1001 ideas (maby not so many)

Suggest changes and improvements to Algodoo.

Re: 1001 ideas (maby not so many)

Postby guyboy » Sat Sep 05, 2009 6:23 pm

Dude it's not right of you to call RaRaMalum stupid. He was just making a suggestion on your thread. You may not agree with him, but calling him stupid is wrong.

Edit: I see you apologized. Never mind then.
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Re: 1001 ideas (maby not so many)

Postby Asolpdrag » Sat Sep 05, 2009 6:31 pm

guyboy wrote:Dude It's not right of you to call RaRaMalum stupid. He was just making a suggestion on your thread. You may not agree with him, but calling him stupid is wrong.


Yes, I know and I have apoligize him but his post hurt me because he was just saying that most of the post was a piece of shit and that only a part was good, and those suggestions have take me 4 days of writting and a month of thinking, and thats why I react so bad, because he menospreciate my work, how would you react?
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Re: 1001 ideas (maby not so many)

Postby Conundrumer » Sat Sep 05, 2009 6:35 pm

Asolpdrag wrote:
Conundrumer wrote:So basically, he doesn't have the right to make a suggestion about your suggestion, but you have the right to call him an idiot, right?


No, I say is better him not to post those types of messages, imagine you have done all that work and a stupid user como and post that message, how would you feel?

I would feel happy, since I'm getting a suggestion (constructive criticism, notice how he tells you how you can improve) on how I can make my suggestion easier to be read, and thus more likely to be taken into consideration. Compliments, on the other hand, do nothing except make you feel good.
I know how this feels, since there are some scenes I've spent a lot of time on (something from a few days to a few weeks). You will eventually learn how to appreciate constructive criticism, as well.
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Re: 1001 ideas (maby not so many)

Postby Asolpdrag » Sat Sep 05, 2009 7:08 pm

Conundrumer wrote:No, I say is better him not to post those types of messages, imagine you have done all that work and a stupid user como and post that message, how would you feel?
I would feel happy, since I'm getting a suggestion (constructive criticism, notice how he tells you how you can improve) on how I can make my suggestion easier to be read, and thus more likely to be taken into consideration. Compliments, on the other hand, do nothing except make you feel good.
I know how this feels, since there are some scenes I've spent a lot of time on (something from a few days to a few weeks). You will eventually learn how to appreciate constructive criticism, as well.


I Know, thanks.
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Re: 1001 ideas (maby not so many)

Postby RicH » Sun Sep 06, 2009 8:45 am

He was merely giving an idea on how to properly organize this. Geez, no need to be angry about it.

Asolpdrag wrote:-Clone tool: clone but in different ways for example clone clockwise direction four times around a point, or clone X times two centimetes of separacion horizontly...

Possible with the grid option.
Asolpdrag wrote:-Create gear: different types of gears and patters you can create and save, and also a rack option.

To make a rack, just make a rectangle and turn it into a gear. Just cut out bits that you don't want and voila.
Asolpdrag wrote:-Planes: planes that can have a pattern and also it can be added ramps, stairs, potholes, mountains...

Planes go on 'forever'. It's practically impossible. Why don't you just use a regular shape? It's all possible.
Asolpdrag wrote:-Chain: different types of chains, ropes... and an option of saving patterns for a future chain.

'Already possible.
Asolpdrag wrote:-Powder tool: this tool create powder, water, gas or even reaction as fire or thunder, in form of particles, from a menu with diferrent substances, fluids and elements. Downer in this post is better explained.

Has been suggested before on the old forums WAAAYY too much.
Asolpdrag wrote:-Fixates: you can put more than one fixate betwwen two objects.

Why would you need 2 fixates?
Asolpdrag wrote:-Hinges: Current can be conected to one

Well, you can use the grid tool to make hinges in the same position of another hinge. This suggestion needs a better explanation.
Asolpdrag wrote:-Laser: two or more color lasers in one.

Already possible. Do it with a prism ;)
Asolpdrag wrote:-Waves: As light but waves, for example sound, X rays, Gamma rays...

How would you simulate X-rays and gamma rays in Algodoo?
Asolpdrag wrote:-Select: with a circle a elipse or whatever figure also possibility to save figures to select objects.

There is an option where in you can select circles only, polygons only, boxes only etc..
Asolpdrag wrote:-Change Simulation velocity easily with a little bar beaneath the undo, redo and play/pause buttons.

Phun had it before, I don't know why they relocated it. It was way easier before.
Asolpdrag wrote:-Rotation bar which you can rotate the whole world and see it in the perspective you want.

Make a box. Select it then check 'Follow object'(or something like that) and also check track rotation. Rotate the box to see what happens.
Asolpdrag wrote:-Phunlets:
insert other things here

You can make those yourself. And regarding the electricity etc...
Has been suggested before on the old forums WAAAYY too much.
Asolpdrag wrote:-Material: More materials and more properties, heat, conductivity, ph... loads of physical, chemical, electrical, mechanical... properties. And also lads of materials diferrent woods different metal, paper... Also a personal menu as identifications for inmortal and killer.

Yet again, the material reactions suggestion, has been suggested before on the old forums WAAAYY too much. And it'll probably never gonna be in Algodoo, it's a physics simulator, not a.. 'powder' game.
Asolpdrag wrote:-Transform into ... key: As mirror key of destroy key. The "..." is tu select circre, triangle, gear...
-Use as chain: everytime.

What?? Please explain further.
Asolpdrag wrote:-Save: a menu to save as chain, as mold, as what you want.

Chain suggestion, already possible.
Asolpdrag wrote:-Hinges: Motor programable. and a movement resistancce for objects not to move from the hinge.

The hinge is programmable. Either it be in thyme or in mechanical systems.
Asolpdrag wrote:-Fixates: Strenght, also it can move the object from the fixate, as ginges, depending of the strenght. Also a spin strenght.

