.55 MB
Comments: 25
Ratings: 20
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Re: Gunpowder

Postby Nait » Wed Mar 24, 2010 3:43 am

No.AD8 wrote:Cool consept

Very informative :lol:
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Re: Gunpowder

Postby Mystery » Thu Mar 25, 2010 8:39 am

Need to make it more powerful i like the concept and all but really it more of a slingshot then anything else :)
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Re: Gunpowder

Postby Rrobba » Thu Mar 25, 2010 8:25 pm

I like the concept a lot, but like Mystery says it need to be more powerful.
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Re: Gunpowder

Postby Nait » Fri Mar 26, 2010 3:12 am

Mystery wrote:Need to make it more powerful i like the concept and all but really it more of a slingshot then anything else :)

I gonna make line of values, 12, 16, 24, 32 and 42 pounds, and some varieties: cannons, mortars, colevrins (or how them are called in english, I cant find) and other. And also guns, pistols...
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Re: Gunpowder

Postby Mystery » Fri Mar 26, 2010 8:01 am

What about different ammunition in cannons
The main three
Cannon Balls
Grapes Shots(Lots of little balls designed for anti personnel)
Chain shots (Two cannons balls on a chain to destroy the sails.)
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Re: Gunpowder

Postby Nait » Sat Mar 27, 2010 2:06 am

There are the main, also there were bombs (especially to destroy frame(body, fuselage???))and some varieties of them all.
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From up:
cannonball
chain shot (in russian it is called knippel)
grapes shot (in cover)
and big grapes shot (also in cover, but sometimes without)
also some other knippeles
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and big grapes shot
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Re: Gunpowder

Postby cellers » Sat Mar 27, 2010 2:47 pm

(or how them are called in english, I cant find)

Where are you from?
USA, Asia, Россия, England, Europe?
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Re: Gunpowder

Postby cellers » Sat Mar 27, 2010 2:48 pm

а... походу русский, раз на радикал картинки кидаешь :D
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Re: Gunpowder

Postby RicH » Sat Mar 27, 2010 2:53 pm

The edit button is there for a reason.
Anyway, it's a good cannon, although it does give a bit of lag with all the exploding and what not. Yes, you should make it more powerful. And make this your number one priority:
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Re: Gunpowder

Postby cellers » Sat Mar 27, 2010 3:55 pm

Вообще прикольно сделал


Как избавиться от лагов при выстреле:
1. Делаем заранее те объекты, что должны спауниться скриптом, делаем их невидимыми.
2.Скриптом придаем им видимость при выстреле.

Проверял - лагов меньше
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Re: Gunpowder

Postby Chronos » Sat Mar 27, 2010 6:25 pm

We speak English here.
TheWinkits wrote:They both looks of cuking amazing
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Re: Gunpowder

Postby cellers » Sat Mar 27, 2010 6:37 pm

Chronos
So what?
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Re: Gunpowder

Postby Chronos » Sat Mar 27, 2010 7:58 pm

So that means you should speak English. You're the only one in this topic not speaking English. I don't even know who you're replying to, because everyone else is (like I said before) speaking English.
TheWinkits wrote:They both looks of cuking amazing
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Re: Gunpowder

Postby cellers » Sat Mar 27, 2010 8:20 pm

Chronos
i's speaking with Nait.
i can't speak my native language? :D
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Re: Gunpowder

Postby link0007 » Sat Mar 27, 2010 9:35 pm

Talking russian on an international forum is terribly inpolite.

So I'd rather see you talk English, even to other russian people :) Of course a slight joke/remark in russian is not a problem, but you have to remember we can't read what you're saying, and thus you make this topic useless for us to read.
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Re: Gunpowder

Postby cellers » Sat Mar 27, 2010 11:08 pm

link0007
Well! Polite request, I understand perfectly.
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Re: Gunpowder

Postby Chronos » Sun Mar 28, 2010 12:47 am

cellers wrote:Chronos
i's speaking with Nait.
i can't speak my native language? :D

He doesn't seem to be speaking back to you.
TheWinkits wrote:They both looks of cuking amazing
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Re: Gunpowder

Postby Nait » Sun Mar 28, 2010 1:10 am

cellers wrote:
(or how them are called in english, I cant find)

Where are you from?
USA, Asia, Россия, England, Europe?

Россия
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Re: Gunpowder

Postby cellers » Sun Mar 28, 2010 1:14 am

He doesn't seem to be speaking back to you.

you SURE? :D
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Re: Gunpowder

Postby Nait » Sun Mar 28, 2010 1:17 am

Chronos wrote:
cellers wrote:Chronos
i's speaking with Nait.
i can't speak my native language? :D

He doesn't seem to be speaking back to you.

I doesn't seem to be speaking back to him, because I live in Vladivostok, and have +10 UTC
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Re: Gunpowder

Postby Nait » Sun Mar 28, 2010 1:21 am

cellers wrote:Вообще прикольно сделал


Как избавиться от лагов при выстреле:
1. Делаем заранее те объекты, что должны спауниться скриптом, делаем их невидимыми.
2.Скриптом придаем им видимость при выстреле.

Проверял - лагов меньше

Спасибо за идею но хотелось бы обойтись без всяких фокусов, вроде невидимости. И еще, если я их заранее сделаю где они будит находится до выстрела????????? :crazy: :crazy: :crazy: :crazy: :lol:
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Re: Gunpowder

Postby cellers » Sun Mar 28, 2010 1:26 am

in cannon,sure
you may set collideset = 0 :)

А у нас тут +3 часа и 3 часа ночи :D
Засиделся
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Re: Gunpowder

Postby Nait » Sun Mar 28, 2010 1:33 am

cellers wrote:А у нас тут +3 часа и 3 часа ночи :D
Засиделся

And I have early morning... goodnight, doesn't resemble something :)
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Re: Gunpowder

Postby cellers » Sun Mar 28, 2010 1:40 am

10:39 is EARLY morning? :shock:
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