If you want it to spin why don't you just use a hinge?
Asolpdrag wrote:-Batery: Change voltage, Change duration, Change model (form).
-Lever switch: programable on-off, retard and collision menu
-Push switch: Push= on/off, retard, programable push/release, Once pushed stay or release and
<SNIP>
-Powder: Change material, Properties, Grain thickness

You can make those yourself AND about the material reactions again, overly suggested!
Asolpdrag wrote:-More modes: Proffesional mode, creator mode, student mode, gamer mode...

It exists already in the form of the simple, medium, and advanced mode.
Asolpdrag wrote:Near (when near an object or somethin, the cursor automaticaly puts over it), Forced (only straight lines permited), Orto (only horyzontal/vertical lines)

No, just, no.
Hold the shift key to make straight lines.
Grid tool.
Asolpdrag wrote:-Calculations: a new window is open to make every calculation you want, like a mathematics program, with loads of functions and also physic and chemistry calculations

Algodoo is only a physics simulator, not a chemistry teacher.
Asolpdrag wrote:-No limits with the killer planes at the extremes of the scene.

Just delete them -.-
Asolpdrag wrote:-More than one fixate between two objects

Again, useless.
Asolpdrag wrote:Energy: Heat, electricity, waves...
-Powder: deppending into the material, they have different chemical reactions
-Sound: Its name say it all.
-Multiplayer: Two or more persons interacting, creating...

Has been overly suggested before.

Overall, most of your suggestions are useless, already possible, or already suggested.
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Re: 1001 ideas (maby not so many)

Postby Chronos » Sun Sep 06, 2009 9:30 am

RicH wrote:
Asolpdrag wrote:-Chain: different types of chains, ropes... and an option of saving patterns for a future chain.

'Already possible.

i think he means saving the chain as a phunlet (chainlet?) in a certain folder for chains, so you just have to load that chain to use it. if it IS, i support it :clap:
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Re: 1001 ideas (maby not so many)

Postby RicH » Sun Sep 06, 2009 9:47 am

Then just save part of the chain as a phunlet, then make a folder for your 'chainlets'. All you need to do now is to load one of those phunlets, then use as chain.
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Re: 1001 ideas (maby not so many)

Postby Chronos » Sun Sep 06, 2009 9:49 am

RicH wrote:Then just save part of the chain as a phunlet, then make a folder for your 'chainlets'. All you need to do now is to load one of those phunlets, then use as chain.

yes, but wouldnt it be quicker just to click the chain tool and click a button saying 'select chainlet'?
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Re: 1001 ideas (maby not so many)

Postby RicH » Sun Sep 06, 2009 10:02 am

Chronos wrote:
RicH wrote:Then just save part of the chain as a phunlet, then make a folder for your 'chainlets'. All you need to do now is to load one of those phunlets, then use as chain.

yes, but wouldnt it be quicker just to click the chain tool and click a button saying 'select chainlet'?

WITH MY QUICK HAND SPEED, IT WOULD BE THE SAME.

Joking aside, yes it would be quicker.
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Re: 1001 ideas (maby not so many)

Postby Chronos » Sun Sep 06, 2009 10:34 am

RicH wrote:
Chronos wrote:
RicH wrote:Then just save part of the chain as a phunlet, then make a folder for your 'chainlets'. All you need to do now is to load one of those phunlets, then use as chain.

yes, but wouldnt it be quicker just to click the chain tool and click a button saying 'select chainlet'?

WITH MY QUICK HAND SPEED, IT WOULD BE THE SAME.

Joking aside, yes it would be quicker.

so why wouldnt it be a good suggestion? it would be helpful for most people and quick, which are two main things to think about with suggestions
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Re: 1001 ideas (maby not so many)

Postby RicH » Sun Sep 06, 2009 10:46 am

Chronos wrote:so why wouldnt it be a good suggestion? it would be helpful for most people and quick, which are two main things to think about with suggestions

I did not say that it wasn't a good suggestion. I only said that it was already possible.
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Re: 1001 ideas (maby not so many)

Postby Chronos » Sun Sep 06, 2009 10:48 am

RicH wrote:
Chronos wrote:so why wouldnt it be a good suggestion? it would be helpful for most people and quick, which are two main things to think about with suggestions

I did not say that it wasn't a good suggestion. I only said that it was already possible.

oh... still, chainlets seem helpful. plus its fun to say :P chainlet, chainlet, CHAINLET! :D
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Re: 1001 ideas (maby not so many)

Postby Rrobba » Sun Sep 06, 2009 12:03 pm

I agree with some of those things, but not all.
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Re: 1001 ideas (maby not so many)

Postby Asolpdrag » Sun Sep 06, 2009 5:18 pm

First, some, maby more than some, are to facilitate work and doing everythin easier and quicker, others maby you don't find any sense, but if you were teaching you will found it, and others is for fun and maby those are the ones you dont desagree. Once said this, I'll answer your questions:

RicH wrote:
Asolpdrag wrote:-Clone tool: clone but in different ways for example clone clockwise direction four times around a point, or clone X times two centimetes of separacion horizontly...

Possible with the grid option.


I dont think so, maybe clone X times 2 cm separately horizontaly, can be made but will be quicker with this way and the other it would be mauch more work, you maust made calculus of the radius of the circle or the inclination of the figures, and as I have pourpose those 2 options, it cold be more.

RicH wrote:
Asolpdrag wrote:-Create gear: different types of gears and patters you can create and save, and also a rack option.

To make a rack, just make a rectangle and turn it into a gear. Just cut out bits that you don't want and voila.


Maby racks you can do them, but as I have said previously, is work, and is much easier to have a rack option, and also the tipes of gears you can do them but is easier to have them done.

RicH wrote:
Asolpdrag wrote:-Planes: planes that can have a pattern and also it can be added ramps, stairs, potholes, mountains...

Planes go on 'forever'. It's practically impossible. Why don't you just use a regular shape? It's all possible.


Yes you can use a regular shape, but you cant use it infinitely. And to make a really big shape how much time it would take and also to make it perfect.

RicH wrote:
Asolpdrag wrote:-Chain: different types of chains, ropes... and an option of saving patterns for a future chain.

'Already possible.


I think you havent understand well this, but Chronos yes. And another time; Is to save time and effort.

RicH wrote:
Asolpdrag wrote:-Powder tool: this tool create powder, water, gas or even reaction as fire or thunder, in form of particles, from a menu with diferrent substances, fluids and elements. Downer in this post is better explained.

Has been suggested before on the old forums WAAAYY too much.


If it have been porposed I havent seen it but anyway I suggested because I thinck it would be good maby for education and also for fun, imagine having gunpowder in a gun and not and objects with high bounciness, and thats only ans example, I don't porpose it thinking about high cuantities wich will produce lag, but everything is possible.

RicH wrote:
Asolpdrag wrote:-Fixates: you can put more than one fixate betwwen two objects.

Why would you need 2 fixates?


Imagine a misile with different stages for example, and is composed by four rectangles, you fixate A and B, then B and C, and at last C and D, but when you fixate D and A, it fixate to background, so you can't release C without realising at the same time or before D. This is only one example.

RicH wrote:
Asolpdrag wrote:-Hinges: Current can be conected to one

Well, you can use the grid tool to make hinges in the same position of another hinge. This suggestion needs a better explanation.


Yes but what if you want to join ten objects you must select one object, put the joint, select another... This way is much easier but what I mean, is electrical current can be connected to motors so that when a switch is on it works and when it is off it doesn't work.

RicH wrote:
Asolpdrag wrote:-Laser: two or more color lasers in one.

Already possible. Do it with a prism ;)


With thin I mean that one laser thing, can create beams of more than one color, for example depending on what key yo press or wht programation you put to it.

RicH wrote:
Asolpdrag wrote:-Waves: As light but waves, for example sound, X rays, Gamma rays...

How would you simulate X-rays and gamma rays in Algodoo?


As light is represented, like a beam, anso depend on the tipe of wave, for example light is an electromagnetic wave, is the only one we can see, and as we increase frequency, it goes to X-rays, that we cant see and then goes toward gamma rays, and with less frequency goes to radio waves, there is also sound waves which are not electromagnetic waves, and each have a fuction for example sound are vibrations, so make the object vibrate a little, or electromagnetic waves give heat or energy to objects, and gamma waves also radiation, and some waves can pass through some materials...

RicH wrote:
Asolpdrag wrote:-Select: with a circle a elipse or whatever figure also possibility to save figures to select objects.

There is an option where in you can select circles only, polygons only, boxes only etc..


No, with this I mean that you can select only with the polygon tool drawing something and with the box tool, and I say to select objects with an elipse also or with a star form or with a pentagon or with different figures you can save.

RicH wrote:
Asolpdrag wrote:-Change Simulation velocity easily with a little bar beaneath the undo, redo and play/pause buttons.

Phun had it before, I don't know why they relocated it. It was way easier before.


I had phun only fom the previous version of beta 5 so I didn't knew that.

RicH wrote:
Asolpdrag wrote:-Rotation bar which you can rotate the whole world and see it in the perspective you want.

Make a box. Select it then check 'Follow object'(or something like that) and also check track rotation. Rotate the box to see what happens.


What you say is the same as if I say to you if you want to have slower simulation, make a huge box and liquify it. I said this not to have to do that because is very caotic, and precisely to rotate the world if by accident you have put it upside down doing what you have said.

RicH wrote:
Asolpdrag wrote:-Phunlets:
insert other things here

You can make those yourself. And regarding the electricity etc...
Has been suggested before on the old forums WAAAYY too much.


You seem to like work, but other people don't and if they have it done, better for them. And also I don't know how to do electricity so please show me if you know.


RicH wrote:
Asolpdrag wrote:-Material: More materials and more properties, heat, conductivity, ph... loads of physical, chemical, electrical, mechanical... properties. And also lads of materials diferrent woods different metal, paper... Also a personal menu as identifications for inmortal and killer.

Yet again, the material reactions suggestion, has been suggested before on the old forums WAAAYY too much. And it'll probably never gonna be in Algodoo, it's a physics simulator, not a.. 'powder' game.


In this suggestion I havent said nothing abut reactions, I have said that it would be good to have more deafault materials as the ones alredy are, wood rubber, steel, ice... and with the properties I mean more properties ans refraction, resistution, density...

RicH wrote:
Asolpdrag wrote:-Transform into ... key: As mirror key of destroy key. The "..." is tu select circre, triangle, gear...
-Use as chain: everytime.

What?? Please explain further.


With Transform into ... key I mean in the "..." you click and apear a list of figures and you click in one, for example circle, so the"..." are sustituted by the word "circle" and now it puts Transform into circle key, you introduce a key and the figure transforms into a circle.
And about the "Use as chain: everytime." I mean that the option in the context menu of "Use as chain", is avaliable at every moment if you have selected more than one figures or objects.

RicH wrote:
Asolpdrag wrote:-Save: a menu to save as chain, as mold, as what you want.

Chain suggestion, already possible.


As before I think you have confused, but chronos has explained you, I have said in the previous things of the first post that you can save paterns to put them on planes, you can save molds to cut, you can save chains, and in this menu appears as save as phunlet, save as chain, mold, pattern for plane...

RicH wrote:
Asolpdrag wrote:-Hinges: Motor programable. and a movement resistancce for objects not to move from the hinge.

The hinge is programmable. Either it be in thyme or in mechanical systems.


Yes but to make it easier.

RicH wrote:
Asolpdrag wrote:-Fixates: Strenght, also it can move the object from the fixate, as ginges, depending of the strenght. Also a spin strenght.

If you want it to spin why don't you just use a hinge?


I don't want it to spin I want it to deform as hinges and if this means to inclinate or spin ox but after the force aplied that have made the object to move from the fixate, it goes to the previous position.

RicH wrote:
Asolpdrag wrote:-Batery: Change voltage, Change duration, Change model (form).
-Lever switch: programable on-off, retard and collision menu
-Push switch: Push= on/off, retard, programable push/release, Once pushed stay or release and
<SNIP>
-Powder: Change material, Properties, Grain thickness

You can make those yourself AND about the material reactions again, overly suggested!


Please explain me because I dont know how.

RicH wrote:
Asolpdrag wrote:-More modes: Proffesional mode, creator mode, student mode, gamer mode...

It exists already in the form of the simple, medium, and advanced mode.


Yes I know, but more modes for different persons and situations.

RicH wrote:
Asolpdrag wrote:Near (when near an object or somethin, the cursor automaticaly puts over it), Forced (only straight lines permited), Orto (only horyzontal/vertical lines)

No, just, no.
Hold the shift key to make straight lines.
Grid tool.


Why, just, why?
What if you only have one hand? Without jokes, in my opinion, it could be usfull because maby shift boutton get unpressed unintentionaly and you have to start the figue once again.
Grid tool, yes ok but the line must meassure 1, 2, 3 squares of the grid, it can't meassure 1.5, 2.75 or something like that.

RicH wrote:
Asolpdrag wrote:-Calculations: a new window is open to make every calculation you want, like a mathematics program, with loads of functions and also physic and chemistry calculations

Algodoo is only a physics simulator, not a chemistry teacher.


If you don't use it as a chemistry teacher, it doesn't mean it can be used as it.

RicH wrote:
Asolpdrag wrote:-No limits with the killer planes at the extremes of the scene.

Just delete them -.-


I am a very very very lazy person and there are people as me, and an optio you can mark or dismark sying Limits/No limits, would be more quickly.

RicH wrote:
Asolpdrag wrote:-More than one fixate between two objects

Again, useless.


I have explain it before, and it may be useless FOR YOU.

RicH wrote:
Asolpdrag wrote:Energy: Heat, electricity, waves...
-Powder: deppending into the material, they have different chemical reactions
-Sound: Its name say it all.
-Multiplayer: Two or more persons interacting, creating...

Has been overly suggested before.


If more people suggested more possibilities of been added in algodoo.

RicH wrote:Overall, most of your suggestions are useless
, FOR YOU
RicH wrote:already possible
, WITH A LOT OF WORK AND EFFORT
RicH wrote:or already suggested.
IT COULD BE, BUT IF MORE PEOPLE AGREE THEY MABY WILL RECONSIDER TO ADD THEM TO ALGODOO OR NOT.

And thanks for your critic.
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Re: 1001 ideas (maby not so many)

Postby Asolpdrag » Sun Sep 06, 2009 5:20 pm

Chronos wrote:i think he means saving the chain as a phunlet (chainlet?) in a certain folder for chains, so you just have to load that chain to use it. if it IS, i support it :clap:


You are right.
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Re: 1001 ideas (maby not so many)

Postby Asolpdrag » Sun Sep 06, 2009 5:22 pm

RicH wrote:I did not say that it wasn't a good suggestion. I only said that it was already possible.


In my opinion sayin a suggestions is useless equals saying it not a good idea because ideas and suggestions are principally for helping to improve algodoo, and if they are useless, they don't help.
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Re: 1001 ideas (maby not so many)

Postby Asolpdrag » Sun Sep 06, 2009 5:24 pm

Rrobba wrote:I agree with some of those things, but not all.


And with wich you agree and with wich you don't?
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Re: 1001 ideas (maby not so many)

Postby admin » Sun Sep 06, 2009 6:40 pm

We really appreciate your list of proposed functionality! Many of the things you mention are in our own internal roadmap, and many of the things will go there (thanks!), while some other things may have a little lower priority.

We do insist that Algodoo has tons of new things (as is obvious from the changes list the Emil posted). The price is lower than for most computer games (this is intentional), but also not so low that it totally trivializes the product at the level of a Big Mac (unless you got the community discount). We have very favorable discounts for volume licensing to schools and additional large discounts for developing countries.
Algodoo is indeed not a trivial piece of software, but currently one-of-a-kind. The things you propose, require LOTS of work, by really skilled and experienced engineers and programmers. We have them at Algoryx, but these engineers have rents to pay, mortgages on apartments and study loans, and kids to feed. Without a reasonable business model for Algodoo, it would quickly turn into a hobby project with little or no development.

Algoryx is still a small company. We are extremely devoted in what we do. Many of us have kids (I have three girls), and many of us have been teaching physics for many years (I taught my first Mechanics course in 1989 - yes, I am getting ancient now). We all love the idea that Algodoo combines entertainment with education, and we are almost jealous at the fact that we didn't have Algodoo when we were kids. The day when I'm retired (way to go still!) and really old, I want to sit down and listen to people telling me that Algodoo motivated them becoming engineers, teachers or scientists. We do need a working business model for Algodoo if this is to happen, otherwise we have to work with something else. Right now every dime is also reinvested into further development, running the site, support etc.

People waste their money on so many things. We hope Algodoo can be one of their better investments, now and in the future.

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Re: 1001 ideas (maby not so many)

Postby Sniperkasa » Sun Sep 06, 2009 6:46 pm

Sorry Ken.. dont flipp out.. you spelled Big Mac wrong :/
Edit : if that is what you meant..
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Re: 1001 ideas (maby not so many)

Postby Asolpdrag » Sun Sep 06, 2009 6:54 pm

admin wrote:We really appreciate your list of proposed functionality! Many of the things you mention are in our own internal roadmap, and many of the things will go there (thanks!), while some other things may have a little lower priority.

We do insist that Algodoo has tons of new things (as is obvious from the changes list the Emil posted). The price is lower than for most computer games (this is intentional), but also not so low that it totally trivializes the product at the level of a Bic Mac (unless you got the community discount). We have very favorable discounts for volume licensing to schools and additional large discounts for developing countries.
Algodoo is indeed not a trivial piece of software, but currently one-of-a-kind. The things you propose, require LOTS of work, by really skilled and experienced engineers and programmers. We have them at Algoryx, but these engineers have rents to pay, mortgages on apartments and study loans, and kids to feed. Without a reasonable business model for Algodoo, it would quickly turn into a hobby project with little or no development.

Algoryx is still a small company. We are extremely devoted in what we do. Many of us have kids (I have three girls), and many of us have been teaching physics for many years (I taught my first Mechanics course in 1989 - yes, I am getting ancient now). We all love the idea that Algodoo combines entertainment with education, and we are almost jealous at the fact that we didn't have Algodoo when we were kids. The day when I'm retired (way to go still!) and really old, I want to sit down and listen to people telling me that Algodoo motivated them becoming engineers, teachers or scientists. We do need a working business model for Algodoo if this is to happen, otherwise we have to work with something else. Right now every dime is also reinvested into further development, running the site, support etc.

People waste their money on so many things. We hope Algodoo can be one of their better investments, now and in the future.

/Ken


Thank for taking into account my list of suggestion I think that algodo is a very good physics simulator, but I think it can improve, and I think it would be a very very very good physics simulator, and I wish most schools buy it because is a very good program for education and fun, this program have been entertained me a lot but also I think it would help me in physics, (which I start this year in school for first time the subject "physics and chemistry"). I will help you in what I can. I don't buy Algodoo first because my parents wouldnt let me and second, because have to improve a lot and I think many people think the same ans me so with some effort, algoryx wouldn't be more a small company. I wish you can do it.
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Re: 1001 ideas (maby not so many)

Postby admin » Sun Sep 06, 2009 9:17 pm

Asolpdrag wrote:Thank for taking into account my list of suggestion I think that algodo is a very good physics simulator, but I think it can improve, and I think it would be a very very very good physics simulator, and I wish most schools buy it because is a very good program for education and fun, this program have been entertained me a lot but also I think it would help me in physics, (which I start this year in school for first time the subject "physics and chemistry"). I will help you in what I can. I don't buy Algodoo first because my parents wouldnt let me and second, because have to improve a lot and I think many people think the same ans me so with some effort, algoryx wouldn't be more a small company. I wish you can do it.


That's a bit like saying that you don't want a jet plane, because you want a spaceship instead. We just invented the jet plane you know... ;)
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Re: 1001 ideas (maby not so many)

Postby Asolpdrag » Sun Sep 06, 2009 9:22 pm

admin wrote:That's a bit like saying that you don't want a jet plane, because you want a spaceship instead. We just invented the jet plane you know... ;)


No, is saying I don't want a jet plane, because I preffer to wait until an spaceship for the same price or a little more.
I will wait for algodoo to improve a little, to add some of the things I've porpose and then buy it.
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Re: 1001 ideas (maby not so many)

Postby RicH » Mon Sep 07, 2009 4:15 am

Asolpdrag wrote:First, some, maby more than some, are to facilitate work and doing everythin easier and quicker, others maby you don't find any sense, but if you were teaching you will found it, and others is for fun and maby those are the ones you dont desagree. Once said this, I'll answer your questions:

RicH wrote:
Asolpdrag wrote:-Clone tool: clone but in different ways for example clone clockwise direction four times around a point, or clone X times two centimetes of separacion horizontly...

Possible with the grid option.


I dont think so, maybe clone X times 2 cm separately horizontaly, can be made but will be quicker with this way and the other it would be mauch more work, you maust made calculus of the radius of the circle or the inclination of the figures, and as I have pourpose those 2 options, it cold be more.

RicH wrote:
Asolpdrag wrote:-Create gear: different types of gears and patters you can create and save, and also a rack option.

To make a rack, just make a rectangle and turn it into a gear. Just cut out bits that you don't want and voila.


Maby racks you can do them, but as I have said previously, is work, and is much easier to have a rack option, and also the tipes of gears you can do them but is easier to have them done.

You are really lazy aren't you? -.-

RicH wrote:
Asolpdrag wrote:-Planes: planes that can have a pattern and also it can be added ramps, stairs, potholes, mountains...

Planes go on 'forever'. It's practically impossible. Why don't you just use a regular shape? It's all possible.


Yes you can use a regular shape, but you cant use it infinitely. And to make a really big shape how much time it would take and also to make it perfect.

My point was that you cannot make a plane that has a hole in it. A plane is infinite, what do you think would be the code for that?

RicH wrote:
Asolpdrag wrote:-Chain: different types of chains, ropes... and an option of saving patterns for a future chain.

'Already possible.


I think you havent understand well this, but Chronos yes. And another time; Is to save time and effort.

Possible. I see your point.

RicH wrote:
Asolpdrag wrote:-Powder tool: this tool create powder, water, gas or even reaction as fire or thunder, in form of particles, from a menu with diferrent substances, fluids and elements. Downer in this post is better explained.

Has been suggested before on the old forums WAAAYY too much.


If it have been porposed I havent seen it but anyway I suggested because I thinck it would be good maby for education and also for fun, imagine having gunpowder in a gun and not and objects with high bounciness, and thats only ans example, I don't porpose it thinking about high cuantities wich will produce lag, but everything is possible.

emilk wrote:* Fire! Combustion! Explosions! - I'm actually not very fond of this idea since I think it rhymes badly with the Phun concept. But once the new physics engine is done and we have support for multiple liquids and gases - maybe I'll add a feature that lets liquids burn and create hot gasses or something of the sort. Maybe.


RicH wrote:
Asolpdrag wrote:-Fixates: you can put more than one fixate betwwen two objects.

Why would you need 2 fixates?


Imagine a misile with different stages for example, and is composed by four rectangles, you fixate A and B, then B and C, and at last C and D, but when you fixate D and A, it fixate to background, so you can't release C without realising at the same time or before D. This is only one example.

I don't see your point with that kind of example.


RicH wrote:
Asolpdrag wrote:-Hinges: Current can be conected to one

Well, you can use the grid tool to make hinges in the same position of another hinge. This suggestion needs a better explanation.


Yes but what if you want to join ten objects you must select one object, put the joint, select another... This way is much easier but what I mean, is electrical current can be connected to motors so that when a switch is on it works and when it is off it doesn't work.

RicH wrote:
Asolpdrag wrote:-Laser: two or more color lasers in one.

Already possible. Do it with a prism ;)


With thin I mean that one laser thing, can create beams of more than one color, for example depending on what key yo press or wht programation you put to it.

But you can already via thyme. Also, you mean that two colors come out of one laser? Why not make two lasers instead?

RicH wrote:
Asolpdrag wrote:-Waves: As light but waves, for example sound, X rays, Gamma rays...

How would you simulate X-rays and gamma rays in Algodoo?


As light is represented, like a beam, anso depend on the tipe of wave, for example light is an electromagnetic wave, is the only one we can see, and as we increase frequency, it goes to X-rays, that we cant see and then goes toward gamma rays, and with less frequency goes to radio waves, there is also sound waves which are not electromagnetic waves, and each have a fuction for example sound are vibrations, so make the object vibrate a little, or electromagnetic waves give heat or energy to objects, and gamma waves also radiation, and some waves can pass through some materials...

As for me, I do want this feature in Algodoo. It goes against the concept of Algodoo.

RicH wrote:
Asolpdrag wrote:-Select: with a circle a elipse or whatever figure also possibility to save figures to select objects.

There is an option where in you can select circles only, polygons only, boxes only etc..


No, with this I mean that you can select only with the polygon tool drawing something and with the box tool, and I say to select objects with an elipse also or with a star form or with a pentagon or with different figures you can save.

I still don't see your point. -.-

RicH wrote:
Asolpdrag wrote:-Change Simulation velocity easily with a little bar beaneath the undo, redo and play/pause buttons.

Phun had it before, I don't know why they relocated it. It was way easier before.


I had phun only fom the previous version of beta 5 so I didn't knew that.

RicH wrote:
Asolpdrag wrote:-Rotation bar which you can rotate the whole world and see it in the perspective you want.

Make a box. Select it then check 'Follow object'(or something like that) and also check track rotation. Rotate the box to see what happens.


What you say is the same as if I say to you if you want to have slower simulation, make a huge box and liquify it. I said this not to have to do that because is very caotic, and precisely to rotate the world if by accident you have put it upside down doing what you have said.

I've accidentally turned Algodoo upside down before. It was complicated on how to get it back. I just thought that you only wanted an option to rotate the world.

RicH wrote:
Asolpdrag wrote:-Phunlets:
insert other things here

You can make those yourself. And regarding the electricity etc...
Has been suggested before on the old forums WAAAYY too much.


You seem to like work, but other people don't and if they have it done, better for them. And also I don't know how to do electricity so please show me if you know.

Electricity? Thyme(but not accurately).
emilk wrote:* Magnetic, electric and gravitational body-to-body forces: Probably gonna add some support for at least one of these. It certainly would be useful to create stuff like magnetic locks that can be triggered (see separate point)


RicH wrote:
Asolpdrag wrote:-Material: More materials and more properties, heat, conductivity, ph... loads of physical, chemical, electrical, mechanical... properties. And also lads of materials diferrent woods different metal, paper... Also a personal menu as identifications for inmortal and killer.

Yet again, the material reactions suggestion, has been suggested before on the old forums WAAAYY too much. And it'll probably never gonna be in Algodoo, it's a physics simulator, not a.. 'powder' game.


In this suggestion I havent said nothing abut reactions, I have said that it would be good to have more deafault materials as the ones alredy are, wood rubber, steel, ice... and with the properties I mean more properties ans refraction, resistution, density...

Well, you did say chemical properties. And you can add to the materials list, if you make your own. The word about this should really be spread.

RicH wrote:
Asolpdrag wrote:-Transform into ... key: As mirror key of destroy key. The "..." is tu select circre, triangle, gear...
-Use as chain: everytime.

What?? Please explain further.


With Transform into ... key I mean in the "..." you click and apear a list of figures and you click in one, for example circle, so the"..." are sustituted by the word "circle" and now it puts Transform into circle key, you introduce a key and the figure transforms into a circle.
And about the "Use as chain: everytime." I mean that the option in the context menu of "Use as chain", is avaliable at every moment if you have selected more than one figures or objects.

RicH wrote:
Asolpdrag wrote:-Hinges: Motor programable. and a movement resistancce for objects not to move from the hinge.

The hinge is programmable. Either it be in thyme or in mechanical systems.


Yes but to make it easier.

I'm more inclined to use mechanical systems than having to 'program' it. But, whatever, it's your suggestion.

RicH wrote:
Asolpdrag wrote:-Fixates: Strenght, also it can move the object from the fixate, as ginges, depending of the strenght. Also a spin strenght.

If you want it to spin why don't you just use a hinge?


I don't want it to spin I want it to deform as hinges and if this means to inclinate or spin ox but after the force aplied that have made the object to move from the fixate, it goes to the previous position.

If you set the hinge rpm to 0, and it's strength to +inf, you can make a sort of fixate. But wouldn't this affect the way fixates work? I do not want a deforming fixate.

RicH wrote:
Asolpdrag wrote:-Batery: Change voltage, Change duration, Change model (form).
-Lever switch: programable on-off, retard and collision menu
-Push switch: Push= on/off, retard, programable push/release, Once pushed stay or release and
<SNIP>
-Powder: Change material, Properties, Grain thickness

You can make those yourself AND about the material reactions again, overly suggested!


Please explain me because I dont know how.

Battery - thyme
Lever switch - mechanical
Powder?
emilk wrote:* Sand: I won't add sand as a primitive in Phun; but I will try to optimize the code so you can simulate sand by having a lot of small bodies.


RicH wrote:
Asolpdrag wrote:-More modes: Proffesional mode, creator mode, student mode, gamer mode...

It exists already in the form of the simple, medium, and advanced mode.


Yes I know, but more modes for different persons and situations.

How would you differentiate what professionals, creators, students, and gamers want? I mean, all of the options can be used by any of those right now.

RicH wrote:
Asolpdrag wrote:Near (when near an object or somethin, the cursor automaticaly puts over it), Forced (only straight lines permited), Orto (only horyzontal/vertical lines)

No, just, no.
Hold the shift key to make straight lines.
Grid tool.


Why, just, why?
What if you only have one hand? Without jokes, in my opinion, it could be usfull because maby shift boutton get unpressed unintentionaly and you have to start the figue once again.
Grid tool, yes ok but the line must meassure 1, 2, 3 squares of the grid, it can't meassure 1.5, 2.75 or something like that.

Would you want your cursor to automatically cling to objects you don't want? It would get really annoying fast.
I believe tatt made a suggestion about this that could really fix this problem. I think it was a mode wherein if you release the mouse, it would act as sort of releasing the shift key, and then pressing the shift key again.
Well, there was a feature in the closed beta of Algodoo where in you could press the arrow keys in order to move the object, I think it was at one pixel at a time or something. I forgot the units. It was incredibly useful for me too. But they removed it.

RicH wrote:
Asolpdrag wrote:-Calculations: a new window is open to make every calculation you want, like a mathematics program, with loads of functions and also physic and chemistry calculations

Algodoo is only a physics simulator, not a chemistry teacher.


If you don't use it as a chemistry teacher, it doesn't mean it can be used as it.

I say it doesn't fit with the idea of Algodoo.

RicH wrote:
Asolpdrag wrote:-No limits with the killer planes at the extremes of the scene.

Just delete them -.-


I am a very very very lazy person and there are people as me, and an optio you can mark or dismark sying Limits/No limits, would be more quickly.

I don't know about you, but laziness IMO is not a good answer to any of the suggestions.

RicH wrote:
Asolpdrag wrote:-More than one fixate between two objects

Again, useless.


I have explain it before, and it may be useless FOR YOU.

RicH wrote:
Asolpdrag wrote:Energy: Heat, electricity, waves...
-Powder: deppending into the material, they have different chemical reactions
-Sound: Its name say it all.
-Multiplayer: Two or more persons interacting, creating...

Has been overly suggested before.


If more people suggested more possibilities of been added in algodoo.

emilk wrote:* Sound: Although I don't see sound as a top priority, it would certainly make Phun more fun, so I will add it in the not-too-distant future.
* Fire! Combustion! Explosions! - I'm actually not very fond of this idea since I think it rhymes badly with the Phun concept. But once the new physics engine is done and we have support for multiple liquids and gases - maybe I'll add a feature that lets liquids burn and create hot gasses or something of the sort. Maybe.

emilk wrote:Hi, and thanks for all the nice things said about my program! Yes, I still consider it "mine", but don't tell Kenneth that! ;)

I very much realize that multi-player support would add a whole new dimension to Algodoo/Phun, and we've been tossing around the idea at the office for quite a while. However, it is not something that is easily implemented. There are many things to consider, everything from performance to security and a thousand things in between. Phun was never built for this. Phun was planned as a small project spanning six months, my master thesis. As you know, things just kind of evolved from that. We have a long term project to rethink Phun/Algodoo from scratch to make it something much much better. Multiplayer is one of the many goals with this vision. It won't be this year. It probably won't be next year either. But it is a goal, and that's a start.

- Emil Ernerfeldt


RicH wrote:Overall, most of your suggestions are useless
, FOR YOU
RicH wrote:already possible
, WITH A LOT OF WORK AND EFFORT
RicH wrote:or already suggested.
IT COULD BE, BUT IF MORE PEOPLE AGREE THEY MABY WILL RECONSIDER TO ADD THEM TO ALGODOO OR NOT.

Using caps lock does not make you look smarter, it does the opposite. If you are serious, do not use caps.
1) Useless in a way that it would only clutter up menus because it isn't used that often.
2) Actually know, a few simple clicks is not a lot to do.
3) I disagree with this. Let's say a lot of people want a blender button in Algodoo, will they be forced to add one because a lot of people want one? I say no. And from the past(while Phun/Algodoo was still being developed), I noticed that even though the "ADD FIRE OMG!!111" was overly suggested, it was never added.

Asolpdrag wrote:
RicH wrote:I did not say that it wasn't a good suggestion. I only said that it was already possible.


In my opinion sayin a suggestions is useless equals saying it not a good idea because ideas and suggestions are principally for helping to improve algodoo, and if they are useless, they don't help.

I didn't even say that that specific suggestion was useless, or bad. I only said it was already possible. Read clearly next time.

And thanks for your critic.
You're welcome!

Well that was long winded. Now, please don't answer back if your only answer is 'I am lazy'. Please. But you have done good with some of those suggestions ;)

Also, if you like, we could just represent the suggestions we are discussing about in numbers. Posts like these are too long -.-
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Re: 1001 ideas (maby not so many)

Postby Asolpdrag » Mon Sep 07, 2009 10:29 am

Yes I am realy lazy.

RicH wrote:My point was that you cannot make a plane that has a hole in it. A plane is infinite, what do you think would be the code for that?


I don't know about thyme and I don't have intention to learn coding so I dont know, but it would be as the one of a plana that a certain point change inclination and at another point continue plane, or that a certain point stop being plane and at another point, it start again, or things like that.

RicH wrote:But you can already via thyme. Also, you mean that two colors come out of one laser? Why not make two lasers instead?


Yes it can be posible but ther will be two objects instead of one.

RicH wrote:If you set the hinge rpm to 0, and it's strength to +inf, you can make a sort of fixate. But wouldn't this affect the way fixates work? I do not want a deforming fixate.


But it won't get to the back to the start position, for example the horizontal position.

RicH wrote:How would you differentiate what professionals, creators, students, and gamers want? I mean, all of the options can be used by any of those right now.


For example in creators there will be the deforming tool I've porposed, because gamers won't use it much, In progrmaers mode or professional mode will be the programing menu I have porposed, because in other modes would be there without use, gamers maby would have more control for an especific object (palyer), in the "geometrical controller" menu...

RicH wrote:Would you want your cursor to automatically cling to objects you don't want? It would get really annoying


Anoying??? it woud be helpfull, you can activitate or desactivate and if you want to do objects which are exactly one next to the other without the need of putting it on a grid square or on another and not on the middle

RicH wrote:Using caps lock does not make you look smarter, it does the opposite. If you are serious, do not use caps.
1) Useless in a way that it would only clutter up menus because it isn't used that often.
2) Actually know, a few simple clicks is not a lot to do.
3) I disagree with this. Let's say a lot of people want a blender button in Algodoo, will they be forced to add one because a lot of people want one? I say no. And from the past(while Phun/Algodoo was still being developed), I noticed that even though the "ADD FIRE OMG!!111" was overly suggested, it was never added.


Don't argue stupid things, because using or not using Caps is a stupid thing, is as if I say you:
Using bold does not make you look smarter, it does the opposite. If you are serious, do not use bold.
1)I repeate it again, maby useless four you, for example I never use brush tool, so for me is useless, but lots of people use it so it would not be useless
2)There are not only 2 simple clicks, try doing it with two simple clicks.
3)No, I am not saying that I am saying that If a lot of people suggest it maby, only maybe, the may reconsider ading or not that feature and you can see it in the comentaries of emilK you have posted.


RicH wrote:In my opinion sayin a suggestions is useless equals saying it not a good idea because ideas and suggestions are principally for helping to improve algodoo, and if they are useless, they don't help.

I didn't even say that that specific suggestion was useless, or bad. I only said it was already possible. Read clearly next time.[/quote]

If its alredy possible, and is added it only would clutter menus, and this is what you have said:

RicH wrote:Useless in a way that it would only clutter up menus because it isn't used that often


With that I understand that for you, clutting menus is useless, next time read clearly also wht you've said.

I have get it shorter and you can get it shorter.
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Re: 1001 ideas (maby not so many)

Postby RicH » Mon Sep 07, 2009 11:32 am

Asolpdrag wrote:I don't know about thyme and I don't have intention to learn coding so I dont know, but it would be as the one of a plana that a certain point change inclination and at another point continue plane, or that a certain point stop being plane and at another point, it start again, or things like that.

I believe that that would be impossible.

Asolpdrag wrote:Yes it can be posible but ther will be two objects instead of one.

Well duh. Plus. what would be the benefit of one laser 'point' emitting 2 lasers? It could even make things more complicated.

Asolpdrag wrote:But it won't get to the back to the start position, for example the horizontal position.

Hmm. Why not use a spring? Or a simple system?

Asolpdrag wrote:For example in creators there will be the deforming tool I've porposed, because gamers won't use it much, In progrmaers mode or professional mode will be the programing menu I have porposed, because in other modes would be there without use, gamers maby would have more control for an especific object (palyer), in the "geometrical controller" menu...

The suggestion of your would be very suggestive. How would you know whether a specific artist/player/gamer does not use a said function? It would create confusion,

Asolpdrag wrote:Anoying??? it woud be helpfull, you can activitate or desactivate and if you want to do objects which are exactly one next to the other without the need of putting it on a grid square or on another and not on the middle

That is, IMO, the main reason why the grid was built. For accurate placement of stuff.


Asolpdrag wrote:Don't argue stupid things, because using or not using Caps is a stupid thing, is as if I say you:
Using bold does not make you look smarter, it does the opposite. If you are serious, do not use bold.
1)I repeate it again, maby useless four you, for example I never use brush tool, so for me is useless, but lots of people use it so it would not be useless
2)There are not only 2 simple clicks, try doing it with two simple clicks.
3)No, I am not saying that I am saying that If a lot of people suggest it maby, only maybe, the may reconsider ading or not that feature and you can see it in the comentaries of emilK you have posted.

First of all, I only used bold just so you can differentiate my reply from the text. Also, when you use CAPS LIKE THIS, it kind of looks like you are angry/shouting or something. It generally looks wrong for me.
1)I will state it in the way you say it. For example, you find a giraffe button to be useful in Algodoo because you like making giraffes. Sure, you find it useful, but other people don't. ;)
2)I said a few, not two -.-
3)"IF MORE PEOPLE AGREE THEY MABY WILL RECONSIDER TO ADD THEM TO ALGODOO OR NOT." sure looks like "If a lot of people suggest it maby, only maybe, the may reconsider ading".

Asolpdrag wrote:If its alredy possible, and is added it only would clutter menus, and this is what you have said:

RicH wrote:Useless in a way that it would only clutter up menus because it isn't used that often


With that I understand that for you, clutting menus is useless, next time read clearly also wht you've said.

You are not making any sense. You are saying that if it clutters up the menu, it's useless. What if, for example, that the circle tool clutters up the menu. Would the circle tool be then considered useless?
Remember, I said it's useless if it clutters up the menu AND(caps used for emphasis :P) it isn't used often by the majority of people.
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